b4a5edd82e
I've needed to run a recorded simulation offscreen and save it to a sequence of images, and the ScreenCaptureHandler seemed to be the simplest way to do that, and with this change it's possible. Another change: I've also added the ability to specify continuous capture of all frames, or a certain number of frames. ScreenCaptureHandler now has a setFramesToCapture(int) method. The argument will be interpreted as: 0 : don't capture <0 : capture continuously >0 : capture that number of frames then stop I also added startCapture() and stopCapture() methods so that user code can start capturing (either continuously or the given number of frames) at a given point in their program. setFramesToCapture() won't start capturing, you have to call startCapture() afterwards. The handler also now has another key to toggle continuous capture (defaults to 'C'). Note that continuous capture will of course only work if the CaptureOperation writes to different files (for example, a WriteToFile with SEQUENTIAL_NUMBER mode) or does something different each time... Otherwise it will just overwrite of course. :-) I've also taken the chance to refactor the addCallbackToViewer() method a bit too, since finding the right camera is needed in two places now. I've tested all cases (I think). If you want to try, in osgviewer.cpp and replace the line // add the screen capture handler viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); with // add the screen capture handler osgViewer::ScreenCaptureHandler* captureHandler = new osgViewer::ScreenCaptureHandler( new osgViewer::ScreenCaptureHandler::WriteToFile( "screenshot", "jpg", osgViewer::ScreenCaptureHandler::WriteToFile::SEQUENTIAL_NUMBER), -1); viewer.addEventHandler(captureHandler); captureHandler->startCapture(); And vary the "-1" (put 0, 10, 50) and then use the 'c' and 'C' keys and see how it reacts. "
435 lines
17 KiB
C++
435 lines
17 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_VIEWEREVENTHANDLERS
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#define OSGVIEWER_VIEWEREVENTHANDLERS 1
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#include <osg/AnimationPath>
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#include <osgText/Text>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/AnimationPathManipulator>
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#include <osgViewer/GraphicsWindow>
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#include <osgViewer/Viewer>
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#include <osgDB/fstream>
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namespace osgViewer {
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/** Event handler for adding on screen help to Viewers.*/
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class OSGVIEWER_EXPORT HelpHandler : public osgGA::GUIEventHandler
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{
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public:
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HelpHandler(osg::ApplicationUsage* au=0);
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void setApplicationUsage(osg::ApplicationUsage* au) { _applicationUsage = au; }
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osg::ApplicationUsage* getApplicationUsage() { return _applicationUsage.get(); }
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const osg::ApplicationUsage* getApplicationUsage() const { return _applicationUsage.get(); }
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void setKeyEventTogglesOnScreenHelp(int key) { _keyEventTogglesOnScreenHelp = key; }
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int getKeyEventTogglesOnScreenHelp() const { return _keyEventTogglesOnScreenHelp; }
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void reset();
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osg::Camera* getCamera() { return _camera.get(); }
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const osg::Camera* getCamera() const { return _camera.get(); }
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bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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void setUpHUDCamera(osgViewer::ViewerBase* viewer);
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void setUpScene(osgViewer::ViewerBase* viewer);
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osg::ref_ptr<osg::ApplicationUsage> _applicationUsage;
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int _keyEventTogglesOnScreenHelp;
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bool _helpEnabled;
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bool _initialized;
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osg::ref_ptr<osg::Camera> _camera;
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osg::ref_ptr<osg::Switch> _switch;
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};
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/** Event handler for adding on screen stats reporting to Viewers.*/
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class OSGVIEWER_EXPORT StatsHandler : public osgGA::GUIEventHandler
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{
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public:
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StatsHandler();
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enum StatsType
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{
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NO_STATS = 0,
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FRAME_RATE = 1,
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VIEWER_STATS = 2,
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CAMERA_SCENE_STATS = 3,
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VIEWER_SCENE_STATS = 4,
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LAST = 5
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};
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void setKeyEventTogglesOnScreenStats(int key) { _keyEventTogglesOnScreenStats = key; }
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int getKeyEventTogglesOnScreenStats() const { return _keyEventTogglesOnScreenStats; }
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void setKeyEventPrintsOutStats(int key) { _keyEventPrintsOutStats = key; }
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int getKeyEventPrintsOutStats() const { return _keyEventPrintsOutStats; }
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double getBlockMultiplier() const { return _blockMultiplier; }
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void reset();
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osg::Camera* getCamera() { return _camera.get(); }
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const osg::Camera* getCamera() const { return _camera.get(); }
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virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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void setUpHUDCamera(osgViewer::ViewerBase* viewer);
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osg::Geometry* createBackgroundRectangle(const osg::Vec3& pos, const float width, const float height, osg::Vec4& color);
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osg::Geometry* createGeometry(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
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osg::Geometry* createFrameMarkers(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numBlocks);
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osg::Geometry* createTick(const osg::Vec3& pos, float height, const osg::Vec4& colour, unsigned int numTicks);
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osg::Node* createCameraTimeStats(const std::string& font, osg::Vec3& pos, float startBlocks, bool acquireGPUStats, float characterSize, osg::Stats* viewerStats, osg::Camera* camera);
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void setUpScene(osgViewer::ViewerBase* viewer);
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void updateThreadingModelText();
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int _keyEventTogglesOnScreenStats;
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int _keyEventPrintsOutStats;
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int _statsType;
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bool _initialized;
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osg::ref_ptr<osg::Camera> _camera;
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osg::ref_ptr<osg::Switch> _switch;
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ViewerBase::ThreadingModel _threadingModel;
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osg::ref_ptr<osgText::Text> _threadingModelText;
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unsigned int _frameRateChildNum;
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unsigned int _viewerChildNum;
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unsigned int _cameraSceneChildNum;
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unsigned int _viewerSceneChildNum;
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unsigned int _numBlocks;
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double _blockMultiplier;
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float _statsWidth;
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float _statsHeight;
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};
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/** Event handler allowing to change the screen resolution (in windowed mode) and toggle between fullscreen and windowed mode. */
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class OSGVIEWER_EXPORT WindowSizeHandler : public osgGA::GUIEventHandler
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{
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public:
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WindowSizeHandler();
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage &usage) const;
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void setKeyEventToggleFullscreen(int key) { _keyEventToggleFullscreen = key; }
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int getKeyEventToggleFullscreen() const { return _keyEventToggleFullscreen; }
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void setToggleFullscreen(bool flag) { _toggleFullscreen = flag; }
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bool getToggleFullscreen() const { return _toggleFullscreen; }
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void setKeyEventWindowedResolutionUp(int key) { _keyEventWindowedResolutionUp = key; }
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int getKeyEventWindowedResolutionUp() const { return _keyEventWindowedResolutionUp; }
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void setKeyEventWindowedResolutionDown(int key) { _keyEventWindowedResolutionDown = key; }
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int getKeyEventWindowedResolutionDown() const { return _keyEventWindowedResolutionUp; }
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void setChangeWindowedResolution(bool flag) { _changeWindowedResolution = flag; }
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bool getChangeWindowedResolution() const { return _changeWindowedResolution; }
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virtual bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa);
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protected:
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void toggleFullscreen(osgViewer::GraphicsWindow *window);
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void changeWindowedResolution(osgViewer::GraphicsWindow *window, bool increase);
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unsigned int getNearestResolution(int screenWidth, int screenHeight, int width, int height) const;
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int _keyEventToggleFullscreen;
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bool _toggleFullscreen;
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int _keyEventWindowedResolutionUp;
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int _keyEventWindowedResolutionDown;
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bool _changeWindowedResolution;
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std::vector<osg::Vec2> _resolutionList;
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int _currentResolutionIndex;
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};
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/** Event handler allowing to change the viewer threading model */
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class OSGVIEWER_EXPORT ThreadingHandler : public osgGA::GUIEventHandler
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{
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public:
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ThreadingHandler();
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage &usage) const;
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void setKeyEventChangeThreadingModel(int key) { _keyEventChangeThreadingModel = key; }
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int getKeyEventChangeThreadingModel() const { return _keyEventChangeThreadingModel; }
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void setChangeThreadingModel(bool flag) { _changeThreadingModel = flag; }
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bool getChangeThreadingModel() const { return _changeThreadingModel; }
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void setKeyEventChangeEndBarrierPosition(int key) { _keyEventChangeEndBarrierPosition = key; }
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int getKeyEventChangeEndBarrierPosition() const { return _keyEventChangeEndBarrierPosition; }
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void setChangeEndBarrierPosition(bool flag) { _changeEndBarrierPosition = flag; }
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bool getChangeEndBarrierPosition() const { return _changeEndBarrierPosition; }
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bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa);
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protected:
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int _keyEventChangeThreadingModel;
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bool _changeThreadingModel;
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int _keyEventChangeEndBarrierPosition;
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bool _changeEndBarrierPosition;
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osg::Timer_t _tickOrLastKeyPress;
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bool _done;
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};
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/**
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* Event handler allowing the user to record the animation "path" of a camera. In it's current
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* implementation, this handler cannot guarantee the final view matrix is correct; it is
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* conceivable that the matrix may be one frame off. Eh--not a big deal! :)
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* TODO: Write the file as we go, not when it's all done.
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* TODO: Create an osgviewer on-screen indication that animation is taking place.
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*/
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class OSGVIEWER_EXPORT RecordCameraPathHandler : public osgGA::GUIEventHandler
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{
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public:
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RecordCameraPathHandler(const std::string &filename = "saved_animation.path", float fps = 25.0f);
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void setKeyEventToggleRecord(int key) { _keyEventToggleRecord = key; }
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int getKeyEventToggleRecord() const { return _keyEventToggleRecord; }
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void setKeyEventTogglePlayback(int key) { _keyEventTogglePlayback = key; }
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int getKeyEventTogglePlayback() const { return _keyEventTogglePlayback; }
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void setAutoIncrementFilename( bool autoinc = true ) { _autoinc = autoinc?0:-1; }
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virtual void getUsage(osg::ApplicationUsage &usage) const;
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bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa);
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protected:
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std::string _filename;
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int _autoinc;
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osgDB::ofstream _fout;
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int _keyEventToggleRecord;
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int _keyEventTogglePlayback;
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bool _currentlyRecording;
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bool _currentlyPlaying;
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double _interval;
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double _delta;
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osg::Timer_t _animStartTime;
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osg::Timer_t _lastFrameTime;
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osg::ref_ptr<osg::AnimationPath> _animPath;
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osg::ref_ptr<osgGA::AnimationPathManipulator> _animPathManipulator;
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osg::ref_ptr<osgGA::MatrixManipulator> _oldManipulator;
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};
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/** Event handler for increase/decreasing LODScale.*/
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class OSGVIEWER_EXPORT LODScaleHandler : public osgGA::GUIEventHandler
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{
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public:
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LODScaleHandler();
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void setKeyEventIncreaseLODScale(int key) { _keyEventIncreaseLODScale = key; }
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int getKeyEventIncreaseLODScale() const { return _keyEventIncreaseLODScale; }
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void setKeyEventDecreaseLODScale(int key) { _keyEventDecreaseLODScale = key; }
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int getKeyEventDecreaseLODScale() const { return _keyEventDecreaseLODScale; }
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bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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int _keyEventIncreaseLODScale;
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int _keyEventDecreaseLODScale;
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};
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/** Event handler that will capture the screen on key press. */
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class OSGVIEWER_EXPORT ScreenCaptureHandler : public osgGA::GUIEventHandler
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{
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public:
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/** Abstract base class for what to do when a screen capture happens. */
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class CaptureOperation : public osg::Referenced
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{
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public:
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virtual void operator()(const osg::Image& image, const unsigned int context_id) = 0;
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};
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/** Concrete implementation of a CaptureOperation that writes the screen capture to a file. */
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class OSGVIEWER_EXPORT WriteToFile : public CaptureOperation
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{
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public:
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enum SavePolicy
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{
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OVERWRITE,
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SEQUENTIAL_NUMBER
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// ... any others?
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};
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WriteToFile(const std::string& filename, const std::string& extension, SavePolicy savePolicy = SEQUENTIAL_NUMBER);
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virtual void operator()(const osg::Image& image, const unsigned int context_id);
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void setSavePolicy(SavePolicy savePolicy) { _savePolicy = savePolicy; }
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SavePolicy getSavePolicy() const { return _savePolicy; }
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protected:
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WriteToFile& operator = (const WriteToFile&) { return *this; }
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const std::string _filename;
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const std::string _extension;
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SavePolicy _savePolicy;
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std::vector<unsigned int> _contextSaveCounter;
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};
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/** @param numFrames >0: capture that number of frames. <0: capture all frames, call stopCapture() to stop it. */
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ScreenCaptureHandler(CaptureOperation* defaultOperation = 0, int numFrames = 1);
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void setKeyEventTakeScreenShot(int key) { _keyEventTakeScreenShot = key; }
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int getKeyEventTakeScreenShot() const { return _keyEventTakeScreenShot; }
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void setKeyEventToggleContinuousCapture(int key) { _keyEventToggleContinuousCapture = key; }
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int getKeyEventToggleContinuousCapture() const { return _keyEventToggleContinuousCapture; }
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void setCaptureOperation(CaptureOperation* operation);
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CaptureOperation* getCaptureOperation() const;
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// aa will point to an osgViewer::View, so we will take a screenshot
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// of that view's graphics contexts.
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virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
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/** Capture the given viewer's views on the next frame. */
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virtual void captureNextFrame(osgViewer::ViewerBase& viewer);
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/** Set the number of frames to capture.
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@param numFrames >0: capture that number of frames. <0: capture all frames, call stopCapture() to stop it. */
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void setFramesToCapture(int numFrames);
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/** Get the number of frames to capture. */
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int getFramesToCapture() const;
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/** Start capturing any viewer(s) the handler is attached to at the
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end of the next frame. */
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void startCapture();
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/** Stop capturing. */
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void stopCapture();
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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bool _startCapture;
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bool _stopCapture;
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int _keyEventTakeScreenShot;
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int _keyEventToggleContinuousCapture;
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// there could be a key to start taking screenshots every new frame
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osg::ref_ptr<CaptureOperation> _operation;
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osg::ref_ptr<osg::Camera::DrawCallback> _callback;
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void addCallbackToViewer(osgViewer::ViewerBase& viewer);
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void removeCallbackFromViewer(osgViewer::ViewerBase& viewer);
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osg::Camera* findAppropriateCameraForCallback(osgViewer::ViewerBase& viewer);
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};
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/** InteractiveImage is an event handler that computes the mouse coordinates in an images coordinate frame
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* and then passes keyboard and mouse events to it. This event handler is useful for vnc or browser
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* surfaces in the 3D scene.*/
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class OSGVIEWER_EXPORT InteractiveImageHandler : public osgGA::GUIEventHandler, public osg::Drawable::CullCallback
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{
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public:
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InteractiveImageHandler(osg::Image* image):
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_image(image) {}
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META_Object(osgViewer, InteractiveImageHandler);
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);
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virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const;
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protected:
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virtual ~InteractiveImageHandler() {}
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InteractiveImageHandler() {}
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InteractiveImageHandler(const InteractiveImageHandler&,const osg::CopyOp& = osg::CopyOp::SHALLOW_COPY):
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osg::Object(), osgGA::GUIEventHandler(), osg::Drawable::CullCallback() {}
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bool mousePosition(osgViewer::View* view, osg::NodeVisitor* nv, const osgGA::GUIEventAdapter& ea, int& x, int &y) const;
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osg::observer_ptr<osg::Image> _image;
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bool _handleKeyboardEvents;
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bool _handledOnKeyboardEvents;
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bool _handleMouseEvents;
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bool _handledOnMouseEvents;
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};
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}
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#endif
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