117c791a3b
new class. osg::BufferObject wraps up OpenGL pixel and array buffer objects. Currently implementation is work in progress.
259 lines
6.6 KiB
C++
259 lines
6.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/PrimitiveSet>
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#include <osg/BufferObject>
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using namespace osg;
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void DrawArrays::draw(State&, bool) const
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{
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glDrawArrays(_mode,_first,_count);
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}
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void DrawArrays::accept(PrimitiveFunctor& functor) const
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{
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functor.drawArrays(_mode,_first,_count);
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}
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void DrawArrays::accept(PrimitiveIndexFunctor& functor) const
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{
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functor.drawArrays(_mode,_first,_count);
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}
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void DrawArrayLengths::draw(State&, bool) const
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{
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GLint first = _first;
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for(VectorSizei::const_iterator itr=begin();
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itr!=end();
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++itr)
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{
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glDrawArrays(_mode,first,*itr);
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first += *itr;
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}
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}
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void DrawArrayLengths::accept(PrimitiveFunctor& functor) const
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{
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GLint first = _first;
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for(VectorSizei::const_iterator itr=begin();
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itr!=end();
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++itr)
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{
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functor.drawArrays(_mode,first,*itr);
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first += *itr;
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}
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}
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void DrawArrayLengths::accept(PrimitiveIndexFunctor& functor) const
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{
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GLint first = _first;
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for(VectorSizei::const_iterator itr=begin();
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itr!=end();
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++itr)
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{
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functor.drawArrays(_mode,first,*itr);
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first += *itr;
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}
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}
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unsigned int DrawArrayLengths::getNumIndices() const
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{
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unsigned int count = 0;
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for(VectorSizei::const_iterator itr=begin();
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itr!=end();
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++itr)
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{
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count += *itr;
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}
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return count;
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}
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DrawElementsUByte::~DrawElementsUByte()
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{
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for(unsigned int i=0;i<_vboList.size();++i)
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{
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if (_vboList[i] != 0)
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{
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BufferObject::deleteBufferObject(i,_vboList[i]);
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_vboList[i] = 0;
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}
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}
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}
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void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
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{
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if (useVertexBufferObjects)
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{
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const BufferObject::Extensions* extensions = BufferObject::getExtensions(state.getContextID(), true);
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GLuint& buffer = _vboList[state.getContextID()];
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if (!buffer)
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{
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extensions->glGenBuffers(1, &buffer);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 1, &front(), GL_STATIC_DRAW_ARB);
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}
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else
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{
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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}
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glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, 0);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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}
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else
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{
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glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, &front());
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}
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}
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void DrawElementsUByte::accept(PrimitiveFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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void DrawElementsUByte::accept(PrimitiveIndexFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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void DrawElementsUByte::offsetIndices(int offset)
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{
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for(iterator itr=begin();
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itr!=end();
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++itr)
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{
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*itr += offset;
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}
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}
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DrawElementsUShort::~DrawElementsUShort()
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{
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for(unsigned int i=0;i<_vboList.size();++i)
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{
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if (_vboList[i] != 0)
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{
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BufferObject::deleteBufferObject(i,_vboList[i]);
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_vboList[i] = 0;
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}
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}
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}
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void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
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{
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if (useVertexBufferObjects)
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{
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const BufferObject::Extensions* extensions = BufferObject::getExtensions(state.getContextID(), true);
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GLuint& buffer = _vboList[state.getContextID()];
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if (!buffer)
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{
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extensions->glGenBuffers(1, &buffer);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 2, &front(), GL_STATIC_DRAW_ARB);
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}
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else
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{
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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}
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, 0);
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}
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else
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{
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glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, &front());
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}
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}
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void DrawElementsUShort::accept(PrimitiveFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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void DrawElementsUShort::accept(PrimitiveIndexFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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void DrawElementsUShort::offsetIndices(int offset)
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{
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for(iterator itr=begin();
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itr!=end();
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++itr)
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{
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*itr += offset;
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}
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}
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DrawElementsUInt::~DrawElementsUInt()
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{
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for(unsigned int i=0;i<_vboList.size();++i)
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{
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if (_vboList[i] != 0)
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{
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BufferObject::deleteBufferObject(i,_vboList[i]);
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_vboList[i] = 0;
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}
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}
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}
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void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
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{
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if (useVertexBufferObjects)
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{
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const BufferObject::Extensions* extensions = BufferObject::getExtensions(state.getContextID(), true);
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GLuint& buffer = _vboList[state.getContextID()];
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if (!buffer)
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{
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extensions->glGenBuffers(1, &buffer);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 4, &front(), GL_STATIC_DRAW_ARB);
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}
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else
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{
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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}
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glDrawElements(_mode, size(), GL_UNSIGNED_INT, 0);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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}
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else
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{
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glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
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}
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}
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void DrawElementsUInt::accept(PrimitiveFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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void DrawElementsUInt::accept(PrimitiveIndexFunctor& functor) const
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{
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if (!empty()) functor.drawElements(_mode,size(),&front());
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}
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void DrawElementsUInt::offsetIndices(int offset)
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{
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for(iterator itr=begin();
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itr!=end();
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++itr)
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{
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*itr += offset;
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}
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}
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