OpenSceneGraph/examples/osgfpdepth
2014-12-09 18:30:28 +00:00
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CMakeLists.txt From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats." 2010-04-19 11:43:06 +00:00
osgfpdepth.cpp Moved FBO Extensions into GL2Extensions. 2014-12-09 18:30:28 +00:00