OpenSceneGraph/include/osgViewer/GraphicsWindowProxy
Robert Osfield fd2ffeb310 Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
Added beginnings of new osgViewer::Scene,View,Viewer,CompositeViewer and GraphicsWindowProxy files.
2006-11-27 14:52:07 +00:00

89 lines
4.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_GRAPHICWINDOW
#define OSGVIEWER_GRAPHICWINDOW 1
#include <osg/GraphicsContext>
#include <osg/Notify>
#include <osgGA/EventQueue>
#include <osgViewer/Export>
namespace osgViewer {
/** GraphicsWindowProxy acts as an adpater GraphicsWindow which allows the implementation of the GraphicsWindow to be decoupled */
class OSGVIEWER_EXPORT GraphicsWindowProxy : public osgViewer::GraphicsWindow
{
public:
GraphicsWindowProxy();
void setGraphicsWindowImplentation(osgViewer::GraphicsWindow* gw) { _gw = gw; }
osgViewer::GraphicsWindow* getGraphicsWindowImplentation() { return _gw.get(); }
const osgViewer::GraphicsWindow* getGraphicsWindowImplentation() const { return _gw.get(); }
/** Realise the GraphicsContext implementation,
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool realizeImplementation() { if (_gw.valid()) return _gw->realizeImplementation(); else osg::notify(osg::NOTICE)<<"GraphicsWindow::realizeImplementation() not implemented."<<std::endl; return false; }
/** Return true if the graphics context has been realised, and is ready to use, implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual bool isRealizedImplementation() const { if (_gw.valid()) return gw->isRealizedImplementation(); else osg::notify(osg::NOTICE)<<"GraphicsWindow::isRealizedImplementation() not implemented."<<std::endl; return false; }
/** Close the graphics context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void closeImplementation() { if (_gw.valid()) _gw->closeImplementation(); else osg::notify(osg::NOTICE)<<"GraphicsWindow::closeImplementation() not implemented."<<std::endl; }
/** Make this graphics context current implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void makeCurrentImplementation() { if (_gw.valid()) _gw->makeCurrentImplementation(); else osg::notify(osg::NOTICE)<<"GraphicsWindow::makeCurrentImplementation() not implemented."<<std::endl; }
/** Make this graphics context current with specified read context implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void makeContextCurrentImplementation(GraphicsContext* readContext) { if (_gw.valid()) _gw->makeContextCurrentImplementation(readContext); else osg::notify(osg::NOTICE)<<"GraphicsWindow::makeContextCurrentImplementation(..) not implemented."<<std::endl; }
/** Pure virtual, Bind the graphics context to associated texture implementation.
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
virtual void bindPBufferToTextureImplementation(GLenum buffer) { if (_gw.valid()) _gw->bindPBufferToTextureImplementation(buffer) else osg::notify(osg::NOTICE)<<"GraphicsWindow::void bindPBufferToTextureImplementation(..) not implemented."<<std::endl; }
/** Swap the front and back buffers implementation.
* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
virtual void swapBuffersImplementation() { if (_gw.valid()) _gw->swapBuffersImplementation() else osg::notify(osg::NOTICE)<<"GraphicsWindow:: swapBuffersImplementation() not implemented."<<std::endl; }
public:
// Override from GUIActionAdapter
virtual void requestRedraw() { if (_gw.valid()) _gw->requestRedraw(); }
// Override from GUIActionAdapter
virtual void requestContinuousUpdate(bool needed=true) { if (_gw.valid()) _gw->tequestContinuousUpdate(needed); }
// Override from GUIActionAdapter
virtual void requestWarpPointer(float x,float y) { if (_gw.valid()) _gw->requestWarpPointer(x,y); }
protected:
osg::ref_ptr<osgViewer::GraphicsWindow> _gw;
};
}
#endif