70b5297575
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14826 16af8721-9629-0410-8352-f15c8da7e697
728 lines
32 KiB
C++
728 lines
32 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSG_CAMERA
|
|
#define OSG_CAMERA 1
|
|
|
|
#include <osg/Transform>
|
|
#include <osg/Viewport>
|
|
#include <osg/ColorMask>
|
|
#include <osg/CullSettings>
|
|
#include <osg/Texture>
|
|
#include <osg/Image>
|
|
#include <osg/GraphicsContext>
|
|
#include <osg/Stats>
|
|
|
|
#include <OpenThreads/Mutex>
|
|
|
|
|
|
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_BACK_LEFT 0x0402
|
|
#define GL_BACK_RIGHT 0x0403
|
|
#endif
|
|
|
|
namespace osg {
|
|
|
|
// forward declare View to allow Camera to point back to the View that its within
|
|
class View;
|
|
class RenderInfo;
|
|
|
|
/** Camera - is a subclass of Transform which represents encapsulates the settings of a Camera.
|
|
*/
|
|
class OSG_EXPORT Camera : public Transform, public CullSettings
|
|
{
|
|
public :
|
|
|
|
|
|
Camera();
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
|
Camera(const Camera&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
|
|
|
META_Node(osg, Camera);
|
|
|
|
virtual Camera* asCamera() { return this; }
|
|
virtual const Camera* asCamera() const { return this; }
|
|
|
|
/** Set the View that this Camera is part of. */
|
|
void setView(View* view) { _view = view; }
|
|
|
|
/** Get the View that this Camera is part of. */
|
|
View* getView() { return _view; }
|
|
|
|
/** Get the const View that this Camera is part of. */
|
|
const View* getView() const { return _view; }
|
|
|
|
|
|
/** Set the Stats object used to collect various frame related
|
|
* timing and scene graph stats. */
|
|
void setStats(osg::Stats* stats) { _stats = stats; }
|
|
|
|
/** Get the Stats object.*/
|
|
osg::Stats* getStats() { return _stats.get(); }
|
|
|
|
/** Get the const Stats object.*/
|
|
const osg::Stats* getStats() const { return _stats.get(); }
|
|
|
|
|
|
/** Set whether this camera allows events to be generated by the
|
|
* associated graphics window to be associated with this camera. */
|
|
void setAllowEventFocus(bool focus) { _allowEventFocus = focus; }
|
|
|
|
/** Get whether this camera allows events to be generated by the
|
|
* associated graphics window to be associated with this camera. */
|
|
bool getAllowEventFocus() const { return _allowEventFocus; }
|
|
|
|
|
|
/** Set the DisplaySettings object associated with this view.*/
|
|
void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; }
|
|
|
|
/** Get the DisplaySettings object associated with this view.*/
|
|
osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
|
|
|
|
/** Get the const DisplaySettings object associated with this view.*/
|
|
const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
|
|
|
|
|
|
/** Set the clear mask used in glClear().
|
|
* Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. */
|
|
inline void setClearMask(GLbitfield mask) { _clearMask = mask; applyMaskAction(CLEAR_MASK); }
|
|
|
|
/** Get the clear mask.*/
|
|
inline GLbitfield getClearMask() const { return _clearMask; }
|
|
|
|
/** Set the clear color used in glClearColor().
|
|
* glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true*/
|
|
void setClearColor(const osg::Vec4& color) { _clearColor=color; applyMaskAction(CLEAR_COLOR); }
|
|
|
|
/** Get the clear color.*/
|
|
const osg::Vec4& getClearColor() const { return _clearColor; }
|
|
|
|
/** Set the clear accum used in glClearAccum().
|
|
* glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true. */
|
|
void setClearAccum(const osg::Vec4& color) { _clearAccum=color; }
|
|
|
|
/** Get the clear accum value.*/
|
|
const osg::Vec4& getClearAccum() const { return _clearAccum; }
|
|
|
|
/** Set the clear depth used in glClearDepth(). Defaults to 1.0
|
|
* glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true. */
|
|
void setClearDepth(double depth) { _clearDepth=depth; }
|
|
|
|
/** Get the clear depth value.*/
|
|
double getClearDepth() const { return _clearDepth; }
|
|
|
|
/** Set the clear stencil value used in glClearStencil(). Defaults to 0;
|
|
* glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true*/
|
|
void setClearStencil(int stencil) { _clearStencil=stencil; }
|
|
|
|
/** Get the clear stencil value.*/
|
|
int getClearStencil() const { return _clearStencil; }
|
|
|
|
|
|
/** Set the color mask of the camera to use specified osg::ColorMask. */
|
|
void setColorMask(osg::ColorMask* colorMask);
|
|
|
|
|
|
/** Set the color mask of the camera to specified values. */
|
|
void setColorMask(bool red, bool green, bool blue, bool alpha);
|
|
|
|
/** Get the const ColorMask. */
|
|
const ColorMask* getColorMask() const { return _colorMask.get(); }
|
|
|
|
/** Get the ColorMask. */
|
|
ColorMask* getColorMask() { return _colorMask.get(); }
|
|
|
|
|
|
/** Set the viewport of the camera to use specified osg::Viewport. */
|
|
void setViewport(osg::Viewport* viewport);
|
|
|
|
/** Set the viewport of the camera to specified dimensions. */
|
|
void setViewport(int x,int y,int width,int height);
|
|
|
|
/** Get the const viewport. */
|
|
const Viewport* getViewport() const { return _viewport.get(); }
|
|
|
|
/** Get the viewport. */
|
|
Viewport* getViewport() { return _viewport.get(); }
|
|
|
|
|
|
|
|
enum TransformOrder
|
|
{
|
|
PRE_MULTIPLY,
|
|
POST_MULTIPLY
|
|
};
|
|
|
|
/** Set the transformation order for world-to-local and local-to-world transformation.*/
|
|
void setTransformOrder(TransformOrder order) { _transformOrder = order; }
|
|
|
|
/** Get the transformation order.*/
|
|
TransformOrder getTransformOrder() const { return _transformOrder; }
|
|
|
|
enum ProjectionResizePolicy
|
|
{
|
|
FIXED, /**< Keep the projection matrix fixed, despite window resizes.*/
|
|
HORIZONTAL, /**< Adjust the HORIZONTAL field of view on window resizes.*/
|
|
VERTICAL /**< Adjust the VERTICAL field of view on window resizes.*/
|
|
|
|
};
|
|
|
|
/** Set the policy used to determine if and how the projection matrix should be adjusted on window resizes. */
|
|
inline void setProjectionResizePolicy(ProjectionResizePolicy policy) { _projectionResizePolicy = policy; }
|
|
|
|
/** Get the policy used to determine if and how the projection matrix should be adjusted on window resizes. */
|
|
inline ProjectionResizePolicy getProjectionResizePolicy() const { return _projectionResizePolicy; }
|
|
|
|
|
|
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
|
|
inline void setProjectionMatrix(const osg::Matrixf& matrix) { _projectionMatrix.set(matrix); }
|
|
|
|
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
|
|
inline void setProjectionMatrix(const osg::Matrixd& matrix) { _projectionMatrix.set(matrix); }
|
|
|
|
/** Set to an orthographic projection. See OpenGL glOrtho for documentation further details.*/
|
|
void setProjectionMatrixAsOrtho(double left, double right,
|
|
double bottom, double top,
|
|
double zNear, double zFar);
|
|
|
|
/** Set to a 2D orthographic projection. See OpenGL glOrtho2D documentation for further details.*/
|
|
void setProjectionMatrixAsOrtho2D(double left, double right,
|
|
double bottom, double top);
|
|
|
|
/** Set to a perspective projection. See OpenGL glFrustum documentation for further details.*/
|
|
void setProjectionMatrixAsFrustum(double left, double right,
|
|
double bottom, double top,
|
|
double zNear, double zFar);
|
|
|
|
/** Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details.
|
|
* Aspect ratio is defined as width/height.*/
|
|
void setProjectionMatrixAsPerspective(double fovy,double aspectRatio,
|
|
double zNear, double zFar);
|
|
|
|
/** Get the projection matrix.*/
|
|
osg::Matrixd& getProjectionMatrix() { return _projectionMatrix; }
|
|
|
|
/** Get the const projection matrix.*/
|
|
const osg::Matrixd& getProjectionMatrix() const { return _projectionMatrix; }
|
|
|
|
/** Get the orthographic settings of the orthographic projection matrix.
|
|
* Returns false if matrix is not an orthographic matrix, where parameter values are undefined.*/
|
|
bool getProjectionMatrixAsOrtho(double& left, double& right,
|
|
double& bottom, double& top,
|
|
double& zNear, double& zFar) const;
|
|
|
|
/** Get the frustum setting of a perspective projection matrix.
|
|
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.*/
|
|
bool getProjectionMatrixAsFrustum(double& left, double& right,
|
|
double& bottom, double& top,
|
|
double& zNear, double& zFar) const;
|
|
|
|
/** Get the frustum setting of a symmetric perspective projection matrix.
|
|
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.
|
|
* Note, if matrix is not a symmetric perspective matrix then the shear will be lost.
|
|
* Asymmetric matrices occur when stereo, power walls, caves and reality center display are used.
|
|
* In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.*/
|
|
bool getProjectionMatrixAsPerspective(double& fovy,double& aspectRatio,
|
|
double& zNear, double& zFar) const;
|
|
|
|
|
|
|
|
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
|
|
inline void setViewMatrix(const osg::Matrixf& matrix) { _viewMatrix.set(matrix); dirtyBound();}
|
|
|
|
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
|
|
inline void setViewMatrix(const osg::Matrixd& matrix) { _viewMatrix.set(matrix); dirtyBound();}
|
|
|
|
/** Get the view matrix. */
|
|
osg::Matrixd& getViewMatrix() { return _viewMatrix; }
|
|
|
|
/** Get the const view matrix. */
|
|
const osg::Matrixd& getViewMatrix() const { return _viewMatrix; }
|
|
|
|
/** Set to the position and orientation of view matrix, using the same convention as gluLookAt. */
|
|
void setViewMatrixAsLookAt(const osg::Vec3d& eye,const osg::Vec3d& center,const osg::Vec3d& up);
|
|
|
|
/** Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. */
|
|
void getViewMatrixAsLookAt(osg::Vec3d& eye,osg::Vec3d& center,osg::Vec3d& up,double lookDistance=1.0) const;
|
|
|
|
/** Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. */
|
|
void getViewMatrixAsLookAt(osg::Vec3f& eye,osg::Vec3f& center,osg::Vec3f& up,float lookDistance=1.0f) const;
|
|
|
|
/** Get the inverse view matrix.*/
|
|
Matrixd getInverseViewMatrix() const;
|
|
|
|
|
|
enum RenderOrder
|
|
{
|
|
PRE_RENDER,
|
|
NESTED_RENDER,
|
|
POST_RENDER
|
|
};
|
|
|
|
/** Set the rendering order of this camera's subgraph relative to any camera that this subgraph is nested within.
|
|
* For rendering to a texture, one typically uses PRE_RENDER.
|
|
* For Head Up Displays, one would typically use POST_RENDER.*/
|
|
void setRenderOrder(RenderOrder order, int orderNum = 0) { _renderOrder = order; _renderOrderNum = orderNum; }
|
|
|
|
/** Get the rendering order of this camera's subgraph relative to any camera that this subgraph is nested within.*/
|
|
RenderOrder getRenderOrder() const { return _renderOrder; }
|
|
|
|
/** Get the rendering order number of this camera relative to any sibling cameras in this subgraph.*/
|
|
int getRenderOrderNum() const { return _renderOrderNum; }
|
|
|
|
/** Return true if this Camera is set up as a render to texture camera, i.e. it has textures assigned to it.*/
|
|
bool isRenderToTextureCamera() const;
|
|
|
|
enum RenderTargetImplementation
|
|
{
|
|
FRAME_BUFFER_OBJECT,
|
|
PIXEL_BUFFER_RTT,
|
|
PIXEL_BUFFER,
|
|
FRAME_BUFFER,
|
|
SEPERATE_WINDOW
|
|
};
|
|
|
|
/** Set the render target.*/
|
|
void setRenderTargetImplementation(RenderTargetImplementation impl);
|
|
|
|
/** Set the render target and fall-back that's used if the former isn't available.*/
|
|
void setRenderTargetImplementation(RenderTargetImplementation impl, RenderTargetImplementation fallback);
|
|
|
|
/** Get the render target.*/
|
|
RenderTargetImplementation getRenderTargetImplementation() const { return _renderTargetImplementation; }
|
|
|
|
/** Get the render target fallback.*/
|
|
RenderTargetImplementation getRenderTargetFallback() const { return _renderTargetFallback; }
|
|
|
|
|
|
/** Set the draw buffer used at the start of each frame draw.
|
|
* Note, a buffer value of GL_NONE is used to specify that the rendering back-end should choose the most appropriate buffer.*/
|
|
void setDrawBuffer(GLenum buffer) { _drawBuffer = buffer; applyMaskAction( DRAW_BUFFER ); }
|
|
|
|
/** Get the draw buffer used at the start of each frame draw. */
|
|
GLenum getDrawBuffer() const { return _drawBuffer; }
|
|
|
|
/** Set the read buffer for any required copy operations to use.
|
|
* Note, a buffer value of GL_NONE is used to specify that the rendering back-end should choose the most appropriate buffer.*/
|
|
void setReadBuffer(GLenum buffer) { _readBuffer = buffer; applyMaskAction( READ_BUFFER ); }
|
|
|
|
/** Get the read buffer for any required copy operations to use. */
|
|
GLenum getReadBuffer() const { return _readBuffer; }
|
|
|
|
enum BufferComponent
|
|
{
|
|
DEPTH_BUFFER,
|
|
STENCIL_BUFFER,
|
|
PACKED_DEPTH_STENCIL_BUFFER,
|
|
COLOR_BUFFER,
|
|
COLOR_BUFFER0,
|
|
COLOR_BUFFER1 = COLOR_BUFFER0+1,
|
|
COLOR_BUFFER2 = COLOR_BUFFER0+2,
|
|
COLOR_BUFFER3 = COLOR_BUFFER0+3,
|
|
COLOR_BUFFER4 = COLOR_BUFFER0+4,
|
|
COLOR_BUFFER5 = COLOR_BUFFER0+5,
|
|
COLOR_BUFFER6 = COLOR_BUFFER0+6,
|
|
COLOR_BUFFER7 = COLOR_BUFFER0+7,
|
|
COLOR_BUFFER8 = COLOR_BUFFER0+8,
|
|
COLOR_BUFFER9 = COLOR_BUFFER0+9,
|
|
COLOR_BUFFER10 = COLOR_BUFFER0+10,
|
|
COLOR_BUFFER11 = COLOR_BUFFER0+11,
|
|
COLOR_BUFFER12 = COLOR_BUFFER0+12,
|
|
COLOR_BUFFER13 = COLOR_BUFFER0+13,
|
|
COLOR_BUFFER14 = COLOR_BUFFER0+14,
|
|
COLOR_BUFFER15 = COLOR_BUFFER0+15
|
|
};
|
|
|
|
static const unsigned int FACE_CONTROLLED_BY_GEOMETRY_SHADER;
|
|
|
|
/** Attach a buffer with specified OpenGL internal format.*/
|
|
void attach(BufferComponent buffer, GLenum internalFormat);
|
|
|
|
/** Attach a Texture to specified buffer component.
|
|
* The level parameter controls the mip map level of the texture that is attached.
|
|
* The face parameter controls the face of texture cube map or z level of 3d texture.
|
|
* The mipMapGeneration flag controls whether mipmap generation should be done for texture.*/
|
|
void attach(BufferComponent buffer, osg::Texture* texture, unsigned int level = 0, unsigned int face=0, bool mipMapGeneration=false,
|
|
unsigned int multisampleSamples = 0,
|
|
unsigned int multisampleColorSamples = 0);
|
|
|
|
/** Attach a Image to specified buffer component.*/
|
|
void attach(BufferComponent buffer, osg::Image* image,
|
|
unsigned int multisampleSamples = 0,
|
|
unsigned int multisampleColorSamples = 0);
|
|
|
|
/** Detach specified buffer component.*/
|
|
void detach(BufferComponent buffer);
|
|
|
|
struct Attachment
|
|
{
|
|
Attachment():
|
|
_internalFormat(GL_NONE),
|
|
_level(0),
|
|
_face(0),
|
|
_mipMapGeneration(false),
|
|
_multisampleSamples(0),
|
|
_multisampleColorSamples(0) {}
|
|
|
|
int width() const
|
|
{
|
|
if (_texture.valid()) return _texture->getTextureWidth();
|
|
if (_image.valid()) return _image->s();
|
|
return 0;
|
|
};
|
|
|
|
int height() const
|
|
{
|
|
if (_texture.valid()) return _texture->getTextureHeight();
|
|
if (_image.valid()) return _image->t();
|
|
return 0;
|
|
};
|
|
|
|
int depth() const
|
|
{
|
|
if (_texture.valid()) return _texture->getTextureDepth();
|
|
if (_image.valid()) return _image->r();
|
|
return 0;
|
|
};
|
|
|
|
GLenum _internalFormat;
|
|
ref_ptr<Image> _image;
|
|
ref_ptr<Texture> _texture;
|
|
unsigned int _level;
|
|
unsigned int _face;
|
|
bool _mipMapGeneration;
|
|
unsigned int _multisampleSamples;
|
|
unsigned int _multisampleColorSamples;
|
|
};
|
|
|
|
typedef std::map< BufferComponent, Attachment> BufferAttachmentMap;
|
|
|
|
/** Get the BufferAttachmentMap, used to configure frame buffer objects, pbuffers and texture reads.*/
|
|
BufferAttachmentMap& getBufferAttachmentMap() { return _bufferAttachmentMap; }
|
|
|
|
/** Get the const BufferAttachmentMap, used to configure frame buffer objects, pbuffers and texture reads.*/
|
|
const BufferAttachmentMap& getBufferAttachmentMap() const { return _bufferAttachmentMap; }
|
|
|
|
|
|
/** Increment the _attachementMapModifiedCount so that the rendering backend will know that it needs to be updated to handle any new settings (such as format change/resizes.).*/
|
|
void dirtyAttachmentMap() { ++_attachmentMapModifiedCount; }
|
|
|
|
/** Set the AttachmentMapModifiedCount to a specific value. Note, normal usage you would simply call dirtyAttachmentMap(). */
|
|
void setAttachmentMapModifiedCount(unsigned int v) { _attachmentMapModifiedCount = v; }
|
|
|
|
/** Get the AttachmentMapModifiedCount. */
|
|
unsigned int getAttachmentMapModifiedCount() const { return _attachmentMapModifiedCount; }
|
|
|
|
/** Resize the image and textures in the AttachementMap.*/
|
|
void resizeAttachments(int width, int height);
|
|
|
|
|
|
enum ResizeMask
|
|
{
|
|
RESIZE_VIEWPORT=1,
|
|
RESIZE_ATTACHMENTS=2,
|
|
RESIZE_PROJECTIONMATRIX=4,
|
|
RESIZE_DEFAULT=RESIZE_VIEWPORT|RESIZE_ATTACHMENTS
|
|
};
|
|
|
|
/** Resize, to the specified width and height, the viewport, attachments and projection matrix according to the resizeMask provided.
|
|
* Note, the adjustment of the projection matrix is done if the RESIZE_PROJECTIONMATRIX mask to set and according to the rules specified in the ProjectionResizePolicy. */
|
|
void resize(int width, int height, int resizeMask=RESIZE_DEFAULT);
|
|
|
|
|
|
/** Explicit control over implicit allocation of buffers when using FBO.
|
|
Implicit buffers are automatically substituted when user have not attached such buffer.
|
|
|
|
Camera may set up two FBOs: primary Render FBO and secondary Resolve FBO for multisample usage.
|
|
So in practice we have two masks defined for the Camera:
|
|
implicitBufferAttachmentRenderMask
|
|
implicitBufferAttachmentResolveMask
|
|
They can be set together by setImplicitBufferAttachmentMask method, or separately
|
|
by setImplicitBufferAttachmentRenderMask and setImplicitBufferAttachmentResolveMask.
|
|
|
|
Camera defaults are USE_DISPLAY_SETTINGS_MASK which means that by default
|
|
Camera chooses to substitute buffer attachments as defined by DisplaySettings.
|
|
|
|
Usually DisplaySettings implicit buffer attachment selection defaults to: DEPTH and COLOR
|
|
for both primary (Render) FBO and seconday Multisample (Resolve) FBO
|
|
ie: IMPLICIT_DEPTH_BUFFER_ATTACHMENT | IMPLICIT_COLOR_BUFFER_ATTACHMENT
|
|
|
|
If these masks are not changed and user did not attach depth buffer and/or color buffer
|
|
to Camera, then OSG implicitly substitutes these buffers.
|
|
By default it does not implicitly allocate a stencil buffer.
|
|
Use implicit buffer attachment masks to override default behavior:
|
|
to turn off DEPTH or COLOR buffer substitution or to enforce STENCIL buffer substitution.
|
|
|
|
Note that both values are ignored if not using FBO.
|
|
Note that the second mask value is ignored if not using MSFBO.
|
|
*/
|
|
enum ImplicitBufferAttachment
|
|
{
|
|
IMPLICIT_DEPTH_BUFFER_ATTACHMENT = DisplaySettings::IMPLICIT_DEPTH_BUFFER_ATTACHMENT,
|
|
IMPLICIT_STENCIL_BUFFER_ATTACHMENT = DisplaySettings::IMPLICIT_STENCIL_BUFFER_ATTACHMENT,
|
|
IMPLICIT_COLOR_BUFFER_ATTACHMENT = DisplaySettings::IMPLICIT_COLOR_BUFFER_ATTACHMENT,
|
|
USE_DISPLAY_SETTINGS_MASK = (~0)
|
|
};
|
|
|
|
typedef int ImplicitBufferAttachmentMask;
|
|
|
|
void setImplicitBufferAttachmentMask(ImplicitBufferAttachmentMask renderMask = DisplaySettings::DEFAULT_IMPLICIT_BUFFER_ATTACHMENT, ImplicitBufferAttachmentMask resolveMask = DisplaySettings::DEFAULT_IMPLICIT_BUFFER_ATTACHMENT)
|
|
{
|
|
_implicitBufferAttachmentRenderMask = renderMask;
|
|
_implicitBufferAttachmentResolveMask = resolveMask;
|
|
}
|
|
|
|
void setImplicitBufferAttachmentRenderMask(ImplicitBufferAttachmentMask implicitBufferAttachmentRenderMask)
|
|
{
|
|
_implicitBufferAttachmentRenderMask = implicitBufferAttachmentRenderMask;
|
|
}
|
|
|
|
void setImplicitBufferAttachmentResolveMask(ImplicitBufferAttachmentMask implicitBufferAttachmentResolveMask)
|
|
{
|
|
_implicitBufferAttachmentResolveMask = implicitBufferAttachmentResolveMask;
|
|
}
|
|
|
|
/**
|
|
Get mask selecting implicit buffer attachments for Camera primary FBO
|
|
if effectiveMask parameter is set, method follows USE_DISPLAY_SETTINGS_MASK dependence and returns effective mask
|
|
if effectiveMask parameter is reset, method returns nominal mask set by the Camera
|
|
*/
|
|
ImplicitBufferAttachmentMask getImplicitBufferAttachmentRenderMask(bool effectiveMask = false) const
|
|
{
|
|
if( effectiveMask && _implicitBufferAttachmentRenderMask == USE_DISPLAY_SETTINGS_MASK )
|
|
{
|
|
const DisplaySettings * ds = _displaySettings.valid() ? _displaySettings.get() : DisplaySettings::instance().get();
|
|
return ds->getImplicitBufferAttachmentRenderMask();
|
|
}
|
|
else
|
|
{
|
|
return _implicitBufferAttachmentRenderMask;
|
|
}
|
|
}
|
|
|
|
/**
|
|
Get mask selecting implicit buffer attachments for Camera secondary MULTISAMPLE FBO
|
|
if effectiveMask parameter is set, method follows USE_DISPLAY_SETTINGS_MASK dependence and returns effective mask
|
|
if effectiveMask parameter is reset, method returns nominal mask set by the Camera
|
|
*/
|
|
ImplicitBufferAttachmentMask getImplicitBufferAttachmentResolveMask(bool effectiveMask = false) const
|
|
{
|
|
if( effectiveMask && _implicitBufferAttachmentResolveMask == USE_DISPLAY_SETTINGS_MASK )
|
|
{
|
|
const DisplaySettings * ds = _displaySettings.valid() ? _displaySettings.get() : DisplaySettings::instance().get();
|
|
return ds->getImplicitBufferAttachmentResolveMask();
|
|
}
|
|
else
|
|
{
|
|
return _implicitBufferAttachmentResolveMask;
|
|
}
|
|
}
|
|
|
|
/** Create a operation thread for this camera.*/
|
|
void createCameraThread();
|
|
|
|
/** Assign a operation thread to the camera.*/
|
|
void setCameraThread(OperationThread* gt);
|
|
|
|
/** Get the operation thread assigned to this camera.*/
|
|
OperationThread* getCameraThread() { return _cameraThread.get(); }
|
|
|
|
/** Get the const operation thread assigned to this camera.*/
|
|
const OperationThread* getCameraThread() const { return _cameraThread.get(); }
|
|
|
|
|
|
|
|
/** Set the GraphicsContext that provides the mechansim for managing the OpenGL graphics context associated with this camera.*/
|
|
void setGraphicsContext(GraphicsContext* context);
|
|
|
|
/** Get the GraphicsContext.*/
|
|
GraphicsContext* getGraphicsContext() { return _graphicsContext.get(); }
|
|
|
|
/** Get the const GraphicsContext.*/
|
|
const GraphicsContext* getGraphicsContext() const { return _graphicsContext.get(); }
|
|
|
|
|
|
/** Set the Rendering object that is used to implement rendering of the subgraph.*/
|
|
void setRenderer(osg::GraphicsOperation* rc) { _renderer = rc; }
|
|
|
|
/** Get the Rendering object that is used to implement rendering of the subgraph.*/
|
|
osg::GraphicsOperation* getRenderer() { return _renderer.get(); }
|
|
|
|
/** Get the const Rendering object that is used to implement rendering of the subgraph.*/
|
|
const osg::GraphicsOperation* getRenderer() const { return _renderer.get(); }
|
|
|
|
|
|
/** Set the Rendering cache that is used for cached objects associated with rendering of subgraphs.*/
|
|
void setRenderingCache(osg::Object* rc) { _renderingCache = rc; }
|
|
|
|
/** Get the Rendering cache that is used for cached objects associated with rendering of subgraphs.*/
|
|
osg::Object* getRenderingCache() { return _renderingCache.get(); }
|
|
|
|
/** Get the const Rendering cache that is used for cached objects associated with rendering of subgraphs.*/
|
|
const osg::Object* getRenderingCache() const { return _renderingCache.get(); }
|
|
|
|
|
|
/** Draw callback for custom operations.*/
|
|
struct OSG_EXPORT DrawCallback : virtual public Object
|
|
{
|
|
DrawCallback() {}
|
|
|
|
DrawCallback(const DrawCallback&,const CopyOp&) {}
|
|
|
|
META_Object(osg, DrawCallback);
|
|
|
|
/** Functor method called by rendering thread. Users will typically override this method to carry tasks such as screen capture.*/
|
|
virtual void operator () (osg::RenderInfo& renderInfo) const;
|
|
|
|
/** Functor method, provided for backwards compatibility, called by operator() (osg::RenderInfo& renderInfo) method.*/
|
|
virtual void operator () (const osg::Camera& /*camera*/) const {}
|
|
};
|
|
|
|
/** Set the initial draw callback for custom operations to be done before the drawing of the camera's subgraph and pre render stages.*/
|
|
void setInitialDrawCallback(DrawCallback* cb) { _initialDrawCallback = cb; }
|
|
|
|
/** Get the initial draw callback.*/
|
|
DrawCallback* getInitialDrawCallback() { return _initialDrawCallback.get(); }
|
|
|
|
/** Get the const initial draw callback.*/
|
|
const DrawCallback* getInitialDrawCallback() const { return _initialDrawCallback.get(); }
|
|
|
|
|
|
/** Set the pre draw callback for custom operations to be done before the drawing of the camera's subgraph but after any pre render stages have been completed.*/
|
|
void setPreDrawCallback(DrawCallback* cb) { _preDrawCallback = cb; }
|
|
|
|
/** Get the pre draw callback.*/
|
|
DrawCallback* getPreDrawCallback() { return _preDrawCallback.get(); }
|
|
|
|
/** Get the const pre draw callback.*/
|
|
const DrawCallback* getPreDrawCallback() const { return _preDrawCallback.get(); }
|
|
|
|
|
|
/** Set the post draw callback for custom operations to be done after the drawing of the camera's subgraph but before the any post render stages have been completed.*/
|
|
void setPostDrawCallback(DrawCallback* cb) { _postDrawCallback = cb; }
|
|
|
|
/** Get the post draw callback.*/
|
|
DrawCallback* getPostDrawCallback() { return _postDrawCallback.get(); }
|
|
|
|
/** Get the const post draw callback.*/
|
|
const DrawCallback* getPostDrawCallback() const { return _postDrawCallback.get(); }
|
|
|
|
|
|
/** Set the final draw callback for custom operations to be done after the drawing of the camera's subgraph and all of the post render stages has been completed.*/
|
|
void setFinalDrawCallback(DrawCallback* cb) { _finalDrawCallback = cb; }
|
|
|
|
/** Get the final draw callback.*/
|
|
DrawCallback* getFinalDrawCallback() { return _finalDrawCallback.get(); }
|
|
|
|
/** Get the const final draw callback.*/
|
|
const DrawCallback* getFinalDrawCallback() const { return _finalDrawCallback.get(); }
|
|
|
|
|
|
OpenThreads::Mutex* getDataChangeMutex() const { return &_dataChangeMutex; }
|
|
|
|
/** Resize any per context GLObject buffers to specified size. */
|
|
virtual void resizeGLObjectBuffers(unsigned int maxSize);
|
|
|
|
/** If State is non-zero, this function releases any associated OpenGL objects for
|
|
* the specified graphics context. Otherwise, releases OpenGL objexts
|
|
* for all graphics contexts. */
|
|
virtual void releaseGLObjects(osg::State* = 0) const;
|
|
|
|
public:
|
|
|
|
/** Transform method that must be defined to provide generic interface for scene graph traversals.*/
|
|
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const;
|
|
|
|
/** Transform method that must be defined to provide generic interface for scene graph traversals.*/
|
|
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const;
|
|
|
|
/** Inherit the local cull settings variable from specified CullSettings object, according to the inheritance mask.*/
|
|
virtual void inheritCullSettings(const CullSettings& settings, unsigned int inheritanceMask);
|
|
|
|
protected :
|
|
|
|
virtual ~Camera();
|
|
|
|
mutable OpenThreads::Mutex _dataChangeMutex;
|
|
|
|
|
|
View* _view;
|
|
|
|
osg::ref_ptr<osg::Stats> _stats;
|
|
|
|
bool _allowEventFocus;
|
|
|
|
osg::ref_ptr<osg::DisplaySettings> _displaySettings;
|
|
|
|
GLbitfield _clearMask;
|
|
osg::Vec4 _clearColor;
|
|
osg::Vec4 _clearAccum;
|
|
double _clearDepth;
|
|
int _clearStencil;
|
|
|
|
ref_ptr<ColorMask> _colorMask;
|
|
ref_ptr<Viewport> _viewport;
|
|
|
|
TransformOrder _transformOrder;
|
|
ProjectionResizePolicy _projectionResizePolicy;
|
|
|
|
Matrixd _projectionMatrix;
|
|
Matrixd _viewMatrix;
|
|
|
|
RenderOrder _renderOrder;
|
|
int _renderOrderNum;
|
|
|
|
GLenum _drawBuffer;
|
|
GLenum _readBuffer;
|
|
|
|
RenderTargetImplementation _renderTargetImplementation;
|
|
RenderTargetImplementation _renderTargetFallback;
|
|
BufferAttachmentMap _bufferAttachmentMap;
|
|
ImplicitBufferAttachmentMask _implicitBufferAttachmentRenderMask;
|
|
ImplicitBufferAttachmentMask _implicitBufferAttachmentResolveMask;
|
|
|
|
unsigned int _attachmentMapModifiedCount;
|
|
|
|
ref_ptr<OperationThread> _cameraThread;
|
|
|
|
ref_ptr<GraphicsContext> _graphicsContext;
|
|
|
|
ref_ptr<GraphicsOperation> _renderer;
|
|
ref_ptr<Object> _renderingCache;
|
|
|
|
ref_ptr<DrawCallback> _initialDrawCallback;
|
|
ref_ptr<DrawCallback> _preDrawCallback;
|
|
ref_ptr<DrawCallback> _postDrawCallback;
|
|
ref_ptr<DrawCallback> _finalDrawCallback;
|
|
};
|
|
|
|
|
|
/** Functor to assist with ordering cameras in the order they should be rendered in.*/
|
|
struct CameraRenderOrderSortOp
|
|
{
|
|
inline bool operator() (const Camera* lhs,const Camera* rhs) const
|
|
{
|
|
if (lhs->getRenderOrder()<rhs->getRenderOrder()) return true;
|
|
if (rhs->getRenderOrder()<lhs->getRenderOrder()) return false;
|
|
return lhs->getRenderOrderNum()<rhs->getRenderOrderNum();
|
|
}
|
|
};
|
|
|
|
|
|
}
|
|
|
|
#endif
|