OpenSceneGraph/include/osgDB/FieldReader
Robert Osfield a4e4d4fa7c Removed all references to using namespace std to help solve compilation problems
under Windows and IRIX.

Also integrated small change to lib3ds from Drew for IRIX compilation.
2001-12-14 10:02:27 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGDB_FIELDREADER
#define OSGDB_FIELDREADER 1
#include <osgDB/Export>
#include <string.h>
#include <stdlib.h>
#ifdef OSG_USE_IO_DOT_H
#include <iostream.h>
#else
#include <iostream>
using std::istream;
#endif
namespace osgDB {
class Field;
class OSGDB_EXPORT FieldReader
{
public:
FieldReader();
FieldReader(const FieldReader& ic);
virtual ~FieldReader();
virtual FieldReader& operator = (const FieldReader& ic);
void attach(istream* input);
void detach();
virtual bool eof() const;
bool readField(Field& fieldPtr);
void ignoreField();
/** no of unmatched `{' encountered so far in file*/
int getNoNestedBrackets() const;
private:
bool _readField(Field* fieldPtr);
void _init();
void _free();
void _copy(const FieldReader& ic);
istream* _fin;
bool _eof;
bool findStartOfNextField();
int _noNestedBrackets;
bool _delimiterEatLookUp[256];
bool _delimiterKeepLookUp[256];
};
};
#endif // __SG_FIELD_READER_H