OpenSceneGraph/src/osgGA/CameraViewSwitchManipulator.cpp
2012-03-21 17:36:20 +00:00

111 lines
3.0 KiB
C++

#include <osgGA/CameraViewSwitchManipulator>
#include <osg/Quat>
#include <osg/Notify>
#include <osg/BoundsChecking>
using namespace osg;
using namespace osgGA;
class CollectCameraViewsNodeVisitor : public osg::NodeVisitor
{
public:
CollectCameraViewsNodeVisitor(CameraViewSwitchManipulator::CameraViewList* cameraViews):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_cameraViews(cameraViews)
{}
virtual void apply(CameraView& node)
{
_cameraViews->push_back(&node);
}
CameraViewSwitchManipulator::CameraViewList* _cameraViews;
};
void CameraViewSwitchManipulator::setNode(osg::Node* node)
{
_node = node;
_cameraViews.clear();
CollectCameraViewsNodeVisitor visitor(&_cameraViews);
_node->accept(visitor);
}
void CameraViewSwitchManipulator::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("CameraViewSwitcher: [","Decrease current camera number");
usage.addKeyboardMouseBinding("CameraViewSwitcher: ]","Increase current camera number");
}
bool CameraViewSwitchManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter&)
{
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(GUIEventAdapter::KEYDOWN):
if (ea.getKey()=='[')
{
if (_currentView == 0)
_currentView = _cameraViews.size()-1;
else
_currentView--;
return true;
}
else if (ea.getKey()==']')
{
_currentView++;
if (_currentView >= _cameraViews.size())
_currentView = 0;
return true;
}
return false;
default:
return false;
}
}
osg::Matrixd CameraViewSwitchManipulator::getMatrix() const
{
osg::Matrix mat;
if (_currentView < _cameraViews.size())
{
NodePathList parentNodePaths = _cameraViews[_currentView]->getParentalNodePaths();
if (!parentNodePaths.empty())
{
mat = osg::computeLocalToWorld(parentNodePaths[0]);
// TODO take into account the position and attitude of the CameraView
}
else
{
OSG_NOTICE<<"CameraViewSwitchManipulator::getMatrix(): Unable to calculate matrix due to empty parental path."<<std::endl;
}
}
return mat;
}
osg::Matrixd CameraViewSwitchManipulator::getInverseMatrix() const
{
osg::Matrix mat;
if (_currentView < _cameraViews.size())
{
NodePathList parentNodePaths = _cameraViews[_currentView]->getParentalNodePaths();
if (!parentNodePaths.empty())
{
mat = osg::computeWorldToLocal(parentNodePaths[0]);
// TODO take into account the position and attitude of the CameraView
}
else
{
OSG_NOTICE<<"CameraViewSwitchManipulator::getInverseMatrix(): Unable to calculate matrix due to empty parental path."<<std::endl;
}
}
return mat;
}