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ConvertVec
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From David Callu, various classes in support of VirtualPlanetBuilder
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2007-12-21 13:07:54 +00:00 |
CubeMapGenerator
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
CullVisitor
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Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in.
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2009-05-27 09:54:17 +00:00 |
DelaunayTriangulator
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Cleaned up the inline methods
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2010-08-09 16:14:25 +00:00 |
DisplayRequirementsVisitor
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Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
DrawElementTypeSimplifier
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Fixes for doxgen warnings
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2009-02-11 10:41:55 +00:00 |
EdgeCollector
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From Jean-Sebastien Guay, Warning fixes
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2008-01-08 17:18:11 +00:00 |
Export
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
GLObjectsVisitor
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Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
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2009-03-12 15:21:04 +00:00 |
HalfWayMapGenerator
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
HighlightMapGenerator
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
IncrementalCompileOperation
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Added paging support to osganalysis example
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2010-10-22 12:19:22 +00:00 |
IntersectionVisitor
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Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
IntersectVisitor
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Added suggestion of IntersectionVisitor instead.
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2009-04-24 17:51:23 +00:00 |
LineSegmentIntersector
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From Terry Welsh, fixed typo of getEnd()
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2008-05-07 13:49:32 +00:00 |
MeshOptimizers
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From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
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2010-03-11 18:15:20 +00:00 |
OperationArrayFunctor
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From David Callu, further work in support of shapefile support in VirtualPlanetBuilder
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2007-12-26 21:39:29 +00:00 |
Optimizer
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From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
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2010-03-11 18:15:20 +00:00 |
PlaneIntersector
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From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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2007-12-10 17:30:18 +00:00 |
PolytopeIntersector
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From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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2007-12-10 17:30:18 +00:00 |
PositionalStateContainer
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Added access methods to PositionStateContainer
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2007-01-27 14:27:54 +00:00 |
PrintVisitor
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Cleaned up interface
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2009-03-23 15:38:30 +00:00 |
ReflectionMapGenerator
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
RenderBin
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Clean up of initialization of statics/use of getenv
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2010-03-11 16:46:01 +00:00 |
RenderLeaf
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Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in.
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2009-05-27 09:54:17 +00:00 |
RenderStage
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From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well."
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2010-04-19 14:49:42 +00:00 |
ReversePrimitiveFunctor
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From Jean-Sebastien Guay, added OSGUTIL_EXPORT for Windows build
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2008-01-10 11:08:11 +00:00 |
SceneGraphBuilder
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Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
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2010-10-06 14:44:52 +00:00 |
SceneView
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Added support for passing on slave Camera's StateSet's to the rendering backend.
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2010-01-21 10:24:48 +00:00 |
ShaderGen
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Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
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2010-03-05 12:55:08 +00:00 |
Simplifier
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Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
SmoothingVisitor
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Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases
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2010-07-30 19:39:38 +00:00 |
StateGraph
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From David Callu, warning fixes
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2007-09-07 15:03:56 +00:00 |
Statistics
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From Roland Smeenk, "this submission adds a "Fast Drawable" line to the camera scene statistics.
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2010-09-09 10:03:58 +00:00 |
TangentSpaceGenerator
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
Tessellator
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Introduced osg namespace to new local GLU functions
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2010-10-07 11:53:28 +00:00 |
TransformAttributeFunctor
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
TransformCallback
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
TriStripVisitor
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Removed the reducent non const get methods
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2008-07-21 22:38:11 +00:00 |
UpdateVisitor
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Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
Version
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From David Callu, improved consistency of Version strings and add version support
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2007-09-05 17:12:24 +00:00 |