OpenSceneGraph/src/osgText/CMakeLists.txt
Robert Osfield 42b709a9f4 From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or
SETUP_EXE, in order to have a unique entry point to build the
libraries. With this changes the android integration will be less
painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and
more maintainable in the future. I hope next submissions will be for
supporting android from my colleague Jorge.
"
2011-03-08 13:51:13 +00:00

52 lines
964 B
CMake

IF(DYNAMIC_OPENSCENEGRAPH)
ADD_DEFINITIONS(-DOSGTEXT_LIBRARY)
ELSE()
ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
ENDIF()
SET(LIB_NAME osgText)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(TARGET_H
${HEADER_PATH}/Export
${HEADER_PATH}/Font
${HEADER_PATH}/Font3D
${HEADER_PATH}/FadeText
${HEADER_PATH}/Glyph
${HEADER_PATH}/KerningType
${HEADER_PATH}/String
${HEADER_PATH}/Style
${HEADER_PATH}/TextBase
${HEADER_PATH}/Text
${HEADER_PATH}/Text3D
${HEADER_PATH}/Version
)
# FIXME: For OS X, need flag for Framework or dylib
SET(TARGET_SRC
DefaultFont.cpp
DefaultFont.h
GlyphGeometry.h
GlyphGeometry.cpp
Font.cpp
FadeText.cpp
Glyph.cpp
String.cpp
Style.cpp
TextBase.cpp
Text.cpp
Text3D.cpp
Version.cpp
${OPENSCENEGRAPH_VERSIONINFO_RC}
)
SET(TARGET_LIBRARIES
osgDB
osg
osgUtil
OpenThreads
)
SETUP_LIBRARY(${LIB_NAME})