a7bb0126f5
osgProducer/Viewer was assuming that the update was always set.
376 lines
11 KiB
C++
376 lines
11 KiB
C++
#include <osgProducer/Viewer>
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#include <osg/MatrixTransform>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Notify>
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#include <osg/LineSegment>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgUtil/Optimizer>
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#include <osgUtil/IntersectVisitor>
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#include <osg/OccluderNode>
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#include <osg/Geometry>
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class OccluderEventHandler : public osgGA::GUIEventHandler
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{
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public:
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OccluderEventHandler(osgUtil::SceneView* sceneview,osg::Group* rootnode):_sceneview(sceneview),_rootnode(rootnode) {}
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
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virtual void accept(osgGA::GUIEventHandlerVisitor& v)
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{
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v.visit(*this);
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}
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void addPoint(const osg::Vec3& pos);
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void endOccluder();
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osg::ref_ptr<osgUtil::SceneView> _sceneview;
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osg::ref_ptr<osg::Group> _rootnode;
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osg::ref_ptr<osg::Group> _occluders;
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osg::ref_ptr<osg::ConvexPlanarOccluder> _convexPlanarOccluder;
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};
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bool OccluderEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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{
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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{
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if (ea.getKey()=='a')
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{
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int x = ea.getX();
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int y = ea.getY();
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osg::Vec3 near_point,far_point;
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if (!_sceneview->projectWindowXYIntoObject(x,ea.getYmax()-y,near_point,far_point))
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{
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return true;
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}
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osg::ref_ptr<osg::LineSegment> lineSegment = new osg::LineSegment;
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lineSegment->set(near_point,far_point);
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osgUtil::IntersectVisitor iv;
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iv.addLineSegment(lineSegment.get());
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_rootnode->accept(iv);
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if (iv.hits())
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(lineSegment.get());
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if (!hitList.empty())
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{
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osgUtil::Hit& hit = hitList.front();
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addPoint(hit.getWorldIntersectPoint());
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}
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}
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return true;
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}
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else if (ea.getKey()=='e')
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{
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endOccluder();
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return true;
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}
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else if (ea.getKey()=='O')
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{
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if (_occluders.valid())
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{
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std::cout<<"saving occluders to 'saved_occluders.osg'"<<std::endl;
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osgDB::writeNodeFile(*_occluders,"saved_occluders.osg");
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}
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else
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{
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std::cout<<"no occluders to save"<<std::endl;
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}
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return true;
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}
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return false;
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}
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default:
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return false;
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}
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}
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void OccluderEventHandler::addPoint(const osg::Vec3& pos)
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{
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std::cout<<"add point "<<pos<<std::endl;
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if (!_convexPlanarOccluder.valid()) _convexPlanarOccluder = new osg::ConvexPlanarOccluder;
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osg::ConvexPlanarPolygon& occluder = _convexPlanarOccluder->getOccluder();
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occluder.add(pos);
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}
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void OccluderEventHandler::endOccluder()
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{
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if (_convexPlanarOccluder.valid())
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{
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if (_convexPlanarOccluder->getOccluder().getVertexList().size()>=3)
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{
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osg::OccluderNode* occluderNode = new osg::OccluderNode;
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occluderNode->setOccluder(_convexPlanarOccluder.get());
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if (!_occluders.valid())
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{
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_occluders = new osg::Group;
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_rootnode->addChild(_occluders.get());
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}
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_occluders->addChild(occluderNode);
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std::cout<<"created occluder"<<std::endl;
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}
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else
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{
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std::cout<<"Occluder requires at least 3 points to create occluder."<<std::endl;
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}
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}
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else
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{
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std::cout<<"No occluder points to create occluder with."<<std::endl;
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}
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// reset current occluder.
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_convexPlanarOccluder = NULL;
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}
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osg::Node* createOccluder(const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3,const osg::Vec3& v4,float holeRatio=-1.0f)
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{
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// create and occluder which will site along side the loadmodel model.
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osg::OccluderNode* occluderNode = new osg::OccluderNode;
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// create the convex planer occluder
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osg::ConvexPlanarOccluder* cpo = new osg::ConvexPlanarOccluder;
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// attach it to the occluder node.
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occluderNode->setOccluder(cpo);
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occluderNode->setName("occluder");
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// set the occluder up for the front face of the bounding box.
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osg::ConvexPlanarPolygon& occluder = cpo->getOccluder();
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occluder.add(v1);
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occluder.add(v2);
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occluder.add(v3);
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occluder.add(v4);
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// create a whole at the center of the occluder if needed.
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if (holeRatio>0.0f)
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{
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// create hole.
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float ratio = holeRatio;
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float one_minus_ratio = 1-ratio;
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osg::Vec3 center = (v1+v2+v3+v4)*0.25f;
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osg::Vec3 v1dash = v1*ratio + center*one_minus_ratio;
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osg::Vec3 v2dash = v2*ratio + center*one_minus_ratio;
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osg::Vec3 v3dash = v3*ratio + center*one_minus_ratio;
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osg::Vec3 v4dash = v4*ratio + center*one_minus_ratio;
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osg::ConvexPlanarPolygon hole;
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hole.add(v1dash);
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hole.add(v2dash);
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hole.add(v3dash);
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hole.add(v4dash);
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cpo->addHole(hole);
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}
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// create a drawable for occluder.
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osg::Geometry* geom = new osg::Geometry;
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osg::Vec3Array* coords = new osg::Vec3Array(occluder.getVertexList().begin(),occluder.getVertexList().end());
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geom->setVertexArray(coords);
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osg::Vec4Array* colors = new osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,0.5f);
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geom->setColorArray(colors);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(geom);
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osg::StateSet* stateset = new osg::StateSet;
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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geom->setStateSet(stateset);
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// add the occluder geode as a child of the occluder,
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// as the occluder can't self occlude its subgraph the
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// geode will never be occluder by this occluder.
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occluderNode->addChild(geode);
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return occluderNode;
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}
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osg::Group* createOccludersAroundModel(osg::Node* model)
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{
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osg::Group* scene = new osg::Group;
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scene->setName("rootgroup");
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// add the loaded model into a the scene group.
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scene->addChild(model);
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model->setName("model");
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// get the bounding volume of the model.
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const osg::BoundingSphere bs = model->getBound();
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// create a bounding box around the sphere.
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osg::BoundingBox bb;
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bb.expandBy(bs);
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// front
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scene->addChild(createOccluder(bb.corner(0),
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bb.corner(1),
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bb.corner(5),
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bb.corner(4)));
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// right side
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scene->addChild(createOccluder(bb.corner(1),
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bb.corner(3),
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bb.corner(7),
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bb.corner(5)));
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// left side
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scene->addChild(createOccluder(bb.corner(2),
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bb.corner(0),
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bb.corner(4),
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bb.corner(6)));
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// back side
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scene->addChild(createOccluder(bb.corner(3),
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bb.corner(2),
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bb.corner(6),
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bb.corner(7),
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0.5f)); // create a hole half the size of the occluder.
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return scene;
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("-c","Mannually create occluders");
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// initialize the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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bool manuallyCreateOccluders = false;
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while (arguments.read("-c")) { manuallyCreateOccluders = true; }
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// load the nodes from the commandline arguments.
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osg::Node* loadedmodel = osgDB::readNodeFiles(arguments);
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if (!loadedmodel)
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{
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return 1;
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}
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(loadedmodel);
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// add the occluders to the loaded model.
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osg::ref_ptr<osg::Group> rootnode;
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if (manuallyCreateOccluders)
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{
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rootnode = new osg::Group;
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rootnode->addChild(loadedmodel);
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}
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else
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{
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rootnode = createOccludersAroundModel(loadedmodel);
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}
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData( rootnode.get() );
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// create the windows and run the threads.
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viewer.realize(Producer::CameraGroup::ThreadPerCamera);
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if (manuallyCreateOccluders)
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{
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osgUtil::SceneView* sceneview = viewer.getSceneHandlerList()[0].get();
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viewer.getEventHandlerList().push_front(new OccluderEventHandler(sceneview,rootnode.get()));
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}
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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//viewer.sync();
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return 0;
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}
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