OpenSceneGraph/src/osg/Observer.cpp

86 lines
2.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/ObserverNodePath>
#include <osg/Notify>
using namespace osg;
Observer::Observer()
{
}
Observer::~Observer()
{
}
ObserverSet::ObserverSet(const Referenced* observedObject):
_observedObject(const_cast<Referenced*>(observedObject))
{
//OSG_NOTICE<<"ObserverSet::ObserverSet() "<<this<<std::endl;
}
ObserverSet::~ObserverSet()
{
//OSG_NOTICE<<"ObserverSet::~ObserverSet() "<<this<<", _observers.size()="<<_observers.size()<<std::endl;
}
void ObserverSet::addObserver(Observer* observer)
{
//OSG_NOTICE<<"ObserverSet::addObserver("<<observer<<") "<<this<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_observers.insert(observer);
}
void ObserverSet::removeObserver(Observer* observer)
{
//OSG_NOTICE<<"ObserverSet::removeObserver("<<observer<<") "<<this<<std::endl;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_observers.erase(observer);
}
Referenced* ObserverSet::addRefLock()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (!_observedObject) return 0;
int refCount = _observedObject->ref();
if (refCount == 1)
{
// The object is in the process of being deleted, but our
// objectDeleted() method hasn't been run yet (and we're
// blocking it -- and the final destruction -- with our lock).
_observedObject->unref_nodelete();
return 0;
}
return _observedObject;
}
void ObserverSet::signalObjectDeleted(void* ptr)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
for(Observers::iterator itr = _observers.begin();
itr != _observers.end();
++itr)
{
(*itr)->objectDeleted(ptr);
}
_observers.clear();
// reset the observed object so that we know that it's now detached.
_observedObject = 0;
}