OpenSceneGraph/include/osgDB/DatabasePager
Robert Osfield aa833acfd3 Added support for releasing GLObjects, and renamed DisplayListVisitor the
GLObjectVisitor to better fit its function, and added support for releasing
objects as well as compiling them.
2004-07-20 05:37:59 +00:00

262 lines
11 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_DATABASEPAGER
#define OSGDB_DATABASEPAGER 1
#include <osg/NodeVisitor>
#include <osg/Group>
#include <osg/PagedLOD>
#include <osg/Drawable>
#include <OpenThreads/Thread>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Condition>
#include <osgDB/SharedStateManager>
#include <osgDB/Export>
#include <map>
#include <set>
namespace osgDB {
class Block: public osg::Referenced {
public:
Block():_released(false) {}
void block()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if( !_released )
_cond.wait(&_mut);
}
void release()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
if (!_released)
{
_released = true;
_cond.broadcast();
}
}
void reset()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
_released = false;
}
protected:
~Block()
{
release();
}
private:
OpenThreads::Mutex _mut;
OpenThreads::Condition _cond;
bool _released;
};
/** Database paging class which manages the loading of files in a background thread,
* and syncronizing of loaded models with the main scene graph.*/
class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler, public OpenThreads::Thread
{
public :
DatabasePager();
/** Add a request to load a node file to end the the database request list.*/
virtual void requestNodeFile(const std::string& fileName,osg::Group* group, float priority, const osg::FrameStamp* framestamp);
/** run does the database paging.*/
virtual void run();
/** Set the use of the frame block which, if enabled, blocks the DatabasePager
* from executing which the current frame is being drawn.
* When a single processor machine is being used it can be useful to block on
* frame to help prevent the database paging thread from slowing the cull and draw
* traversals which in turn can cause frame drops.*/
void setUseFrameBlock(bool useFrameBlock) { _useFrameBlock = useFrameBlock; }
/** Get the whether UseFrameBlock is on or off.*/
bool getUseFrameBlock() const { return _useFrameBlock; }
Block* getFrameBlock() { return _frameBlock.get(); }
/** Set the priority of the database pager thread during the frame (i.e. while cull and draw are running.)*/
void setThreadPriorityDuringFrame(ThreadPriority duringFrame) { _threadPriorityDuringFrame = duringFrame; }
/** Get the priority of the database pager thread during the frame*/
ThreadPriority getThreadPriorityDuringFrame() const { return _threadPriorityDuringFrame; }
/** Set the priority of the database pager thread when the frame is not being exectuted (i.e. before or after cull and draw have run.)*/
void setThreadPriorityOutwithFrame(ThreadPriority outwithFrame) { _threadPriorityOutwithFrame = outwithFrame; }
/** Get the priority of the database pager thread when the frame is not being exectuted.*/
ThreadPriority getThreadPriorityOutwithFrame() const { return _threadPriorityOutwithFrame; }
/** Signal the database thread that the update, cull and draw has begun for a new frame.
* Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */
void signalBeginFrame(const osg::FrameStamp* framestamp);
/** Signal the database thread that the update, cull and draw dispatch has completed.
* Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/
void signalEndFrame();
/** Find all PagedLOD nodes in a subgraph and register them with
* the DatabasePager so it can keep track of expired nodes.
* note, should be only be called from the update thread. */
void registerPagedLODs(osg::Node* subgraph);
/** Set the amount of time that a subgraph will be kept without being visited in the cull traversal
* before being removed.*/
void setExpiryDelay(double expiryDelay) { _expiryDelay = expiryDelay; }
/** Get the amount of time that a subgraph will be kept without being visited in the cull traversal
* before being removed.*/
double getExpiryDelay() const { return _expiryDelay; }
/** set whether the removed subgraphs should be deleted in the database thread or not.*/
void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; }
/** get whether the removed subgraphs should be deleted in the database thread or not.*/
bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; }
/** set whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
void setUnrefImageDataAfterApplyPolicy(bool changeAutoUnRef, bool valueAutoUnRef) { _changeAutoUnRef = changeAutoUnRef; _valueAutoUnRef = valueAutoUnRef; }
/** get whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/
void getUnrefImageDataAfterApplyPolicy(bool& changeAutoUnRef, bool& valueAutoUnRef) const { changeAutoUnRef = _changeAutoUnRef; valueAutoUnRef = _valueAutoUnRef; }
/** set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
void setMaxAnisotropyPolicy(bool changeAnisotropy, float valueAnisotropy) { _changeAnisotropy = changeAnisotropy; _valueAnisotropy = valueAnisotropy; }
/** set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/
void getMaxAnisotropyPolicy(bool& changeAnisotropy, float& valueAnisotropy) const { changeAnisotropy = _changeAnisotropy; valueAnisotropy = _valueAnisotropy; }
/** Iterate through the active PagedLOD nodes children removing
* children which havn't been visited since specified expiryTime.
* note, should be only be called from the update thread. */
void removeExpiredSubgraphs(double currentFrameTime);
/** Add the loaded data to the scene graph.*/
void addLoadedDataToSceneGraph(double currentFrameTime);
/** Merge the changes to the scene graph by calling calling removeExpiredSubgraphs then addLoadedDataToSceneGraph*/
void updateSceneGraph(double currentFrameTime)
{
removeExpiredSubgraphs(currentFrameTime);
addLoadedDataToSceneGraph(currentFrameTime);
}
/** Turn the compilation of rendering objects for specfied graphics context on (true) or off(false).*/
void setCompileGLObjectsForContexID(unsigned int contextID, bool on);
/** Get whether the compilation of rendering objects for specfied graphics context on (true) or off(false).*/
bool getCompileGLObjectsForContexID(unsigned int contextID);
/** Compile the rendering objects (display lists,texture objects, VBO's) on loaded subgraph.
* note, should only be called from the draw thread.*/
void compileGLObjects(osg::State& state,double& availableTime);
public:
typedef std::vector< osg::ref_ptr<osg::PagedLOD> > PagedLODList;
typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList;
typedef std::pair<StateSetList,DrawableList> DataToCompile;
typedef std::map< unsigned int, DataToCompile > DataToCompileMap;
typedef std::set<unsigned int> ActiveGraphicsContexts;
struct DatabaseRequest : public osg::Referenced
{
DatabaseRequest():
_numOfRequests(0)
{}
std::string _fileName;
int _frameNumberFirstRequest;
double _timestampFirstRequest;
float _priorityFirstRequest;
int _frameNumberLastRequest;
double _timestampLastRequest;
float _priorityLastRequest;
unsigned int _numOfRequests;
osg::ref_ptr<osg::Group> _groupForAddingLoadedSubgraph;
osg::ref_ptr<osg::Node> _loadedModel;
DataToCompileMap _dataToCompileMap;
};
typedef std::vector< osg::ref_ptr<DatabaseRequest> > DatabaseRequestList;
typedef std::vector< osg::ref_ptr<osg::Object> > ObjectList;
protected :
virtual ~DatabasePager();
bool _useFrameBlock;
osg::ref_ptr<Block> _frameBlock;
int _frameNumber;
ThreadPriority _threadPriorityDuringFrame;
ThreadPriority _threadPriorityOutwithFrame;
DatabaseRequestList _fileRequestList;
OpenThreads::Mutex _fileRequestListMutex;
osg::ref_ptr<Block> _fileRequestListEmptyBlock;
DatabaseRequestList _dataToCompileList;
OpenThreads::Mutex _dataToCompileListMutex;
bool _changeAutoUnRef;
bool _valueAutoUnRef;
bool _changeAnisotropy;
float _valueAnisotropy;
bool _deleteRemovedSubgraphsInDatabaseThread;
ObjectList _childrenToDeleteList;
OpenThreads::Mutex _childrenToDeleteListMutex;
DatabaseRequestList _dataToMergeList;
OpenThreads::Mutex _dataToMergeListMutex;
PagedLODList _pagedLODList;
double _expiryDelay;
ActiveGraphicsContexts _activeGraphicsContexts;
};
}
#endif