338 lines
12 KiB
C++
338 lines
12 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Authors:
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* Jeremy Moles <jeremy@emperorlinux.com>
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* Cedric Pinson <mornifle@plopbyte.net>
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*/
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#include <iostream>
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#include <osg/io_utils>
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#include <osg/Geometry>
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#include <osg/Shape>
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#include <osg/ShapeDrawable>
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#include <osg/Material>
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#include <osg/MatrixTransform>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgAnimation/Sampler>
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class AnimtkUpdateCallback : public osg::NodeCallback
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{
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public:
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META_Object(osgAnimation, AnimtkUpdateCallback);
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AnimtkUpdateCallback()
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{
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_sampler = new osgAnimation::Vec3CubicBezierSampler;
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_playing = false;
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_lastUpdate = 0;
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}
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AnimtkUpdateCallback(const AnimtkUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
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osg::Object(val, copyop),
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osg::NodeCallback(val, copyop),
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_sampler(val._sampler),
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_startTime(val._startTime),
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_currentTime(val._currentTime),
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_playing(val._playing),
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_lastUpdate(val._lastUpdate)
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{
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}
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
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nv->getFrameStamp() &&
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nv->getFrameStamp()->getFrameNumber() != _lastUpdate)
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{
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_lastUpdate = nv->getFrameStamp()->getFrameNumber();
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_currentTime = osg::Timer::instance()->tick();
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if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
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{
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osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node);
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if (transform) {
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osg::Vec3 result;
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float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
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float duration = _sampler->getEndTime() - _sampler->getStartTime();
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t = fmod(t, duration);
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t += _sampler->getStartTime();
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_sampler->getValueAt(t, result);
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transform->setMatrix(osg::Matrix::translate(result));
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}
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}
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}
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// note, callback is responsible for scenegraph traversal so
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// they must call traverse(node,nv) to ensure that the
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// scene graph subtree (and associated callbacks) are traversed.
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traverse(node,nv);
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}
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void start() { _startTime = osg::Timer::instance()->tick(); _currentTime = _startTime; _playing = true;}
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void stop() { _currentTime = _startTime; _playing = false;}
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osg::ref_ptr<osgAnimation::Vec3CubicBezierSampler> _sampler;
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osg::Timer_t _startTime;
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osg::Timer_t _currentTime;
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bool _playing;
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int _lastUpdate;
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};
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class AnimtkStateSetUpdateCallback : public osg::StateSet::Callback
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{
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public:
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META_Object(osgAnimation, AnimtkStateSetUpdateCallback);
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AnimtkStateSetUpdateCallback()
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{
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_sampler = new osgAnimation::Vec4LinearSampler;
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_playing = false;
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_lastUpdate = 0;
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}
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AnimtkStateSetUpdateCallback(const AnimtkStateSetUpdateCallback& val, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
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osg::Object(val, copyop),
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osg::StateSet::Callback(val, copyop),
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_sampler(val._sampler),
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_startTime(val._startTime),
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_currentTime(val._currentTime),
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_playing(val._playing),
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_lastUpdate(val._lastUpdate)
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{
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}
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::StateSet* state, osg::NodeVisitor* nv)
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{
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if (state &&
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nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
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nv->getFrameStamp() &&
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nv->getFrameStamp()->getFrameNumber() != _lastUpdate) {
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_lastUpdate = nv->getFrameStamp()->getFrameNumber();
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_currentTime = osg::Timer::instance()->tick();
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if (_playing && _sampler.get() && _sampler->getKeyframeContainer())
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{
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osg::Material* material = dynamic_cast<osg::Material*>(state->getAttribute(osg::StateAttribute::MATERIAL));
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if (material)
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{
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osg::Vec4 result;
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float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
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float duration = _sampler->getEndTime() - _sampler->getStartTime();
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t = fmod(t, duration);
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t += _sampler->getStartTime();
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_sampler->getValueAt(t, result);
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material->setDiffuse(osg::Material::FRONT_AND_BACK, result);
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}
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}
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}
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}
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void start() { _startTime = osg::Timer::instance()->tick(); _currentTime = _startTime; _playing = true;}
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void stop() { _currentTime = _startTime; _playing = false;}
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osg::ref_ptr<osgAnimation::Vec4LinearSampler> _sampler;
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osg::Timer_t _startTime;
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osg::Timer_t _currentTime;
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bool _playing;
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int _lastUpdate;
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};
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// This won't really give good results in any situation, but it does demonstrate
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// on possible "fast" usage...
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class MakePathTimeCallback: public AnimtkUpdateCallback
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{
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osg::ref_ptr<osg::Geode> _geode;
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float _lastAdd;
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float _addSeconds;
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public:
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MakePathTimeCallback(osg::Geode* geode):
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_geode(geode),
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_lastAdd(0.0f),
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_addSeconds(0.08f) {
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
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if(_lastAdd + _addSeconds <= t && t <= 8.0f)
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{
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osg::Vec3 pos;
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_sampler->getValueAt(t, pos);
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_geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(pos, 0.5f)));
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_geode->dirtyBound();
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_lastAdd += _addSeconds;
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}
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AnimtkUpdateCallback::operator()(node, nv);
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}
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};
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// This will give great results if you DO NOT have VSYNC enabled and can generate
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// decent FPS.
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class MakePathDistanceCallback: public AnimtkUpdateCallback
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{
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osg::ref_ptr<osg::Geode> _geode;
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osg::Vec3 _lastAdd;
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float _threshold;
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unsigned int _count;
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public:
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MakePathDistanceCallback(osg::Geode* geode):
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_geode(geode),
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_threshold(0.5f),
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_count(0) {}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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static bool countReported = false;
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float t = osg::Timer::instance()->delta_s(_startTime, _currentTime);
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osg::Vec3 pos;
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_sampler->getValueAt(t, pos);
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osg::Vec3 distance = _lastAdd - pos;
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if(t <= 8.0f && distance.length() >= _threshold)
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{
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_geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(pos, 0.25f)));
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_lastAdd = pos;
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_count++;
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}
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else if(t > 8.0f)
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{
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if(!countReported) std::cout << "Created " << _count << " nodes." << std::endl;
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countReported = true;
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}
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AnimtkUpdateCallback::operator()(node, nv);
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}
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};
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osg::StateSet* setupStateSet()
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{
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osg::StateSet* st = new osg::StateSet();
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st->setAttributeAndModes(new osg::Material(), true);
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st->setMode(GL_BLEND, true);
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AnimtkStateSetUpdateCallback* callback = new AnimtkStateSetUpdateCallback();
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osgAnimation::Vec4KeyframeContainer* keys = callback->_sampler->getOrCreateKeyframeContainer();
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keys->push_back(osgAnimation::Vec4Keyframe(0, osg::Vec4(1,0,0,1)));
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keys->push_back(osgAnimation::Vec4Keyframe(2, osg::Vec4(0.,1,0,1)));
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keys->push_back(osgAnimation::Vec4Keyframe(4, osg::Vec4(0,0,1,1)));
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keys->push_back(osgAnimation::Vec4Keyframe(6, osg::Vec4(0,0,1,1)));
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keys->push_back(osgAnimation::Vec4Keyframe(8, osg::Vec4(0,1,0,1)));
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keys->push_back(osgAnimation::Vec4Keyframe(10, osg::Vec4(1,0,0,1)));
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callback->start();
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st->setUpdateCallback(callback);
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return st;
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}
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osg::MatrixTransform* setupAnimtkNode(osg::Geode* staticGeode)
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{
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osg::Vec3 v[4];
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v[0] = osg::Vec3( 0, 0, 0);
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v[1] = osg::Vec3(20, 40, 60);
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v[2] = osg::Vec3(40, 60, 20);
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v[3] = osg::Vec3(60, 20, 40);
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v[4] = osg::Vec3( 0, 0, 0);
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osg::MatrixTransform* node = new osg::MatrixTransform();
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AnimtkUpdateCallback* callback = new MakePathDistanceCallback(staticGeode);
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osgAnimation::Vec3CubicBezierKeyframeContainer* keys = callback->_sampler->getOrCreateKeyframeContainer();
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keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(0, osgAnimation::Vec3CubicBezier(
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v[0],
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v[0] + (v[0] - v[3]),
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v[1] - (v[1] - v[0])
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)));
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keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(2, osgAnimation::Vec3CubicBezier(
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v[1],
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v[1] + (v[1] - v[0]),
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v[2] - (v[2] - v[1])
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)));
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keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(4, osgAnimation::Vec3CubicBezier(
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v[2],
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v[2] + (v[2] - v[1]),
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v[3] - (v[3] - v[2])
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)));
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keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(6, osgAnimation::Vec3CubicBezier(
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v[3],
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v[3] + (v[3] - v[2]),
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v[4] - (v[4] - v[3])
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)));
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keys->push_back(osgAnimation::Vec3CubicBezierKeyframe(8, osgAnimation::Vec3CubicBezier(
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v[4],
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v[4] + (v[4] - v[3]),
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v[0] - (v[0] - v[4])
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)));
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callback->start();
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node->setUpdateCallback(callback);
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osg::Geode* geode = new osg::Geode();
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geode->setStateSet(setupStateSet());
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geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f, 0.0f, 0.0f), 2)));
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node->addChild(geode);
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return node;
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}
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int main(int argc, char** argv)
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{
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osgViewer::Viewer viewer;
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osgGA::TrackballManipulator* tbm = new osgGA::TrackballManipulator();
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viewer.setCameraManipulator(tbm);
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viewer.addEventHandler(new osgViewer::StatsHandler());
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viewer.addEventHandler(new osgViewer::WindowSizeHandler());
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osg::Group* root = new osg::Group();
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osg::Geode* geode = new osg::Geode();
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geode->setStateSet(setupStateSet());
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root->setInitialBound(osg::BoundingSphere(osg::Vec3(10,0,20), 50));
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root->addChild(setupAnimtkNode(geode));
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root->addChild(geode);
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viewer.setSceneData(root);
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// tbm->setDistance(150);
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return viewer.run();
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}
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