99 lines
3.3 KiB
C++
99 lines
3.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_STRING
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#define OSGTEXT_STRING 1
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#include <vector>
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#include <set>
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#include <string>
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#include <osg/Referenced>
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#include <osgText/Export>
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namespace osgText {
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// ******************************** HACK **********************************
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// Following class is needed to work around a DLL export problem. See file
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// include/osg/PrimitiveSet for details.
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class VectorUInt: public std::vector<unsigned int>
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{
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typedef std::vector<value_type> vector_type;
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public:
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VectorUInt(): vector_type() {}
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VectorUInt(const VectorUInt ©): vector_type(copy) {}
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VectorUInt(unsigned int* beg, unsigned int* end): vector_type(beg, end) {}
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explicit VectorUInt(VectorUInt::size_type n): vector_type(n) {}
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};
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// **************************************************************************
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class Text;
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class OSGTEXT_EXPORT String : public osg::Referenced, public VectorUInt
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{
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public:
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typedef VectorUInt vector_type;
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/**
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* Types of string encodings supported
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*/
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enum Encoding
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{
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ENCODING_UNDEFINED, /// not using Unicode
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ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII
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ENCODING_UTF8, /// 8-bit unicode transformation format
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ENCODING_UTF16, /// 16-bit signature
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ENCODING_UTF16_BE, /// 16-bit big-endian
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ENCODING_UTF16_LE, /// 16-bit little-endian
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ENCODING_UTF32, /// 32-bit signature
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ENCODING_UTF32_BE, /// 32-bit big-endian
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ENCODING_UTF32_LE, /// 32-bit little-endian
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ENCODING_SIGNATURE /// detect encoding from signature
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};
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String() {}
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String(const String& str);
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String(const std::string& str) { set(str); }
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String(const wchar_t* text) { set(text); }
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String(const std::string& text,Encoding encoding) { set(text,encoding); }
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virtual ~String() {} // public temporily while osgText is still in flux.
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String& operator = (const String& str);
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void set(const std::string& str);
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/** Set the text using a wchar_t string,
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* which is converted to an internal TextString.*/
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void set(const wchar_t* text);
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/** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
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* The encoding parameter specificies which Unicode encodeding is used in the std::string. */
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void set(const std::string& text,Encoding encoding);
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/** returns a UTF8 encoded version of this osgText::String.*/
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std::string createUTF8EncodedString() const;
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protected:
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};
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}
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#endif
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