OpenSceneGraph/include/osg/AnimationPath
Robert Osfield 1bdebcf174 Added new osg::AnimationPath which is contaner for a set of key frames for
defining an animation path.  To be used with osg::Transform etc.
2002-02-27 00:58:54 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_ANIMATIONPATH
#define OSG_ANIMATIONPATH 1
#include <osg/Matrix>
#include <osg/Quat>
#include <map>
namespace osg {
/** Animation Path for specify the time varying transformation pathway to use when update camera and model objects.
*/
class SG_EXPORT AnimationPath : public osg::Referenced
{
public:
AnimationPath() {}
virtual bool getMatrix(double time,Matrix& matrix);
virtual bool getInverse(double time,Matrix& matrix);
struct Key
{
Key() {}
Key(const osg::Vec3& position, const osg::Quat& rotation, const osg::Vec3& scale):
_position(position),
_rotation(rotation),
_scale(scale) {}
osg::Vec3 _position;
osg::Quat _rotation;
osg::Vec3 _scale;
inline void interpolate(const float ratio,const Key& first, const Key& second)
{
float one_minus_ratio = 1.0f-ratio;
_position = first._position*one_minus_ratio + second._position*ratio;
_rotation.slerp(ratio,first._rotation,second._rotation);
_scale = first._scale*one_minus_ratio + second._scale*ratio;
}
inline void getMatrix(Matrix& matrix)
{
matrix.makeScale(_scale);
matrix.postMult(_rotation.getMatrix());
matrix.postMult(osg::Matrix::translate(_position));
}
inline void getInverse(Matrix& matrix)
{
matrix.makeScale(1.0f/_scale.x(),1.0f/_scale.y(),1.0f/_scale.y());
matrix.postMult(_rotation.inverse().getMatrix());
matrix.postMult(osg::Matrix::translate(-_position));
}
};
void insert(double time,const Key& key);
protected:
virtual ~AnimationPath() {}
typedef std::map<double,Key> TimeKeyMap;
TimeKeyMap _timeKeyMap;
};
}
#endif