537 lines
16 KiB
C++
537 lines
16 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GraphicsContext>
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#include <osg/Camera>
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#include <osg/View>
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#include <osg/FrameBufferObject>
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#include <osg/Program>
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#include <osg/Drawable>
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#include <osg/FragmentProgram>
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#include <osg/VertexProgram>
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#include <osg/Notify>
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#include <map>
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#include <sstream>
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using namespace osg;
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static ref_ptr<GraphicsContext::WindowingSystemInterface> s_WindowingSystemInterface;
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void GraphicsContext::setWindowingSystemInterface(WindowingSystemInterface* callback)
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{
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s_WindowingSystemInterface = callback;
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}
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GraphicsContext::WindowingSystemInterface* GraphicsContext::getWindowingSystemInterface()
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{
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return s_WindowingSystemInterface.get();
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}
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GraphicsContext* GraphicsContext::createGraphicsContext(Traits* traits)
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{
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if (s_WindowingSystemInterface.valid())
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return s_WindowingSystemInterface->createGraphicsContext(traits);
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else
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return 0;
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}
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std::string GraphicsContext::ScreenIdentifier::displayName() const
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{
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std::stringstream ostr;
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ostr<<hostName<<":"<<displayNum<<"."<<screenNum;
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return ostr.str();
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}
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typedef std::map<unsigned int, unsigned int> ContextIDMap;
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static ContextIDMap s_contextIDMap;
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static OpenThreads::Mutex s_contextIDMapMutex;
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unsigned int GraphicsContext::createNewContextID()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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// first check to see if we can reuse contextID;
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for(ContextIDMap::iterator itr = s_contextIDMap.begin();
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itr != s_contextIDMap.end();
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++itr)
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{
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if (itr->second == 0)
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{
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// reuse contextID;
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itr->second = 1;
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osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() reusing contextID="<<itr->first<<std::endl;
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return itr->first;
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}
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}
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unsigned int contextID = s_contextIDMap.size();
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s_contextIDMap[contextID] = 1;
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osg::notify(osg::INFO)<<"GraphicsContext::createNewContextID() creating contextID="<<contextID<<std::endl;
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if ( (contextID+1) > osg::DisplaySettings::instance()->getMaxNumberOfGraphicsContexts() )
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{
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osg::notify(osg::INFO)<<"Updating the MaxNumberOfGraphicsContexts to "<<contextID+1<<std::endl;
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// update the the maximum number of graphics contexts,
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// to ensure that texture objects and display buffers are configured to the correct size.
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osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts( contextID + 1 );
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}
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return contextID;
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}
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void GraphicsContext::incrementContextIDUsageCount(unsigned int contextID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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osg::notify(osg::INFO)<<"GraphicsContext::incrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]<<std::endl;
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++s_contextIDMap[contextID];
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}
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void GraphicsContext::decrementContextIDUsageCount(unsigned int contextID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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if (s_contextIDMap[contextID]!=0)
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{
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--s_contextIDMap[contextID];
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}
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else
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{
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osg::notify(osg::NOTICE)<<"Warning: decrementContextIDUsageCount("<<contextID<<") called on expired contextID."<<std::endl;
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}
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osg::notify(osg::INFO)<<"GraphicsContext::decrementContextIDUsageCount("<<contextID<<") to "<<s_contextIDMap[contextID]<<std::endl;
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}
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GraphicsContext::GraphicsContext():
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_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
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_clearMask(0),
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_threadOfLastMakeCurrent(0)
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{
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setThreadSafeRefUnref(true);
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_operationsBlock = new RefBlock;
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}
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GraphicsContext::GraphicsContext(const GraphicsContext&, const osg::CopyOp&):
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_clearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f)),
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_clearMask(0),
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_threadOfLastMakeCurrent(0)
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{
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setThreadSafeRefUnref(true);
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_operationsBlock = new RefBlock;
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}
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GraphicsContext::~GraphicsContext()
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{
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close(false);
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}
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void GraphicsContext::clear()
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{
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if (_clearMask==0 || !_traits) return;
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glViewport(0, 0, _traits->width, _traits->height);
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glScissor(0, 0, _traits->width, _traits->height);
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glClearColor( _clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3]);
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glClear( _clearMask );
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}
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bool GraphicsContext::realize()
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{
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if (realizeImplementation())
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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void GraphicsContext::close(bool callCloseImplementation)
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{
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osg::notify(osg::INFO)<<"close("<<callCloseImplementation<<")"<<this<<std::endl;
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// switch off the graphics thread...
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setGraphicsThread(0);
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bool sharedContextExists = false;
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if (_state.valid())
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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if (s_contextIDMap[_state->getContextID()]>1) sharedContextExists = true;
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}
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// release all the OpenGL objects in the scene graphs associted with this
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for(Cameras::iterator itr = _cameras.begin();
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itr != _cameras.end();
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++itr)
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{
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Camera* camera = (*itr);
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if (camera)
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{
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osg::notify(osg::INFO)<<"Releasing GL objects for Camera="<<camera<<" _state="<<_state.get()<<std::endl;
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camera->releaseGLObjects(_state.get());
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}
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}
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if (callCloseImplementation && _state.valid() && isRealized())
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{
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osg::notify(osg::INFO)<<"Closing still viable window "<<sharedContextExists<<" _state->getContextID()="<<_state->getContextID()<<std::endl;
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makeCurrent();
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osg::notify(osg::INFO)<<"Doing Flush"<<std::endl;
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// flush all the OpenGL object buffer for this context.
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double availableTime = 100.0f;
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double currentTime = _state->getFrameStamp()?_state->getFrameStamp()->getReferenceTime():0.0;
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osg::FrameBufferObject::flushDeletedFrameBufferObjects(_state->getContextID(),currentTime,availableTime);
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osg::RenderBuffer::flushDeletedRenderBuffers(_state->getContextID(),currentTime,availableTime);
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osg::Texture::flushAllDeletedTextureObjects(_state->getContextID());
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osg::Drawable::flushAllDeletedDisplayLists(_state->getContextID());
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osg::Drawable::flushDeletedVertexBufferObjects(_state->getContextID(),currentTime,availableTime);
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osg::VertexProgram::flushDeletedVertexProgramObjects(_state->getContextID(),currentTime,availableTime);
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osg::FragmentProgram::flushDeletedFragmentProgramObjects(_state->getContextID(),currentTime,availableTime);
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osg::Program::flushDeletedGlPrograms(_state->getContextID(),currentTime,availableTime);
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osg::Shader::flushDeletedGlShaders(_state->getContextID(),currentTime,availableTime);
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osg::notify(osg::INFO)<<"Done Flush "<<availableTime<<std::endl;
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_state->reset();
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releaseContext();
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}
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if (callCloseImplementation) closeImplementation();
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if (_state.valid())
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{
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decrementContextIDUsageCount(_state->getContextID());
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_state = 0;
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}
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}
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bool GraphicsContext::makeCurrent()
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{
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bool result = makeCurrentImplementation();
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if (result)
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{
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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}
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return result;
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}
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bool GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
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{
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bool result = makeContextCurrentImplementation(readContext);
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if (result)
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{
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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}
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return result;
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}
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bool GraphicsContext::releaseContext()
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{
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bool result = releaseContextImplementation();
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_threadOfLastMakeCurrent = (OpenThreads::Thread*)(-1);
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return result;
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}
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void GraphicsContext::swapBuffers()
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{
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if (isCurrent())
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{
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swapBuffersImplementation();
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clear();
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}
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else if (_graphicsThread.valid() &&
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_threadOfLastMakeCurrent == _graphicsThread.get())
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{
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_graphicsThread->add(new SwapBuffersOperation);
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}
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else
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{
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makeCurrent();
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swapBuffersImplementation();
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clear();
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}
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}
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void GraphicsContext::createGraphicsThread()
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{
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if (!_graphicsThread)
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{
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setGraphicsThread(new OperationsThread);
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}
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}
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void GraphicsContext::setGraphicsThread(OperationsThread* gt)
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{
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if (_graphicsThread==gt) return;
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if (_graphicsThread.valid())
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{
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// need to kill the thread in some way...
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_graphicsThread->cancel();
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_graphicsThread->setParent(0);
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}
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_graphicsThread = gt;
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if (_graphicsThread.valid())
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{
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_graphicsThread->setParent(this);
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}
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}
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void GraphicsContext::add(Operation* operation)
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{
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osg::notify(osg::INFO)<<"Doing add"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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// add the operation to the end of the list
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_operations.push_back(operation);
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_operationsBlock->set(true);
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}
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void GraphicsContext::remove(Operation* operation)
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{
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osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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for(OperationQueue::iterator itr = _operations.begin();
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itr!=_operations.end();)
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{
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if ((*itr)==operation) itr = _operations.erase(itr);
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else ++itr;
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}
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if (_operations.empty())
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{
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_operationsBlock->set(false);
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}
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}
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void GraphicsContext::remove(const std::string& name)
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{
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osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
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// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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// find the remove all operations with specificed name
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for(OperationQueue::iterator itr = _operations.begin();
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itr!=_operations.end();)
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{
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if ((*itr)->getName()==name) itr = _operations.erase(itr);
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else ++itr;
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}
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if (_operations.empty())
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{
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_operationsBlock->set(false);
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}
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}
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void GraphicsContext::removeAllOperations()
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{
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osg::notify(osg::INFO)<<"Doing remove all operations"<<std::endl;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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_operations.clear();
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_operationsBlock->set(false);
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}
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void GraphicsContext::runOperations()
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{
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for(OperationQueue::iterator itr = _operations.begin();
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itr != _operations.end();
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)
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{
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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_currentOperation = *itr;
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if (!_currentOperation->getKeep())
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{
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itr = _operations.erase(itr);
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if (_operations.empty())
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{
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_operationsBlock->set(false);
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}
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}
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else
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{
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++itr;
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}
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}
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if (_currentOperation.valid())
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{
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// osg::notify(osg::INFO)<<"Doing op "<<_currentOperation->getName()<<" "<<this<<std::endl;
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// call the graphics operation.
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(*_currentOperation)(this);
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
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_currentOperation = 0;
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}
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}
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}
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}
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void GraphicsContext::addCamera(osg::Camera* camera)
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{
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_cameras.push_back(camera);
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}
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void GraphicsContext::removeCamera(osg::Camera* camera)
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{
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for(Cameras::iterator itr = _cameras.begin();
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itr != _cameras.end();
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++itr)
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{
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if (*itr == camera)
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{
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_cameras.erase(itr);
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return;
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}
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}
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}
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void GraphicsContext::resizedImplementation(int x, int y, int width, int height)
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{
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if (!_traits) return;
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double widthChangeRatio = double(width) / double(_traits->width);
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double heigtChangeRatio = double(height) / double(_traits->height);
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double aspectRatioChange = widthChangeRatio / heigtChangeRatio;
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for(Cameras::iterator itr = _cameras.begin();
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itr != _cameras.end();
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++itr)
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{
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Camera* camera = (*itr);
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Viewport* viewport = camera->getViewport();
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if (viewport)
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{
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if (viewport->x()==0 && viewport->y()==0 &&
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viewport->width()>=_traits->width && viewport->height()>=_traits->height)
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{
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viewport->setViewport(0,0,width,height);
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}
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else
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{
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viewport->x() = static_cast<osg::Viewport::value_type>(double(viewport->x())*widthChangeRatio);
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viewport->y() = static_cast<osg::Viewport::value_type>(double(viewport->y())*heigtChangeRatio);
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viewport->width() = static_cast<osg::Viewport::value_type>(double(viewport->width())*widthChangeRatio);
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viewport->height() = static_cast<osg::Viewport::value_type>(double(viewport->height())*heigtChangeRatio);
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}
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}
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// if aspect ratio adjusted change the project matrix to suit.
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if (aspectRatioChange != 1.0)
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{
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osg::View* view = camera->getView();
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osg::View::Slave* slave = view ? view->findSlaveForCamera(camera) : 0;
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if (slave && camera->getReferenceFrame()==osg::Transform::RELATIVE_RF)
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{
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slave->_projectionOffset *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
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}
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else
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{
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#if 0
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osg::Matrixd& pm = camera->getProjectionMatrix();
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bool orthographicCamera = (pm(0,3)==0.0) && (pm(1,3)==0.0) && (pm(2,3)==0.0) && (pm(3,3)==1.0);
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if (orthographicCamera)
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{
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double left, right, bottom, top, zNear, zFar;
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camera->getProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
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double mid = (right+left)*0.5;
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double halfWidth = (right-left)*0.5;
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left = mid - halfWidth * aspectRatioChange;
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right = mid + halfWidth * aspectRatioChange;
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camera->setProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
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}
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else
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{
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double left, right, bottom, top, zNear, zFar;
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camera->getProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
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double mid = (right+left)*0.5;
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double halfWidth = (right-left)*0.5;
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left = mid - halfWidth * aspectRatioChange;
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right = mid + halfWidth * aspectRatioChange;
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camera->setProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
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}
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#else
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camera->getProjectionMatrix() *= osg::Matrix::scale(1.0/aspectRatioChange,1.0,1.0);
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#endif
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}
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}
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}
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_traits->x = x;
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_traits->y = y;
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_traits->width = width;
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_traits->height = height;
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}
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