192 lines
7.5 KiB
HTML
192 lines
7.5 KiB
HTML
<!DOCTYPE doctype PUBLIC "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type"
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content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR"
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content="Mozilla/4.77 [en] (X11; U; Linux 2.4.3-20mdk i686) [Netscape]">
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<title>Compilation dependencies</title>
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</head>
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<body text="#000000" bgcolor="#ffffff" link="#0000ff" vlink="#990066"
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alink="#ff0000">
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<img src="images/OpenSceneGraphBanner_Distribution.jpg">
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<table>
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<tbody>
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<tr>
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<td><a href="index.html">Index</a></td>
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<td><a href="introduction.html">Introduction</a></td>
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<td><a href="contents.html">Contents</a></td>
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<td><a href="install.html">Install</a></td>
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<td><a href="dependencies.html">Dependencies</a></td>
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<td><a href="examples.html">examples</a></td>
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<td><a href="data.html">Data</a></td>
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<td><a href="osgviewer.html">Viewer</a></td>
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<td><a href="stereo.html">Stereo</a></td>
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<td><a href="plan.html">Plan</a></td>
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<td><a href="documentation.html">Reference Guides</a></td>
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</tr>
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</tbody>
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</table>
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<h2> <a name="Scene graph dependencies"></a><u>Scene graph dependencies</u></h2>
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The OpenSceneGraph is composed of core scene graph libraries, plugins libraries
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and demo programs. The core scene graph libraries (osg, osgDB, osgUtil, osgText,
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osgParticle, osgSim) are only dependent upon OpenGL and Standard C++ so should
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compile straight out of the box on most systems. To run the examples one
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will also need to compile osgProducer which adds the dependency of Producer,
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and if true type text is required then the freetype library will be required.
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The plugins which are used to read and write various file formats have their
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own sets of dependencies listed below, some have no dependencies at all.
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A plugin is only needed if you need to load that specific file format, so
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it is not critical if you don't have all the required dependencies. <br>
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<hr>
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<h3> <a name="Windows dependency arhives"></a><u>Windows dependency archives</u></h3>
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To make life easier for Windows users, we have put together a .zip archives
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with all the required dependencies which can be download and installed somewhere
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in you system. You'll need to set VisualStudio to pick up on the include
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and libs, and the PATH set to pick up in the dll's. Alternatively, a more
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hacky but simpler solution is to unpack this archive inside you OpenSceneGraph
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distribution, so that all the include files drop into OpenSceneGraph/include,
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and the libs drop into OpenSceneGraph/lib, and all the dll's drop into OpenSceneGraph/bin,
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this way VisualStudio will pick up the files simpler through the paths set
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up inside the workspace and project files. The archives can be downloaded
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here: . .
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<ul>
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<li> freetype, libpng, libungif, libtiff, libjpeg & zlib includes, libs
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and dll.</li>
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<ul>
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<i><a
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href="http://www.openscenegraph.org/download/dependencies/OsgWin32Dependencies.zip">http://www.openscenegraph.org/download/dependencies/OsgWin32Dependencies.zip</a></i>
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</ul>
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<hr>
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<h3> <a name="Core library dependencies"></a><u>Core library dependencies</u></h3>
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<br>
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<ul>
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<li>src/osgDB + src/osgPlugin/txp + src/osgProducer all depend upong
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OpenThreads library :</li><br>
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<ul>
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<i><a href="http://openthreads.sourceforge.net">http:://openthreads.sourceforge.net</a></i>
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</ul>
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<br>
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<li>src/osgProducer - The osgProducer library depends upon, you guessed
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it, Producer...</li><br>
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<ul>
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<i><a href="http://www.andesengineering.com/Producer">http://www.andesengineering.com/Producer</a></i>
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</ul>
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<br>
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The examples which are included with the distribution depend upon osgProducer
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(and hence Producer) but if you don't need the examples or osgProducer you
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need to compile them, and can remove references to osgProducer and the examples
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by editing your VisualStudio workspace files or Make/makedirdefs approrpiately.
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</ul>
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<hr>
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<h3> <a name="Plug-in dependencies"></a><u>Plug-in dependencies</u></h3>
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Follows is the list of dependencies which some of the osgPlugins require,
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note the core osg and viewer do not need the following dependencies, you only
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need the following if you require each specific plugin. Note, the flt, 3ds,
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pic, tga, do not have any dependencies other than Standard C++ so will compile
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straight of the bag. Under Linux the majority of the dependencies below come
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as standard with distributions so you may not need to download them at all.
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Its best to try out a straight compile of the osg, if you get missing includes/libs
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errors then chase up the below. <br>
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<ul>
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<br>
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<li> src/osgPlugins/freetype - The osgText library supports true type fonts
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via the freetype library.</li>
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<ul>
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<i><a href="http://www.freetype.org/">http://www.freetype.org/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/pfb</li>
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<br>
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There is a Performer plugin in this distribution for converting from Performer
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to OSG and from OSG to Performer. This plugin requires Performer to be installed
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and therefore is not compiled by default. If you have Performer (available
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under Linux and IRIX) then edit src/osgPlugins/Make to compile under the
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plugin. Performer can be downloaded from :
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<ul>
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<i><a href="http://www.sgi.com/">http://www.sgi.com/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/png</li>
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<br>
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The png plugin depends upon the libpng and zlib (for compression) libraries,
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if you don't already have it installed, you'll need to download, compile and
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install it. Project home pages are:
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<ul>
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<i><a href="http://www.libpng.org/pub/png/libpng.html">http://www.libpng.org/pub/png/libpng.html</a></i>
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<br>
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<i><a href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/gif</li>
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<br>
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The gif plugin depends upon the libungif library, if you don't already have
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it installed, you'll need to download, compile and install it. Project home
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page is:
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<ul>
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<i><a href="http://prtr-13.ucsc.edu/%7Ebadger/software/libungif/">http://prtr-13.ucsc.edu/~badger/software/libungif/</a></i>
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</ul>
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Ftp download at :
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<ul>
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<i><a href="ftp://prtr-13.ucsc.edu/pub/libungif/">ftp://prtr-13.ucsc.edu/pub/libungif/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/jpeg</li>
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<br>
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The jpeg plugin depends upon the libjpeg library, if you don't already have
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it installed, you'll need to download, compile and install it. Project home
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page is:
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<ul>
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<i><a href="http://www.ijg.org/">http://www.ijg.org/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/tiff</li>
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<br>
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The tiff plugin depends upon the libtiff library, if you don't already have
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it installed, you'll need to download, compile and install it. Project home
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page is:
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<ul>
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<i><a href="http://www.libtiff.org">http://www.libtiff.org</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/zip</li>
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<br>
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The zip compressed archive plugin depends upon the unzip executable being
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available on your system. If it is not then you'll be able to find binaries
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at:
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<ul>
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<i><a href="http://www.freesoftware.com/pub/infozip/">http://www.freesoftware.com/pub/infozip/</a></i>
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</ul>
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<br>
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<li> src/osgPlugins/tgz</li>
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<br>
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The tgz compressed archive plugin depends upon the unzip executable being
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available on your system. If it is not then you'll be able to find binaries
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at:
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<ul>
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<i><a href="http://www.gzip.org/">http://www.gzip.org/</a></i> <br>
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<a href="ftp://prep.ai.mit.edu/pub/gnu/tar/">ftp://prep.ai.mit.edu/pub/gnu/tar/</a>
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</ul>
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<br>
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<li> src/osgPlugins/osgtgz</li>
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<br>
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Has the same dependencies as the tgz plugin above.
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</ul>
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</ul>
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<br>
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</body>
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</html>
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