OpenSceneGraph/include/osgAnimation
OpenSceneGraph git repository a5f6e4b0c4
Small readability improvements
2017-11-11 12:45:55 +00:00
..
Action added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
ActionAnimation
ActionBlendIn
ActionBlendOut
ActionCallback
ActionStripAnimation
ActionVisitor
Animation Updates osgAnimation 2016-07-01 17:04:15 +02:00
AnimationManagerBase coding style/readability fixes 2017-11-11 12:29:45 +00:00
AnimationUpdateCallback
BasicAnimationManager added copyconstructor for osgAnimation::BasicAnimationManager 2016-08-29 13:03:36 +02:00
Bone
BoneMapVisitor
Channel Removed inappropriate use of Vec3us in osgAnimation as this relies upon nonexistant functionality in Vec3us and in general just doesn't make sense to attempt to use float point maths with a unsigned short. 2016-07-02 10:44:40 +01:00
CubicBezier
EaseMotion
Export
FrameAction
Interpolator Removed inappropriate use of Vec3us in osgAnimation as this relies upon nonexistant functionality in Vec3us and in general just doesn't make sense to attempt to use float point maths with a unsigned short. 2016-07-02 10:44:40 +01:00
Keyframe Updates osgAnimation 2016-07-01 17:04:15 +02:00
LinkVisitor
MorphGeometry reformat with the help of AStyle reformat tool (codeblocks) 2017-10-28 14:46:14 +02:00
MorphTransformHardware reformat with the help of AStyle reformat tool (codeblocks) 2017-10-28 14:46:14 +02:00
MorphTransformSoftware reformat with the help of AStyle reformat tool (codeblocks) 2017-10-28 14:46:14 +02:00
RigGeometry reformat with the help of AStyle reformat tool (codeblocks) 2017-10-28 14:46:14 +02:00
RigTransform reformat with the help of AStyle reformat tool (codeblocks) 2017-10-28 14:46:14 +02:00
RigTransformHardware reformat with the help of AStyle reformat tool (codeblocks) 2017-10-28 14:46:14 +02:00
RigTransformSoftware reformat with the help of AStyle reformat tool (codeblocks) 2017-10-28 14:46:14 +02:00
Sampler Removed inappropriate use of Vec3us in osgAnimation as this relies upon nonexistant functionality in Vec3us and in general just doesn't make sense to attempt to use float point maths with a unsigned short. 2016-07-02 10:44:40 +01:00
Skeleton
StackedMatrixElement
StackedQuaternionElement
StackedRotateAxisElement
StackedScaleElement
StackedTransform
StackedTransformElement
StackedTranslateElement
StatsHandler
StatsVisitor
Target
Timeline
TimelineAnimationManager
UpdateBone
UpdateMaterial
UpdateMatrixTransform
UpdateUniform
Vec3Packed
VertexInfluence Small readability improvements 2017-11-11 12:45:55 +00:00