299 lines
8.4 KiB
Plaintext
299 lines
8.4 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Core osgParticle" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Core osgParticle - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgParticle.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgParticle.mak" CFG="Core osgParticle - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Core osgParticle - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Core osgParticle - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Core osgParticle - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "../../lib"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /I "../../../OpenThreads/include" /I "../../../Producer/include" /I "../../../3rdParty/include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGPARTICLE_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /Zm200 /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 OpenThreadsWin32.lib opengl32.lib glu32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgParticle.dll" /libpath:"../../lib" /libpath:"../../../OpenThreads/lib/win32" /libpath:"../../../Producer/lib" /libpath:"../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Core osgParticle - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Debug"
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F90=df.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /I "../../../OpenThreads/include" /I "../../../Producer/include" /I "../../../3rdParty/include" /D "OSGPARTICLE_LIBRARY" /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /YX /FD /GZ /Zm200 /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib opengl32.lib glu32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgParticled.dll" /pdbtype:sept /libpath:"../../lib" /libpath:"../../../OpenThreads/lib/win32" /libpath:"../../../Producer/lib" /libpath:"../../../3rdParty/lib"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "Core osgParticle - Win32 Release"
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# Name "Core osgParticle - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\src\osgParticle\Emitter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\ExplosionEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\FireEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\FluidFrictionOperator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\ModularEmitter.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ModularProgram.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\MultiSegmentPlacer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\Particle.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ParticleEffect.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ParticleProcessor.cpp
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# End Source File
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SOURCE=..\..\src\osgParticle\ParticleSystem.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\ParticleSystemUpdater.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\Program.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\SmokeEffect.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgParticle\Version.cpp
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# Begin Group "Header Files"
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# PROP Default_Filter ";h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\include\osgParticle\AccelOperator
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\AngularAccelOperator
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\CenteredPlacer
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\Counter
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\Emitter
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\ExplosionEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\Export
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\FireEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\FluidFrictionOperator
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\ForceOperator
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\Interpolator
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\LinearInterpolator
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\ModularEmitter
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\ModularProgram
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\MultiSegmentPlacer
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\Operator
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# End Source File
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SOURCE=..\..\include\osgParticle\Particle
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# End Source File
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SOURCE=..\..\include\osgParticle\ParticleEffect
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\ParticleProcessor
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\ParticleSystem
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# End Source File
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SOURCE=..\..\include\osgParticle\ParticleSystemUpdater
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\Placer
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\PointPlacer
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\Program
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# End Source File
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SOURCE=..\..\include\osgParticle\RadialShooter
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# End Source File
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SOURCE=..\..\include\osgParticle\RandomRateCounter
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgParticle\range
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# End Source File
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SOURCE=..\..\include\osgParticle\SectorPlacer
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# End Source File
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SOURCE=..\..\include\osgParticle\SegmentPlacer
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# End Source File
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SOURCE=..\..\include\osgParticle\Shooter
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# End Source File
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SOURCE=..\..\include\osgParticle\SmokeEffect
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# End Source File
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SOURCE=..\..\include\osgParticle\VariableRateCounter
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SOURCE=..\..\include\osgParticle\Version
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# End Project
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