OpenSceneGraph/src/osg/TexEnv.cpp
2006-07-18 15:21:48 +00:00

49 lines
1.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/TexEnv>
#include <osg/State>
using namespace osg;
TexEnv::TexEnv(Mode mode)
{
_mode = mode;
_color.set(0.0f,0.0f,0.0f,0.0f);
}
TexEnv::~TexEnv()
{
}
void TexEnv::apply(State& state) const
{
if (_mode==ADD)
{
static bool isTexEnvAddSupported = isGLExtensionSupported(state.getContextID(),"GL_ARB_texture_env_add");
if (isTexEnvAddSupported)
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, ADD);
else // fallback on OpenGL default.
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, MODULATE);
}
else
{
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, _mode);
if (_mode==TexEnv::BLEND)
{
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, _color.ptr());
}
}
}