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FGFS-4.1
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OpenSceneGraph
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OpenSceneGraph
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include
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osgTerrain
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Robert Osfield
874296cbb3
Changed GeometryTechnique::private to protected, updated wrappers
2010-01-29 17:20:58 +00:00
..
Export
Improved the doxygen docs over the various namespaces
2008-08-05 19:17:09 +00:00
GeometryTechnique
Changed GeometryTechnique::private to protected, updated wrappers
2010-01-29 17:20:58 +00:00
Layer
Refactored osg::TransferFunction1D to use an std::map internally which is kept in sync with the actual osg::Image that is passed to the GPU.
2009-02-02 14:43:27 +00:00
Locator
From Chris Hanson, typo and comment clean ups
2009-07-24 14:45:44 +00:00
Terrain
From Chris Hanson, typo and comment clean ups
2009-07-24 14:45:44 +00:00
TerrainTechnique
From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry.
2009-11-20 11:08:40 +00:00
TerrainTile
From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry.
2009-11-20 11:08:40 +00:00
ValidDataOperator
Fixed warnings
2009-01-07 10:32:59 +00:00
Version
From David Callu, improved consistency of Version strings and add version support
2007-09-05 17:12:24 +00:00