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AlphaFunc
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AnimationPath
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added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes
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2016-08-29 10:41:40 +02:00 |
ApplicationUsage
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ArgumentParser
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Array
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Make Array::className() support all Array::Type's
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2017-06-16 11:02:14 -04:00 |
AttributeDispatchers
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Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role
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2016-10-11 15:14:14 +01:00 |
AudioStream
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AutoTransform
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Rewrote the handling of AutoTransform::setAutoScaleToScreen(bool) functionality so that is disabling CullingActive when switched on.
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2018-04-02 18:26:26 +01:00 |
Billboard
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BindImageTexture
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add (untested) BindImageTexture serializer
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2018-01-02 18:12:52 +01:00 |
BlendColor
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BlendEquation
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BlendEquationi
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Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent.
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2016-06-25 12:24:19 +01:00 |
BlendFunc
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BlendFunci
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Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent.
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2016-06-25 12:24:19 +01:00 |
BoundingBox
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BoundingSphere
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Fix flawed BoundingSphere inequality operator
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2017-08-28 14:34:39 +02:00 |
BoundsChecking
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buffered_value
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BufferIndexBinding
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Merge remote-tracking branch 'upstream/master' into MDI7
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2017-08-24 11:26:23 +02:00 |
BufferObject
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
BufferTemplate
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Callback
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Imoroved backwards compatibility with 3.6
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2018-05-14 10:47:50 +01:00 |
Camera
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Had to fix positioning of { and spacing to be consistent with the rest of the OSG
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2018-01-04 15:28:45 +00:00 |
CameraView
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Capability
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bugfix: wrong class name in META_Object macro for osg::Enablei osg::Disablei
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2016-08-29 09:37:14 +02:00 |
ClampColor
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ClearNode
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ClipControl
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ClipNode
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ClipPlane
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ClusterCullingCallback
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Changed the doxygen control characters and clarifications
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2018-02-19 08:39:23 +00:00 |
CollectOccludersVisitor
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ColorMask
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ColorMaski
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Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent.
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2016-06-25 12:24:19 +01:00 |
ColorMatrix
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ComputeBoundsVisitor
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ContextData
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ConvexPlanarOccluder
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ConvexPlanarPolygon
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CoordinateSystemNode
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When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors. With the provided change, points at the pole are handled more correctly. This has been tested against US NGA GoldData.
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2018-04-04 08:50:39 +01:00 |
CopyOp
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Added CopyOp handling of Uniform.
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2017-03-23 18:12:52 +00:00 |
CullFace
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CullingSet
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This submission removes the define / code path OSG_USE_BOUND that was never used. The class osg::Bound used by this code doesn't exist either.
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2016-05-19 17:32:24 +01:00 |
CullSettings
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Moved osg::clampProjectionMatrix() template from CullVisitor.cpp into include/osg/CullSettings to make it easier to implement custom clampProjectionMatrix callbacks
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2018-06-25 20:03:50 +01:00 |
CullStack
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Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications
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2017-04-26 11:50:35 +01:00 |
DeleteHandler
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Depth
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DepthRangeIndexed
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Added osg::DepthRangeIndexed class to wrap up glDepthRangeIndexed functionality.
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2016-06-29 12:28:28 +01:00 |
DispatchCompute
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Pulled in latest changes from 3.6 branch
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2018-04-07 18:14:57 +01:00 |
DisplaySettings
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Added object map to DisplaySettings::setObject(std::string, Object*) & getObject(std::string)
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2017-12-03 16:43:06 +00:00 |
Drawable
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Cleaned up inbludes and unused code
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2018-04-20 14:01:21 +01:00 |
DrawPixels
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Endian
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Export
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Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros
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2018-05-10 19:00:13 +01:00 |
fast_back_stack
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Fog
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FragmentProgram
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FrameBufferObject
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FrameStamp
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FrontFace
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Geode
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Cleaned up inbludes and unused code
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2018-04-20 14:01:21 +01:00 |
Geometry
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Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
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2017-11-29 14:22:31 +00:00 |
GL2Extensions
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GLDefines
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Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
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2018-02-28 08:50:48 +00:00 |
GLExtensions
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Fixed build error when GL_USE_FLOAT_PLANE is used
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2018-10-23 09:11:49 +01:00 |
GLObjects
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Fixed "unreferenced formal parameter" warnings
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2016-06-07 08:53:42 +01:00 |
GLU
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GraphicsContext
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Remove duplication of REGISTER_WINDOWINGSYSTEMINTERFACE code
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2018-08-15 12:49:01 -04:00 |
GraphicsCostEstimator
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GraphicsThread
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Group
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Fix docs for Group::addChild to match implementation
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2017-08-26 11:30:55 +00:00 |
Hint
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Identifier
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Typo fixes
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2016-05-30 12:30:05 +01:00 |
Image
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
ImageSequence
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ImageStream
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ImageUtils
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io_utils
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Added osg::MakeString class to make it easier to create std::string's using std::ostream style << usage.
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2017-03-23 17:58:34 +00:00 |
KdTree
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osg: KdTree: count degenerates to keep original primitive index in sync
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2017-06-04 17:29:57 -04:00 |
Light
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LightModel
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LightSource
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LineSegment
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LineStipple
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LineWidth
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LOD
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Replaced tabs with spaces
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2017-01-07 13:54:21 +01:00 |
LogicOp
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Material
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Math
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Added default_value() template to help with creating templates that need to initialize members that are floats etc.
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2016-06-22 11:26:11 +01:00 |
Matrix
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Matrixd
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Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API
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2018-08-08 15:05:53 +03:00 |
Matrixf
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Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API
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2018-08-08 15:05:53 +03:00 |
MatrixTemplate
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Introduced new osg::UniformBase class to enable an extensible uniform class hierachy
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2017-03-23 17:58:34 +00:00 |
MatrixTransform
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MixinVector
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Multisample
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Node
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
NodeCallback
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NodeTrackerCallback
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NodeVisitor
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Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD.
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2017-04-26 17:10:58 +01:00 |
Notify
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Object
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Imoroved backwards compatibility with 3.6
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2018-05-14 10:47:50 +01:00 |
Observer
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observer_ptr
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Fixed build
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2018-09-11 09:32:15 +01:00 |
ObserverNodePath
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OccluderNode
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OcclusionQueryNode
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From Jannik Heller, "This submission fixes a stuttering issue that may occur when occlusion query nodes are in view. The problem is that OSG retrieves the occlusion query result without first checking if it's available (GL_QUERY_RESULT_AVAILABLE). Thus, the driver has to sync with the GPU i.e. wait for all queued draw calls to complete. This is particularly bad in V-Synced situations where the driver may be using multi frame queueing techniques - coupled with the fact that OSG only runs an occlusion query every 5th frame, results in very unpleasant stuttering in some situations.
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2016-03-01 10:37:41 +00:00 |
OperationThread
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Fixed -Wextra warnings
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2016-06-08 09:20:16 +01:00 |
os_utils
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Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros
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2018-05-10 19:00:13 +01:00 |
PagedLOD
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
PatchParameter
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Plane
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Point
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PointSprite
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PolygonMode
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Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in
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2017-03-20 18:33:08 +00:00 |
PolygonOffset
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PolygonStipple
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Polytope
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Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask.
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2017-05-11 15:25:10 +01:00 |
PositionAttitudeTransform
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PrimitiveRestartIndex
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PrimitiveSet
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first commit for Indirect Draw integration in osg
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2017-07-26 21:20:28 +02:00 |
PrimitiveSetIndirect
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Fixed unititialized memory variables and improved readability by adding spacing where appropriate
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2017-10-31 17:55:59 +00:00 |
Program
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Merge branch 'master' into shader_pipeline
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2017-12-01 09:14:52 +00:00 |
Projection
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ProxyNode
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Quat
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Updates osgAnimation
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2016-07-01 17:04:15 +02:00 |
ref_ptr
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Referenced
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
RenderInfo
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SampleMaski
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Sampler
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add static helper func in order to generate Samplers of a Samplerless StateSet
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2018-01-13 21:25:47 +01:00 |
Scissor
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ScissorIndexed
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Added osg::ScissorIndexed that wraps up glScissorIndexed function
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2016-06-29 15:11:02 +01:00 |
ScriptEngine
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add ScriptNodeCallback serializer
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2017-03-28 22:37:34 +02:00 |
Sequence
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ShadeModel
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Shader
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Protect the _programSet in Shader with a mutex.
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2018-09-04 10:35:38 -04:00 |
ShaderAttribute
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ShaderComposer
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Added deprecated comments for ShaderComposer
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2018-03-05 14:39:07 +00:00 |
ShadowVolumeOccluder
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Shape
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Fixed crash when using ShapeDrawable with a TriangleMesh or ConvexHull shape due to missing texture coords
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2018-05-13 11:53:21 +01:00 |
ShapeDrawable
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Refactored ShapeDrawable so that it is subclassed from osg::Geometry rather than osg::Drawable.
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2016-10-11 11:29:29 +01:00 |
State
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Merge branch 'master' into shader_pipeline
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2018-03-06 10:24:26 +00:00 |
StateAttribute
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add GLSampler as Texture Property
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2018-01-03 21:34:10 +01:00 |
StateAttributeCallback
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StateSet
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Added osg::UnfiromBase* StateSet::getUniformBase(..) and osg::Uniform* StateSet::getUniform(..) methods to help with backwards compatibility
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2018-03-19 12:08:28 +00:00 |
Stats
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Stencil
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StencilTwoSided
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Switch
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TemplatePrimitiveFunctor
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Improved indentation, making it consistent with the rest of the OSG headers
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2017-05-11 15:25:10 +01:00 |
TemplatePrimitiveIndexFunctor
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Created TemplatePrimitiveIndexFunctor to enable easier handling of point, lines, triangles and quad index meshes
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2017-05-11 15:25:10 +01:00 |
TexEnv
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Added shader pipeline support to osg::TexEnv
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2017-03-23 17:59:39 +00:00 |
TexEnvCombine
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TexEnvFilter
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TexGen
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Added shader pipeline support to osg::TexGen.
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2017-03-23 17:59:39 +00:00 |
TexGenNode
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TexMat
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Texture
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Created a GLenum Texture::selectSizedInternalFormat(const osg::Image* image=0) const method to help clean up set up of glTexStorage.
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2018-08-17 12:22:36 +01:00 |
Texture1D
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
Texture2D
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
Texture2DArray
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Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY
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2018-02-28 08:50:48 +00:00 |
Texture2DMultisample
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Added serializer for Texture2DMultisample
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2017-03-22 10:47:58 +01:00 |
Texture3D
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
TextureAttribute
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Added TextureAttribute base class from Texture related StateAttribute that need texture unit information from StateSet::setTextureAttribute assigned to
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2017-03-23 17:58:34 +00:00 |
TextureBuffer
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
TextureCubeMap
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
TextureRectangle
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Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating
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2018-02-13 12:01:57 +00:00 |
Timer
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Fixed type of Timer_t under Windows
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2018-05-23 06:34:51 +01:00 |
TransferFunction
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Transform
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Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&).
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2017-04-25 18:04:04 +01:00 |
TriangleFunctor
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Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions.
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2017-05-11 15:25:10 +01:00 |
TriangleIndexFunctor
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Improved indentation, making it consistent with the rest of the OSG headers
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2017-05-11 15:25:10 +01:00 |
TriangleLinePointIndexFunctor
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From Jordi Torres, "Added TriangleLinePointIndexFunctor to osg namespace"
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2016-01-19 14:22:12 +00:00 |
Types
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From Joe Thompson, "OpenSceneGraph cannot be built with Visual Studio 2008.
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2016-03-02 09:18:26 +00:00 |
Uniform
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Imoroved backwards compatibility with 3.6
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2018-05-14 10:47:50 +01:00 |
UniformBase
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Imoroved backwards compatibility with 3.6
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2018-05-14 10:47:50 +01:00 |
UserDataContainer
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
ValueMap
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Fixed clang warnings
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2016-06-03 09:33:47 +01:00 |
ValueObject
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move Get/SetScalarvalue out of ValueObject and provide specialization for GetScalarValue<bool> fixing MSVC waring C4800
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2018-02-15 14:59:24 +01:00 |
ValueStack
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Fixed doxygen warnings
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2016-06-01 14:20:14 +01:00 |
Vec2
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Vec2b
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Vec2d
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Vec2f
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Vec2i
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec2s
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Vec2ub
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Vec2ui
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec2us
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Vec3
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Vec3b
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Vec3d
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Vec3f
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Vec3i
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec3s
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Vec3ub
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Vec3ui
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec3us
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Vec4
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Vec4b
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Vec4d
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Vec4f
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Vec4i
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec4s
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Vec4ub
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Added osg::convertToRGBA8(Vec4f) convenience function
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2016-10-11 11:29:29 +01:00 |
Vec4ui
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Fix typos and spelling.
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2018-04-20 18:18:22 +02:00 |
Vec4us
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VertexArrayState
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Fixed handling of reassignment of ArrayDispatch when vertex aliasing is toggled
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2017-12-31 12:38:17 +00:00 |
VertexAttribDivisor
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VertexAttribDivisor compare function fix: index must be compared
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2017-10-06 18:14:47 +03:00 |
VertexProgram
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View
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Viewport
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ViewportIndexed
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Added osg::ScissorIndexed that wraps up glScissorIndexed function
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2016-06-29 15:11:02 +01:00 |