347 lines
16 KiB
HTML
347 lines
16 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::Stencil</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Stencil</A></H2></H2><BLOCKQUOTE>Encapsulate OpenGL glStencilFunc/Op/Mask functions</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CStencil,MStencil.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.1">Stencil</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.2">Stencil</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.3">META_StateAttribute</A></B>(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.32">STENCIL</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.105.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.105.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.7">setFunction</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>, uint mask)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> <B><A HREF="#DOC.2.105.8">getFunction</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.105.9">getFunctionRef</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.105.10">getFunctionMask</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.12">setOperation</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zpass)
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<DD><I>set the operations to apply when the various stencil and depth tests fail or pass.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.13">getStencilFailOperation</A></B>() const
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<DD><I>get the operation when the stencil test fails</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.14">getStencilPassAndDepthFailOperation</A></B>() const
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<DD><I>get the operation when the stencil test passes but the depth test fails</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.15">getStencilPassAndDepthPassOperation</A></B>() const
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<DD><I>get the operation when both the stencil test and the depth test pass</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.16">setWriteMask</A></B>(uint mask)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.105.17">getWriteMask</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.105.18">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.105.6">Function</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.105.11">Operation</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> <B><A HREF="#DOC.2.105.20">_func</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.105.21">_funcRef</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.105.22">_funcMask</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.23">_sfail</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.24">_zfail</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.25">_zpass</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.105.26">_writeMask</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.105.19">~Stencil</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Encapsulate OpenGL glStencilFunc/Op/Mask functions</BLOCKQUOTE>
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<DL>
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<A NAME="Stencil"></A>
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<A NAME="DOC.2.105.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Stencil"></A>
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<A NAME="DOC.2.105.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil(const <!1><A HREF="Stencil.html#DOC.2.105.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.105.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.32">STENCIL</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
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<A NAME="DOC.2.105.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
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<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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<DL><DT><DD></DL><P>
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<A NAME="setStateSetModes"></A>
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<A NAME="DOC.2.105.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Function"></A>
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<A NAME="DOC.2.105.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Function</B></TT>
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<DL><DT><DD></DL><P><DL>
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<A NAME="NEVER"></A>
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<A NAME="DOC.2.105.6.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEVER</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="LESS"></A>
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<A NAME="DOC.2.105.6.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LESS</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="EQUAL"></A>
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<A NAME="DOC.2.105.6.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EQUAL</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="LEQUAL"></A>
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<A NAME="DOC.2.105.6.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="GREATER"></A>
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<A NAME="DOC.2.105.6.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GREATER</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="NOTEQUAL"></A>
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<A NAME="DOC.2.105.6.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTEQUAL</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="GEQUAL"></A>
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<A NAME="DOC.2.105.6.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="ALWAYS"></A>
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<A NAME="DOC.2.105.6.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="setFunction"></A>
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<A NAME="DOC.2.105.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>, uint mask)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFunction"></A>
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<A NAME="DOC.2.105.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> getFunction() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFunctionRef"></A>
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<A NAME="DOC.2.105.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getFunctionRef() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFunctionMask"></A>
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<A NAME="DOC.2.105.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getFunctionMask() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Operation"></A>
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<A NAME="DOC.2.105.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Operation</B></TT>
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<DL><DT><DD></DL><P><DL>
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<A NAME="KEEP"></A>
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<A NAME="DOC.2.105.11.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> KEEP</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="ZERO"></A>
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<A NAME="DOC.2.105.11.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="REPLACE"></A>
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<A NAME="DOC.2.105.11.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="INCR"></A>
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<A NAME="DOC.2.105.11.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INCR</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="DECR"></A>
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<A NAME="DOC.2.105.11.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECR</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="INVERT"></A>
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<A NAME="DOC.2.105.11.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INVERT</B></TT>
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<DL><DT><DD></DL><P></DL>
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<A NAME="setOperation"></A>
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<A NAME="DOC.2.105.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOperation(const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zpass)</B></TT>
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<DD>set the operations to apply when the various stencil and depth
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tests fail or pass. First parameter is to control the operation
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when the stencil test fails. The second parameter is to control the
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operation when the stencil test passes, but depth test fails. The
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third parameter controls the operation when both the stencil test
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and depth pass. Ordering of parameter is the same as if using
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glStencilOp(,,).
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<DL><DT><DD></DL><P>
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<A NAME="getStencilFailOperation"></A>
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<A NAME="DOC.2.105.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilFailOperation() const </B></TT>
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<DD>get the operation when the stencil test fails
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<DL><DT><DD></DL><P>
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<A NAME="getStencilPassAndDepthFailOperation"></A>
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<A NAME="DOC.2.105.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilPassAndDepthFailOperation() const </B></TT>
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<DD>get the operation when the stencil test passes but the depth test fails
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<DL><DT><DD></DL><P>
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<A NAME="getStencilPassAndDepthPassOperation"></A>
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<A NAME="DOC.2.105.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilPassAndDepthPassOperation() const </B></TT>
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<DD>get the operation when both the stencil test and the depth test pass
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<DL><DT><DD></DL><P>
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<A NAME="setWriteMask"></A>
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<A NAME="DOC.2.105.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setWriteMask(uint mask)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getWriteMask"></A>
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<A NAME="DOC.2.105.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getWriteMask() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.105.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~Stencil"></A>
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<A NAME="DOC.2.105.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Stencil()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_func"></A>
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<A NAME="DOC.2.105.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> _func</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_funcRef"></A>
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<A NAME="DOC.2.105.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _funcRef</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_funcMask"></A>
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<A NAME="DOC.2.105.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _funcMask</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_sfail"></A>
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<A NAME="DOC.2.105.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _sfail</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_zfail"></A>
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<A NAME="DOC.2.105.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _zfail</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_zpass"></A>
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<A NAME="DOC.2.105.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _zpass</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_writeMask"></A>
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<A NAME="DOC.2.105.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _writeMask</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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