c2b77aa08e
Notes from Robert Osfield, I've merged osgWidget trunk, and added/changed CMakeLists.txt file to make it suitable for inclusion in the core OSG, and moved imagery/scripts/shaders out into OpenSceneGraph-Data
588 lines
14 KiB
C++
588 lines
14 KiB
C++
// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
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// $Id: WindowManager.cpp 66 2008-07-14 21:54:09Z cubicool $
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#include <iostream>
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#include <algorithm>
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#include <osg/io_utils>
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#include <osgWidget/Types>
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#include <osgWidget/Util>
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#include <osgWidget/WindowManager>
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#include <osgWidget/Lua>
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#include <osgWidget/Python>
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#include <osgWidget/Box>
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#include <osgWidget/Label>
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namespace osgWidget {
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WindowManager::WindowManager(
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osgViewer::View* view,
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point_type width,
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point_type height,
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unsigned int nodeMask,
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unsigned int flags
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):
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_width (width),
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_height (height),
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_zNear (0.0f),
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_zFar (-1.0f),
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_numForeground (0.0f),
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_numBackground (0.0f),
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_flags (flags),
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_nodeMask (nodeMask),
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_view (view),
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_lastX (0.0f),
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_lastY (0.0f),
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_lastEvent (0),
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_lastPush (0),
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_lastVertical (PD_NONE),
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_lastHorizontal (PD_NONE),
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_focusMode (PFM_FOCUS),
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_leftDown (false),
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_middleDown (false),
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_rightDown (false),
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_scrolling (osgGA::GUIEventAdapter::SCROLL_NONE),
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_styleManager (new StyleManager()) {
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_name = generateRandomName("WindowManager");
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if(_flags & WM_USE_LUA) {
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_lua = new LuaEngine(this);
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if(!_lua->initialize()) warn() << "Error creating LuaEngine." << std::endl;
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}
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if(_flags & WM_USE_PYTHON) {
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_python = new PythonEngine(this);
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if(!_python->initialize()) warn() << "Error creating PythonEngine." << std::endl;
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}
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// Setup our picking debug (is debug the right word here?) Window...
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if(_flags & WM_PICK_DEBUG) {
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_pickWindow = new Box("PickWindow", Box::VERTICAL);
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Label* label = new Label("PickLabel");
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label->setFontSize(13);
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label->setFontColor(1.0f, 1.0f, 1.0f, 1.0f);
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label->setFont("fonts/monospace.ttf");
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label->setPadding(5.0f);
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label->setCanFill(true);
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_pickWindow->getBackground()->setColor(0.0f, 0.0f, 0.0f, 0.85f);
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_pickWindow->addWidget(label);
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_pickWindow->setNodeMask(~_nodeMask);
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_pickWindow->removeEventMask(EVENT_MASK_FOCUS);
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_pickWindow->setStrata(Window::STRATA_FOREGROUND);
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addChild(_pickWindow.get());
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_updatePickWindow(0, 0, 0);
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}
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if(!(_flags & WM_NO_BETA_WARN)) {
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Box* box = new Box("BetaWarningBox", Box::VERTICAL);
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Label* label = new Label("BetaWarning");
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label->setFontSize(15);
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label->setFontColor(0.0f, 0.0f, 1.0f, 1.0f);
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label->setFont("fonts/arial.ttf");
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label->setPadding(5.0f);
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label->setCanFill(true);
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label->setLabel("This is BETA software! Please see: http://osgwidget.googlecode.com");
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box->getBackground()->setColor(1.0f, 0.7f, 0.0f, 1.0f);
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box->addWidget(label);
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box->setNodeMask(~_nodeMask);
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box->removeEventMask(EVENT_MASK_FOCUS);
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box->setStrata(Window::STRATA_BACKGROUND);
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box->setOrigin(0.0f, 0.0f);
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addChild(box);
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box->resizePercent(100.0f, 0.0f);
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}
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}
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WindowManager::WindowManager(const WindowManager& wm, const osg::CopyOp& co):
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osg::Switch(wm, co) {
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}
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WindowManager::~WindowManager() {
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if(_flags & WM_USE_LUA) _lua->close();
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if(_flags & WM_USE_PYTHON) _python->close();
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}
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void WindowManager::setEventFromInterface(Event& ev, EventInterface* ei) {
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Widget* widget = dynamic_cast<Widget*>(ei);
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Window* window = dynamic_cast<Window*>(ei);
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if(widget) {
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ev._window = widget->getParent();
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ev._widget = widget;
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}
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else if(window) ev._window = window;
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}
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bool WindowManager::_handleMousePushed(float x, float y, bool& down) {
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down = true;
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Event ev(this, EVENT_MOUSE_PUSH);
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WidgetList widgetList;
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if(!pickAtXY(x, y, widgetList)) return false;
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ev.makeMouse(x, y);
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_lastPush = getFirstEventInterface(widgetList, ev);
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if(!_lastPush) return false;
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bool handled = _lastPush->callMethodAndCallbacks(ev);
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if(_focusMode != PFM_SLOPPY) {
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if(ev._window) {
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Window* topmostWindow = ev._window->getTopmostParent();
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setFocused(topmostWindow);
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if(ev._widget) topmostWindow->setFocused(ev._widget);
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}
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// If the user wants to be able to "unfocus" the last Window.
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else if(_focusMode == PFM_UNFOCUS) setFocused(0);
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}
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return handled;
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}
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bool WindowManager::_handleMouseReleased(float x, float y, bool& down) {
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down = false;
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// If were were in a drag state, reset our boolean flag.
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// if(_lastDrag) _lastDrag = 0;
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if(!_lastPush) return false;
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// By design, we can only release an EventInterface we previously pressed.
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// Whether or not we're ON the EventInterface when the release occurs isn't important.
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Event ev(this, EVENT_MOUSE_RELEASE);
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setEventFromInterface(ev, _lastPush);
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bool handled = _lastPush->callMethodAndCallbacks(ev);
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_lastPush = 0;
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return handled;
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}
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void WindowManager::_getPointerXYDiff(float& x, float& y) {
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x -= _lastX;
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if(isInvertedY()) y = -(y - _lastY);
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else y -= _lastY;
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}
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void WindowManager::_updatePickWindow(const WidgetList* wl, point_type x, point_type y) {
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Label* label = dynamic_cast<Label*>(_pickWindow->getByName("PickLabel"));
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if(!wl) {
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setValue(0, false);
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return;
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}
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setValue(0, true);
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std::stringstream ss;
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point_type xdiff = x;
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point_type ydiff = y;
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_getPointerXYDiff(xdiff, ydiff);
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ss
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<< "At XY Coords: " << x << ", " << _height - y
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<< " ( diff " << xdiff << ", " << ydiff << " )"
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<< std::endl
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;
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const Window* parent = wl->back()->getParent();
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ss
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<< "Window: " << parent->getName()
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<< " ( xyz " << parent->getPosition() << " )"
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<< " { zRange " << parent->getZRange() << " }"
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<< " < size " << parent->getSize() << " >"
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<< " EventMask: " << std::hex << parent->getEventMask()
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<< std::endl
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;
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for(WidgetList::const_iterator i = wl->begin(); i != wl->end(); i++) {
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Widget* widget = i->get();
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ss
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<< " - " << widget->getName()
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<< " ( xyz " << widget->getPosition() << " )"
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<< " [ XYZ " << widget->getPosition() * parent->getMatrix()
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<< " ] < size " << widget->getSize() << " >"
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<< " EventMask: " << std::hex << widget->getEventMask()
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<< std::endl
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;
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}
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label->setLabel(ss.str());
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XYCoord size = label->getTextSize();
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_pickWindow->resize(size.x() + 10.0f, size.y() + 10.0f);
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_pickWindow->setOrigin(5.0f, _height - _pickWindow->getHeight() - 5.0f);
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_pickWindow->update();
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}
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void WindowManager::childInserted(unsigned int i) {
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Window* window = dynamic_cast<Window*>(getChild(i));
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if(!window) return;
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_objects.push_back(window);
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window->_index = i;
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setFocused(window);
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window->setNodeMask(_nodeMask);
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window->managed(this);
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for(Window::Iterator w = window->begin(); w != window->end(); w++) if(w->valid()) {
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_styleManager->applyStyles(w->get());
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}
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_styleManager->applyStyles(window);
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}
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void WindowManager::childRemoved(unsigned int start, unsigned int end) {
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while(start < end) {
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Window* window = getByIndex(start);
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if(!window) continue;
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if(_remove(window)) {
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window->_index = -1;
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window->unmanaged(this);
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}
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start++;
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}
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}
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// This method performs intersection testing at the given XY coords, and returns true if
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// any intersections were found. It will break after processing the first pickable Window
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// it finds.
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bool WindowManager::pickAtXY(float x, float y, WidgetList& wl) {
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Intersections intr;
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if(_view->computeIntersections(x, y, intr, _nodeMask)) {
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// Get the first Window at the XY coordinates; if you want a Window to be
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// non-pickable, set the NodeMask to something else.
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Window* activeWin = 0;
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// Iterate over every picked result and create a list of Widgets that belong
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// to that Window.
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for(Intersections::iterator i = intr.begin(); i != intr.end(); i++) {
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Window* win = dynamic_cast<Window*>(i->nodePath.back()->getParent(0));
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// Make sure that our window is valid, and that our pick is within the
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// "visible area" of the Window.
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if(
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(!win || win->getVisibilityMode() == Window::VM_PARTIAL) &&
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!win->isPointerXYWithinVisible(x, y)
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) continue;
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// Set our activeWin, so that we know when we've got all the Widgets
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// that belong to it.
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if(!activeWin) activeWin = win;
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// If we've found a new Widnow, break out!
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else if(activeWin != win) break;
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Widget* widget = dynamic_cast<Widget*>(i->drawable.get());
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if(!widget) continue;
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// We need to return a list of every Widget that was picked, so
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// that the handler can operate on it accordingly.
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else wl.push_back(widget);
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}
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if(wl.size()) {
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// Potentially VERY expensive; only to be used for debugging. :)
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if(_flags & WM_PICK_DEBUG) _updatePickWindow(&wl, x, y);
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return true;
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}
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}
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if(_flags & WM_PICK_DEBUG) _updatePickWindow(0, x, y);
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return false;
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}
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bool WindowManager::setFocused(Window* window) {
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Event ev(this);
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ev._window = window;
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// Inform the previously focused Window that it is going to be unfocused.
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if(_focused.valid()) _focused->callMethodAndCallbacks(ev.makeType(EVENT_UNFOCUS));
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_focused = window;
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if(!window || !window->canFocus()) return false;
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// Build a vector of every Window that is focusable, in the foreground, and in the
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// background. All these Windows are handled differently.
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Vector focusable;
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Vector bg;
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Vector fg;
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for(ConstIterator i = begin(); i != end(); i++) if(i->valid()) {
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Window* w = i->get();
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if(w->getStrata() == Window::STRATA_FOREGROUND) fg.push_back(w);
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else if(w->getStrata() == Window::STRATA_BACKGROUND) bg.push_back(w);
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else focusable.push_back(w);
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}
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// After this call to sort, the internal objects will be arranged such that the
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// previously focused window is the first, followed by all other Windows in
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// descending order.
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std::sort(focusable.begin(), focusable.end(), WindowZCompare());
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// This is the depth range for each Window. Each Window object must be informed of
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// the Z space allocated to it so that it can properly arrange it's children. We
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// add 2 additional Windows here for anything that should appear in the background
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// and foreground areas.
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matrix_type zRange = (_zNear - _zFar) / (focusable.size() + 2.0f);
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// Our offset for the following for() loop.
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unsigned int i = 3;
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// Handle all of our focusable Windows.
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for(Iterator w = focusable.begin(); w != focusable.end(); w++) {
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Window* win = w->get();
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// Set our newly focused Window as the topmost element.
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if(*w == window) win->_z = -zRange * 2.0f;
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// Set the current Z of the remaining Windows and set their zRange so that
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// they can update their own children.
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else {
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win->_z = -zRange * i;
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i++;
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}
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}
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// Handled our special BACKGROUND Windows.
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for(Iterator w = bg.begin(); w != bg.end(); w++) w->get()->_z = -zRange * i;
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// Handle our special FOREGOUND Windows.
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for(Iterator w = fg.begin(); w != fg.end(); w++) w->get()->_z = -zRange;
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// Update every window, regardless.
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for(Iterator w = begin(); w != end(); w++) {
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Window* win = w->get();
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win->_zRange = zRange;
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win->update();
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}
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_focused->callMethodAndCallbacks(ev.makeType(EVENT_FOCUS));
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return true;
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}
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void WindowManager::setPointerXY(float x, float y) {
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float xdiff = x;
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float ydiff = y;
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_getPointerXYDiff(xdiff, ydiff);
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// If ydiff isn't NEAR 0 (floating point booleans aren't 100% reliable, but that
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// doesn't matter in our case), assume we have either up or down movement.
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if(ydiff != 0.0f) _lastVertical = ydiff > 0.0f ? PD_UP : PD_DOWN;
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else _lastVertical = PD_NONE;
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// If xdiff isn't 0, assume we have either left or right movement.
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if(xdiff != 0.0f) _lastHorizontal = xdiff > 0.0f ? PD_RIGHT : PD_LEFT;
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else _lastHorizontal = PD_NONE;
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_lastX = x;
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_lastY = y;
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}
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void WindowManager::setStyleManager(StyleManager* sm) {
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_styleManager = sm;
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for(Iterator i = begin(); i != end(); i++) if(i->valid()) {
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Window* window = i->get();
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for(Window::Iterator w = window->begin(); w != window->end(); w++) {
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if(!w->valid()) continue;
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_styleManager->applyStyles(w->get());
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}
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_styleManager->applyStyles(window);
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}
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}
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void WindowManager::resizeAllWindows(bool visible) {
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for(Iterator i = begin(); i != end(); i++) if(i->valid()) {
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if(visible && !getValue(i->get()->_index)) continue;
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i->get()->resize();
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}
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}
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// This is called by a ViewerEventHandler/MouseHandler (or whatever) as the pointer moves
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// around and intersects with objects. It also resets our state data (_widget, _leftDown,
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// etc.) The return value of this method is mostly useless.
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bool WindowManager::pointerMove(float x, float y) {
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WidgetList wl;
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Event ev(this);
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if(!pickAtXY(x, y, wl)) {
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if(_lastEvent) {
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setEventFromInterface(ev.makeMouse(x, y, EVENT_MOUSE_LEAVE), _lastEvent);
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_lastEvent->callMethodAndCallbacks(ev);
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}
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if(_focusMode == PFM_SLOPPY) setFocused(0);
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_lastEvent = 0;
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_leftDown = 0;
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_middleDown = 0;
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_rightDown = 0;
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return false;
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}
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EventInterface* ei = getFirstEventInterface(wl, ev.makeMouse(x, y, EVENT_MOUSE_OVER));
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if(!ei) return false;
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if(_lastEvent != ei) {
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if(_lastEvent) {
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Event evLeave(this);
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evLeave.makeMouse(x, y, EVENT_MOUSE_LEAVE);
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setEventFromInterface(evLeave, _lastEvent);
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_lastEvent->callMethodAndCallbacks(evLeave);
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}
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_lastEvent = ei;
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if(_focusMode == PFM_SLOPPY && ev._window) setFocused(ev._window);
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_lastEvent->callMethodAndCallbacks(ev.makeMouse(x, y, EVENT_MOUSE_ENTER));
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}
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ei->callMethodAndCallbacks(ev.makeMouse(x, y, EVENT_MOUSE_OVER));
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return true;
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}
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bool WindowManager::pointerDrag(float x, float y) {
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WidgetList widgetList;
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Event ev(this);
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float xdiff = x;
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float ydiff = y;
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_getPointerXYDiff(xdiff, ydiff);
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ev.makeMouse(xdiff, ydiff, EVENT_MOUSE_DRAG);
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// If we're still in the drag state...
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if(_lastPush) {
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setEventFromInterface(ev, _lastPush);
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return _lastPush->callMethodAndCallbacks(ev);
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}
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return false;
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}
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bool WindowManager::mouseScroll(float x, float y) {
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WidgetList wl;
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if(!pickAtXY(x, y, wl)) return false;
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Event ev(this, EVENT_MOUSE_SCROLL);
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EventInterface* ei = getFirstEventInterface(wl, ev);
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if(!ei) return false;
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return ei->callMethodAndCallbacks(ev);
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}
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// Keypresses only go the focused Window.
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bool WindowManager::keyDown(int key, int mask) {
|
|
if(_focused.valid()) {
|
|
Event ev(this, EVENT_KEY_DOWN);
|
|
|
|
ev.makeKey(key, mask);
|
|
|
|
Widget* focusedWidget = _focused->getFocused();
|
|
|
|
ev._window = _focused.get();
|
|
ev._widget = focusedWidget;
|
|
|
|
bool handled = false;
|
|
|
|
if(focusedWidget) handled = focusedWidget->callMethodAndCallbacks(ev);
|
|
|
|
if(!handled) return _focused->callMethodAndCallbacks(ev);
|
|
|
|
else return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool WindowManager::keyUp(int key, int mask) {
|
|
return true;
|
|
}
|
|
|
|
// A convenience wrapper for creating a proper orthographic camera using the current
|
|
// width and height.
|
|
osg::Camera* WindowManager::createParentOrthoCamera() {
|
|
osg::Camera* camera = 0;
|
|
|
|
if(isInvertedY()) camera = createInvertedYOrthoCamera(_width, _height);
|
|
|
|
else camera = createOrthoCamera(_width, _height);
|
|
|
|
camera->addChild(this);
|
|
|
|
return camera;
|
|
}
|
|
|
|
}
|