589 lines
24 KiB
C++
589 lines
24 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
#include <osg/ArrayDispatchers>
|
|
#include <osg/State>
|
|
#include <osg/Drawable>
|
|
|
|
#include <osg/Notify>
|
|
#include <osg/io_utils>
|
|
|
|
|
|
namespace osg
|
|
{
|
|
|
|
#if defined(OSG_GLES1_AVAILABLE)
|
|
inline void GL_APIENTRY glColor4ubv(const GLubyte* c) { glColor4ub(c[0], c[1], c[2], c[3]); }
|
|
inline void GL_APIENTRY glColor3fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
|
|
inline void GL_APIENTRY glColor4fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2], c[3]); }
|
|
inline void GL_APIENTRY glColor3dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], 1.0f); }
|
|
inline void GL_APIENTRY glColor4dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2], c[3]); }
|
|
|
|
inline void GL_APIENTRY glNormal3bv(const GLbyte* n) { const float div = 1.0f/128.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
|
|
inline void GL_APIENTRY glNormal3sv(const GLshort* n) { const float div = 1.0f/32768.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
|
|
inline void GL_APIENTRY glNormal3fv(const GLfloat* n) { glNormal3f(n[0], n[1], n[3]); }
|
|
inline void GL_APIENTRY glNormal3dv(const GLdouble* n) { glNormal3f(n[0], n[1], n[3]); }
|
|
#endif
|
|
|
|
template<typename T>
|
|
class TemplateAttributeDispatch : public AttributeDispatch
|
|
{
|
|
public:
|
|
|
|
typedef void (GL_APIENTRY * F) (const T*);
|
|
|
|
TemplateAttributeDispatch(F functionPtr, unsigned int stride):
|
|
_functionPtr(functionPtr), _stride(stride), _array(0) {}
|
|
|
|
virtual void assign(const GLvoid* array, const IndexArray*)
|
|
{
|
|
_array = reinterpret_cast<const T*>(array);
|
|
}
|
|
|
|
virtual void operator () (unsigned int pos)
|
|
{
|
|
_functionPtr(&(_array[pos*_stride]));
|
|
}
|
|
|
|
F _functionPtr;
|
|
unsigned int _stride;
|
|
const T* _array;
|
|
};
|
|
|
|
template<typename T>
|
|
class TemplateAttributeWithIndicesDispatch : public AttributeDispatch
|
|
{
|
|
public:
|
|
|
|
typedef void (GL_APIENTRY * F) (const T*);
|
|
|
|
TemplateAttributeWithIndicesDispatch(F functionPtr, unsigned int stride):
|
|
_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0) {}
|
|
|
|
virtual void assign(const GLvoid* array, const IndexArray* indices)
|
|
{
|
|
_array = reinterpret_cast<const T*>(array);
|
|
_indices = indices;
|
|
}
|
|
|
|
virtual void operator () (unsigned int pos)
|
|
{
|
|
_functionPtr(&(_array[_indices->index(pos) * _stride]));
|
|
}
|
|
|
|
F _functionPtr;
|
|
unsigned int _stride;
|
|
const T* _array;
|
|
const IndexArray* _indices;
|
|
};
|
|
|
|
template<typename T>
|
|
class TemplateBeginEndAttributeDispatch : public AttributeDispatch
|
|
{
|
|
public:
|
|
|
|
typedef void (GLBeginEndAdapter::*F) (const T*);
|
|
|
|
TemplateBeginEndAttributeDispatch(GLBeginEndAdapter* glBeginEndAdapter, F functionPtr, unsigned int stride):
|
|
_glBeginEndAdapter(glBeginEndAdapter),
|
|
_functionPtr(functionPtr), _stride(stride), _array(0) {}
|
|
|
|
virtual void assign(const GLvoid* array, const IndexArray*)
|
|
{
|
|
_array = reinterpret_cast<const T*>(array);
|
|
}
|
|
|
|
virtual void operator () (unsigned int pos)
|
|
{
|
|
(_glBeginEndAdapter->*_functionPtr)(&(_array[pos*_stride]));
|
|
}
|
|
|
|
GLBeginEndAdapter* _glBeginEndAdapter;
|
|
F _functionPtr;
|
|
unsigned int _stride;
|
|
const T* _array;
|
|
};
|
|
|
|
template<typename T>
|
|
class TemplateBeginEndAttributeWithIndicesDispatch : public AttributeDispatch
|
|
{
|
|
public:
|
|
|
|
typedef void (GLBeginEndAdapter::*F) (const T*);
|
|
|
|
TemplateBeginEndAttributeWithIndicesDispatch(GLBeginEndAdapter* glBeginEndAdapter, F functionPtr, unsigned int stride):
|
|
_glBeginEndAdapter(glBeginEndAdapter),
|
|
_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0) {}
|
|
|
|
virtual void assign(const GLvoid* array, const IndexArray* indices)
|
|
{
|
|
_array = reinterpret_cast<const T*>(array);
|
|
_indices = indices;
|
|
}
|
|
|
|
virtual void operator () (unsigned int pos)
|
|
{
|
|
(_glBeginEndAdapter->*_functionPtr)(&(_array[_indices->index(pos) * _stride]));
|
|
}
|
|
|
|
GLBeginEndAdapter* _glBeginEndAdapter;
|
|
F _functionPtr;
|
|
unsigned int _stride;
|
|
const T* _array;
|
|
const IndexArray* _indices;
|
|
};
|
|
|
|
|
|
template<typename I, typename T>
|
|
class TemplateTargetAttributeDispatch : public AttributeDispatch
|
|
{
|
|
public:
|
|
|
|
typedef void (GL_APIENTRY * F) (I, const T*);
|
|
|
|
TemplateTargetAttributeDispatch(I target, F functionPtr, unsigned int stride):
|
|
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0) {}
|
|
|
|
virtual void assign(const GLvoid* array, const IndexArray*)
|
|
{
|
|
_array = reinterpret_cast<const T*>(array);
|
|
}
|
|
|
|
virtual void operator () (unsigned int pos)
|
|
{
|
|
_functionPtr(_target, &(_array[pos * _stride]));
|
|
}
|
|
|
|
GLBeginEndAdapter* _glBeginEndAdapter;
|
|
F _functionPtr;
|
|
I _target;
|
|
unsigned int _stride;
|
|
const T* _array;
|
|
};
|
|
|
|
template<typename I, typename T>
|
|
class TemplateTargetAttributeWithIndicesDispatch : public AttributeDispatch
|
|
{
|
|
public:
|
|
|
|
typedef void (GL_APIENTRY * F) (I, const T*);
|
|
|
|
TemplateTargetAttributeWithIndicesDispatch(I target, F functionPtr, unsigned int stride):
|
|
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0), _indices(0) {}
|
|
|
|
virtual void assign(const GLvoid* array, const IndexArray* indices)
|
|
{
|
|
_array = reinterpret_cast<const T*>(array);
|
|
_indices = indices;
|
|
}
|
|
|
|
virtual void operator () (unsigned int pos)
|
|
{
|
|
_functionPtr(_target, &(_array[_indices->index(pos) * _stride]));
|
|
}
|
|
|
|
F _functionPtr;
|
|
I _target;
|
|
unsigned int _stride;
|
|
const T* _array;
|
|
const IndexArray* _indices;
|
|
};
|
|
|
|
|
|
template<typename I, typename T>
|
|
class TemplateBeginEndTargetAttributeDispatch : public AttributeDispatch
|
|
{
|
|
public:
|
|
|
|
typedef void (GLBeginEndAdapter::*F) (I, const T*);
|
|
|
|
TemplateBeginEndTargetAttributeDispatch(GLBeginEndAdapter* glBeginEndAdapter, I target, F functionPtr, unsigned int stride):
|
|
_glBeginEndAdapter(glBeginEndAdapter),
|
|
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0) {}
|
|
|
|
virtual void assign(const GLvoid* array, const IndexArray*)
|
|
{
|
|
_array = reinterpret_cast<const T*>(array);
|
|
}
|
|
|
|
virtual void operator () (unsigned int pos)
|
|
{
|
|
(_glBeginEndAdapter->*_functionPtr)(_target, &(_array[pos * _stride]));
|
|
}
|
|
|
|
GLBeginEndAdapter* _glBeginEndAdapter;
|
|
F _functionPtr;
|
|
I _target;
|
|
unsigned int _stride;
|
|
const T* _array;
|
|
};
|
|
|
|
template<typename I, typename T>
|
|
class TemplateBeginEndTargetAttributeWithIndicesDispatch : public AttributeDispatch
|
|
{
|
|
public:
|
|
|
|
typedef void (GLBeginEndAdapter::*F) (I, const T*);
|
|
|
|
TemplateBeginEndTargetAttributeWithIndicesDispatch(GLBeginEndAdapter* glBeginEndAdapter, I target, F functionPtr, unsigned int stride):
|
|
_glBeginEndAdapter(glBeginEndAdapter),
|
|
_functionPtr(functionPtr), _target(target), _stride(stride), _array(0), _indices(0) {}
|
|
|
|
virtual void assign(const GLvoid* array, const IndexArray* indices)
|
|
{
|
|
_array = reinterpret_cast<const T*>(array);
|
|
_indices = indices;
|
|
}
|
|
|
|
virtual void operator () (unsigned int pos)
|
|
{
|
|
(_glBeginEndAdapter->*_functionPtr)(_target, &(_array[_indices->index(pos) * _stride]));
|
|
}
|
|
|
|
GLBeginEndAdapter* _glBeginEndAdapter;
|
|
F _functionPtr;
|
|
I _target;
|
|
unsigned int _stride;
|
|
const T* _array;
|
|
const IndexArray* _indices;
|
|
};
|
|
|
|
class AttributeDispatchMap
|
|
{
|
|
public:
|
|
|
|
AttributeDispatchMap(GLBeginEndAdapter* glBeginEndAdapter):
|
|
_glBeginEndAdapter(glBeginEndAdapter) {}
|
|
|
|
template<typename T>
|
|
void assign(Array::Type type, void (GL_APIENTRY *functionPtr) (const T*), unsigned int stride)
|
|
{
|
|
if ((unsigned int)type >= _attributeDispatchList.size()) _attributeDispatchList.resize(type+1);
|
|
_attributeDispatchList[type] = functionPtr ? new TemplateAttributeDispatch<T>(functionPtr, stride) : 0;
|
|
|
|
if ((unsigned int)type >= _attributeDispatchWithIndicesList.size()) _attributeDispatchWithIndicesList.resize(type+1);
|
|
_attributeDispatchWithIndicesList[type] = functionPtr ? new TemplateAttributeWithIndicesDispatch<T>(functionPtr, stride) : 0;
|
|
}
|
|
|
|
template<typename I, typename T>
|
|
void targetAssign(I target, Array::Type type, void (GL_APIENTRY *functionPtr) (I, const T*), unsigned int stride)
|
|
{
|
|
if ((unsigned int)type >= _attributeDispatchList.size()) _attributeDispatchList.resize(type+1);
|
|
_attributeDispatchList[type] = functionPtr ? new TemplateTargetAttributeDispatch<I,T>(target, functionPtr, stride) : 0;
|
|
|
|
if ((unsigned int)type >= _attributeDispatchWithIndicesList.size()) _attributeDispatchWithIndicesList.resize(type+1);
|
|
_attributeDispatchWithIndicesList[type] = functionPtr ? new TemplateTargetAttributeWithIndicesDispatch<I,T>(target, functionPtr, stride) : 0;
|
|
}
|
|
|
|
template<typename T>
|
|
void assignGLBeginEnd(Array::Type type, void (GLBeginEndAdapter::*functionPtr) (const T*), unsigned int stride)
|
|
{
|
|
if ((unsigned int)type >= _glBeginEndAttributeDispatchList.size()) _glBeginEndAttributeDispatchList.resize(type+1);
|
|
_glBeginEndAttributeDispatchList[type] = functionPtr ? new TemplateBeginEndAttributeDispatch<T>(_glBeginEndAdapter, functionPtr, stride) : 0;
|
|
|
|
if ((unsigned int)type >= _glBeginEndAttributeDispatchWithIndicesList.size()) _glBeginEndAttributeDispatchWithIndicesList.resize(type+1);
|
|
_glBeginEndAttributeDispatchWithIndicesList[type] = functionPtr ? new TemplateBeginEndAttributeWithIndicesDispatch<T>(_glBeginEndAdapter, functionPtr, stride) : 0;
|
|
}
|
|
|
|
template<typename I, typename T>
|
|
void targetGLBeginEndAssign(I target, Array::Type type, void (GLBeginEndAdapter::*functionPtr) (I, const T*), unsigned int stride)
|
|
{
|
|
if ((unsigned int)type >= _glBeginEndAttributeDispatchList.size()) _glBeginEndAttributeDispatchList.resize(type+1);
|
|
_glBeginEndAttributeDispatchList[type] = functionPtr ? new TemplateBeginEndTargetAttributeDispatch<I,T>(_glBeginEndAdapter, target, functionPtr, stride) : 0;
|
|
|
|
if ((unsigned int)type >= _glBeginEndAttributeDispatchWithIndicesList.size()) _glBeginEndAttributeDispatchWithIndicesList.resize(type+1);
|
|
_glBeginEndAttributeDispatchWithIndicesList[type] = functionPtr ? new TemplateBeginEndTargetAttributeWithIndicesDispatch<I,T>(_glBeginEndAdapter, target, functionPtr, stride) : 0;
|
|
}
|
|
|
|
|
|
AttributeDispatch* dispatcher(bool useGLBeginEndAdapter, const Array* array, const IndexArray* indices)
|
|
{
|
|
// OSG_NOTICE<<"dispatcher("<<useGLBeginEndAdapter<<", "<<array<<", "<<indices<<")"<<std::endl;
|
|
|
|
if (!array) return 0;
|
|
|
|
Array::Type type = array->getType();
|
|
AttributeDispatch* dispatcher = 0;
|
|
|
|
// OSG_NOTICE<<" array->getType()="<<type<<std::endl;
|
|
// OSG_NOTICE<<" _glBeginEndAttributeDispatchList.size()="<<_glBeginEndAttributeDispatchList.size()<<std::endl;
|
|
// OSG_NOTICE<<" _glBeginEndAttributeDispatchWithIndicesList.size()="<<_glBeginEndAttributeDispatchWithIndicesList.size()<<std::endl;
|
|
// OSG_NOTICE<<" _attributeDispatchIndicesList.size()="<<_attributeDispatchList.size()<<std::endl;
|
|
// OSG_NOTICE<<" _attributeDispatchWithIndicesList.size()="<<_attributeDispatchWithIndicesList.size()<<std::endl;
|
|
|
|
if (useGLBeginEndAdapter)
|
|
{
|
|
if (indices)
|
|
{
|
|
if ((unsigned int)type<_glBeginEndAttributeDispatchWithIndicesList.size())
|
|
{
|
|
dispatcher = _glBeginEndAttributeDispatchWithIndicesList[array->getType()].get();
|
|
}
|
|
}
|
|
else if ((unsigned int)type<_glBeginEndAttributeDispatchList.size())
|
|
{
|
|
dispatcher = _glBeginEndAttributeDispatchList[array->getType()].get();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (indices)
|
|
{
|
|
if ((unsigned int)type<_attributeDispatchWithIndicesList.size())
|
|
{
|
|
dispatcher = _attributeDispatchWithIndicesList[array->getType()].get();
|
|
}
|
|
}
|
|
else if ((unsigned int)type<_attributeDispatchList.size())
|
|
{
|
|
dispatcher = _attributeDispatchList[array->getType()].get();
|
|
}
|
|
}
|
|
|
|
if (dispatcher)
|
|
{
|
|
// OSG_NOTICE<<" returning dispatcher="<<dispatcher<<std::endl;
|
|
dispatcher->assign(array->getDataPointer(), indices);
|
|
return dispatcher;
|
|
}
|
|
else
|
|
{
|
|
// OSG_NOTICE<<" no dispatcher found"<<std::endl;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
typedef std::vector< ref_ptr<AttributeDispatch> > AttributeDispatchList;
|
|
GLBeginEndAdapter* _glBeginEndAdapter;
|
|
AttributeDispatchList _attributeDispatchList;
|
|
AttributeDispatchList _attributeDispatchWithIndicesList;
|
|
AttributeDispatchList _glBeginEndAttributeDispatchList;
|
|
AttributeDispatchList _glBeginEndAttributeDispatchWithIndicesList;
|
|
};
|
|
|
|
ArrayDispatchers::ArrayDispatchers():
|
|
_initialized(false),
|
|
_state(0),
|
|
_glBeginEndAdapter(0),
|
|
_vertexDispatchers(0),
|
|
_normalDispatchers(0),
|
|
_colorDispatchers(0),
|
|
_secondaryColorDispatchers(0),
|
|
_fogCoordDispatchers(0),
|
|
_useGLBeginEndAdapter(false)
|
|
{
|
|
|
|
}
|
|
|
|
ArrayDispatchers::~ArrayDispatchers()
|
|
{
|
|
delete _vertexDispatchers;
|
|
delete _normalDispatchers;
|
|
delete _colorDispatchers;
|
|
delete _secondaryColorDispatchers;
|
|
delete _fogCoordDispatchers;
|
|
|
|
for(AttributeDispatchMapList::iterator itr = _texCoordDispatchers.begin();
|
|
itr != _texCoordDispatchers.end();
|
|
++itr)
|
|
{
|
|
delete *itr;
|
|
}
|
|
|
|
for(AttributeDispatchMapList::iterator itr = _vertexAttribDispatchers.begin();
|
|
itr != _vertexAttribDispatchers.end();
|
|
++itr)
|
|
{
|
|
delete *itr;
|
|
}
|
|
}
|
|
|
|
void ArrayDispatchers::setState(osg::State* state)
|
|
{
|
|
_state = state;
|
|
_glBeginEndAdapter = &(state->getGLBeginEndAdapter());
|
|
}
|
|
|
|
void ArrayDispatchers::init()
|
|
{
|
|
if (_initialized) return;
|
|
|
|
_initialized = true;
|
|
|
|
_vertexDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
|
|
_normalDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
|
|
_colorDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
|
|
_secondaryColorDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
|
|
_fogCoordDispatchers = new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
|
|
|
|
_glBeginEndAdapter = &(_state->getGLBeginEndAdapter());
|
|
_useGLBeginEndAdapter = false;
|
|
|
|
_vertexDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Vertex3fv, 3);
|
|
_normalDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Normal3fv, 3);
|
|
_colorDispatchers->assignGLBeginEnd<GLubyte>(Array::Vec4ubArrayType, &GLBeginEndAdapter::Color4ubv, 4);
|
|
_colorDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::Color4fv, 4);
|
|
|
|
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
|
|
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
|
|
|
|
#ifndef OSG_GLES1_AVAILABLE
|
|
_vertexDispatchers->assign<GLfloat>(Array::Vec2ArrayType, glVertex2fv, 2);
|
|
_vertexDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glVertex3fv, 3);
|
|
_vertexDispatchers->assign<GLdouble>(Array::Vec2dArrayType, glVertex2dv, 2);
|
|
_vertexDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glVertex3dv, 3);
|
|
#endif
|
|
|
|
_normalDispatchers->assign<GLbyte>(Array::Vec3bArrayType, glNormal3bv, 3);
|
|
_normalDispatchers->assign<GLshort>(Array::Vec3sArrayType, glNormal3sv, 3);
|
|
_normalDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glNormal3fv, 3);
|
|
_normalDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glNormal3dv, 3);
|
|
|
|
_colorDispatchers->assign<GLubyte>(Array::Vec4ubArrayType, glColor4ubv, 4);
|
|
_colorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glColor3fv, 3);
|
|
_colorDispatchers->assign<GLfloat>(Array::Vec4ArrayType, glColor4fv, 4);
|
|
_colorDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glColor3dv, 3);
|
|
_colorDispatchers->assign<GLdouble>(Array::Vec4dArrayType, glColor4dv, 4);
|
|
|
|
_secondaryColorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, extensions->_glSecondaryColor3fv, 3);
|
|
|
|
_fogCoordDispatchers->assign<GLfloat>(Array::FloatArrayType, extensions->_glFogCoordfv, 1);
|
|
#endif
|
|
|
|
// pre allocate.
|
|
_activeDispatchList.resize(5);
|
|
}
|
|
|
|
AttributeDispatch* ArrayDispatchers::vertexDispatcher(Array* array, IndexArray* indices)
|
|
{
|
|
return _useVertexAttribAlias ?
|
|
vertexAttribDispatcher(_state->getVertexAlias()._location, array, indices) :
|
|
_vertexDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
|
|
}
|
|
|
|
AttributeDispatch* ArrayDispatchers::normalDispatcher(Array* array, IndexArray* indices)
|
|
{
|
|
return _useVertexAttribAlias ?
|
|
vertexAttribDispatcher(_state->getNormalAlias()._location, array, indices) :
|
|
_normalDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
|
|
}
|
|
|
|
AttributeDispatch* ArrayDispatchers::colorDispatcher(Array* array, IndexArray* indices)
|
|
{
|
|
return _useVertexAttribAlias ?
|
|
vertexAttribDispatcher(_state->getColorAlias()._location, array, indices) :
|
|
_colorDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
|
|
}
|
|
|
|
AttributeDispatch* ArrayDispatchers::secondaryColorDispatcher(Array* array, IndexArray* indices)
|
|
{
|
|
return _useVertexAttribAlias ?
|
|
vertexAttribDispatcher(_state->getSecondaryColorAlias()._location, array, indices) :
|
|
_secondaryColorDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
|
|
}
|
|
|
|
AttributeDispatch* ArrayDispatchers::fogCoordDispatcher(Array* array, IndexArray* indices)
|
|
{
|
|
return _useVertexAttribAlias ?
|
|
vertexAttribDispatcher(_state->getFogCoordAlias()._location, array, indices) :
|
|
_fogCoordDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
|
|
}
|
|
|
|
AttributeDispatch* ArrayDispatchers::texCoordDispatcher(unsigned int unit, Array* array, IndexArray* indices)
|
|
{
|
|
if (_useVertexAttribAlias) return vertexAttribDispatcher(_state->getTexCoordAliasList()[unit]._location, array, indices);
|
|
|
|
if (unit>=_texCoordDispatchers.size()) assignTexCoordDispatchers(unit);
|
|
return _texCoordDispatchers[unit]->dispatcher(_useGLBeginEndAdapter, array, indices);
|
|
}
|
|
|
|
AttributeDispatch* ArrayDispatchers::vertexAttribDispatcher(unsigned int unit, Array* array, IndexArray* indices)
|
|
{
|
|
if (unit>=_vertexAttribDispatchers.size()) assignVertexAttribDispatchers(unit);
|
|
return _vertexAttribDispatchers[unit]->dispatcher(_useGLBeginEndAdapter, array, indices);
|
|
}
|
|
|
|
void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
|
|
{
|
|
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
|
|
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
|
|
#endif
|
|
|
|
for(unsigned int i=_texCoordDispatchers.size(); i<=unit; ++i)
|
|
{
|
|
_texCoordDispatchers.push_back(new AttributeDispatchMap(_glBeginEndAdapter));
|
|
AttributeDispatchMap& texCoordDispatcher = *_texCoordDispatchers[i];
|
|
if (i==0)
|
|
{
|
|
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
|
|
texCoordDispatcher.assign<GLfloat>(Array::FloatArrayType, glTexCoord1fv, 1);
|
|
texCoordDispatcher.assign<GLfloat>(Array::Vec2ArrayType, glTexCoord2fv, 2);
|
|
texCoordDispatcher.assign<GLfloat>(Array::Vec3ArrayType, glTexCoord3fv, 3);
|
|
texCoordDispatcher.assign<GLfloat>(Array::Vec4ArrayType, glTexCoord4fv, 4);
|
|
#endif
|
|
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::FloatArrayType, &GLBeginEndAdapter::TexCoord1fv, 1);
|
|
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec2ArrayType, &GLBeginEndAdapter::TexCoord2fv, 2);
|
|
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::TexCoord3fv, 3);
|
|
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::TexCoord4fv, 4);
|
|
}
|
|
else
|
|
{
|
|
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
|
|
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, extensions->_glMultiTexCoord1fv, 1);
|
|
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, extensions->_glMultiTexCoord2fv, 2);
|
|
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, extensions->_glMultiTexCoord3fv, 3);
|
|
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, extensions->_glMultiTexCoord4fv, 4);
|
|
#endif
|
|
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, &GLBeginEndAdapter::MultiTexCoord1fv, 1);
|
|
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, &GLBeginEndAdapter::MultiTexCoord2fv, 2);
|
|
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, &GLBeginEndAdapter::MultiTexCoord3fv, 3);
|
|
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, &GLBeginEndAdapter::MultiTexCoord4fv, 4);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void ArrayDispatchers::assignVertexAttribDispatchers(unsigned int unit)
|
|
{
|
|
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
|
|
|
|
for(unsigned int i=_vertexAttribDispatchers.size(); i<=unit; ++i)
|
|
{
|
|
_vertexAttribDispatchers.push_back(new AttributeDispatchMap(_glBeginEndAdapter));
|
|
AttributeDispatchMap& vertexAttribDispatcher = *_vertexAttribDispatchers[i];
|
|
vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::FloatArrayType, extensions->_glVertexAttrib1fv, 1);
|
|
vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec2ArrayType, extensions->_glVertexAttrib2fv, 2);
|
|
vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec3ArrayType, extensions->_glVertexAttrib3fv, 3);
|
|
vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec4ArrayType, extensions->_glVertexAttrib4fv, 4);
|
|
vertexAttribDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>(i, Array::FloatArrayType, &GLBeginEndAdapter::VertexAttrib1fv, 1);
|
|
vertexAttribDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>(i, Array::Vec2ArrayType, &GLBeginEndAdapter::VertexAttrib2fv, 2);
|
|
vertexAttribDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>(i, Array::Vec3ArrayType, &GLBeginEndAdapter::VertexAttrib3fv, 3);
|
|
vertexAttribDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>(i, Array::Vec4ArrayType, &GLBeginEndAdapter::VertexAttrib4fv, 4);
|
|
}
|
|
}
|
|
|
|
void ArrayDispatchers::reset()
|
|
{
|
|
if (!_initialized) init();
|
|
|
|
_useGLBeginEndAdapter = false;
|
|
|
|
for(ActiveDispatchList::iterator itr = _activeDispatchList.begin();
|
|
itr != _activeDispatchList.end();
|
|
++itr)
|
|
{
|
|
(*itr).clear();
|
|
}
|
|
}
|
|
|
|
}
|