a28588a84c
for compiling subgraphs.
157 lines
4.1 KiB
C++
157 lines
4.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
#include <osgUtil/GLObjectsVisitor>
|
|
#include <osg/Drawable>
|
|
#include <osg/Notify>
|
|
|
|
using namespace osg;
|
|
using namespace osgUtil;
|
|
|
|
GLObjectsVisitor::GLObjectsVisitor(Mode mode)
|
|
{
|
|
setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
|
|
|
|
_mode = mode;
|
|
|
|
}
|
|
|
|
|
|
void GLObjectsVisitor::apply(osg::Node& node)
|
|
{
|
|
if (node.getStateSet())
|
|
{
|
|
apply(*(node.getStateSet()));
|
|
}
|
|
|
|
traverse(node);
|
|
}
|
|
|
|
void GLObjectsVisitor::apply(osg::Geode& node)
|
|
{
|
|
if (node.getStateSet())
|
|
{
|
|
apply(*(node.getStateSet()));
|
|
}
|
|
|
|
for(unsigned int i=0;i<node.getNumDrawables();++i)
|
|
{
|
|
Drawable* drawable = node.getDrawable(i);
|
|
if (drawable)
|
|
{
|
|
apply(*drawable);
|
|
if (drawable->getStateSet())
|
|
{
|
|
apply(*(drawable->getStateSet()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLObjectsVisitor::apply(osg::Drawable& drawable)
|
|
{
|
|
if (_drawablesAppliedSet.count(&drawable)!=0) return;
|
|
|
|
_drawablesAppliedSet.insert(&drawable);
|
|
|
|
if (_mode&SWITCH_OFF_DISPLAY_LISTS)
|
|
{
|
|
drawable.setUseDisplayList(false);
|
|
}
|
|
|
|
if (_mode&SWITCH_ON_DISPLAY_LISTS)
|
|
{
|
|
drawable.setUseDisplayList(true);
|
|
}
|
|
|
|
if (_mode&COMPILE_DISPLAY_LISTS && _renderInfo.getState())
|
|
{
|
|
drawable.compileGLObjects(_renderInfo);
|
|
}
|
|
|
|
if (_mode&RELEASE_DISPLAY_LISTS)
|
|
{
|
|
drawable.releaseGLObjects(_renderInfo.getState());
|
|
}
|
|
|
|
if (_mode&SWITCH_ON_VERTEX_BUFFER_OBJECTS)
|
|
{
|
|
drawable.setUseVertexBufferObjects(true);
|
|
}
|
|
|
|
if (_mode&SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
|
|
{
|
|
drawable.setUseVertexBufferObjects(false);
|
|
}
|
|
}
|
|
|
|
void GLObjectsVisitor::apply(osg::StateSet& stateset)
|
|
{
|
|
if (_stateSetAppliedSet.count(&stateset)!=0) return;
|
|
|
|
_stateSetAppliedSet.insert(&stateset);
|
|
|
|
if (_mode & COMPILE_STATE_ATTRIBUTES && _renderInfo.getState())
|
|
{
|
|
stateset.compileGLObjects(*_renderInfo.getState());
|
|
|
|
osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
|
|
if (program) _lastCompiledProgram = program;
|
|
|
|
if (_lastCompiledProgram.valid() && !stateset.getUniformList().empty())
|
|
{
|
|
osg::Program::PerContextProgram* pcp = _lastCompiledProgram->getPCP(_renderInfo.getState()->getContextID());
|
|
if (pcp)
|
|
{
|
|
pcp->useProgram();
|
|
|
|
_renderInfo.getState()->setLastAppliedProgramObject(pcp);
|
|
|
|
osg::StateSet::UniformList& ul = stateset.getUniformList();
|
|
for(osg::StateSet::UniformList::iterator itr = ul.begin();
|
|
itr != ul.end();
|
|
++itr)
|
|
{
|
|
pcp->apply(*(itr->second.first));
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (_mode & RELEASE_STATE_ATTRIBUTES)
|
|
{
|
|
stateset.releaseGLObjects(_renderInfo.getState());
|
|
}
|
|
|
|
if (_mode & CHECK_BLACK_LISTED_MODES)
|
|
{
|
|
stateset.checkValidityOfAssociatedModes(*_renderInfo.getState());
|
|
}
|
|
}
|
|
|
|
GLObjectsOperation::GLObjectsOperation(osg::Node* subgraph, GLObjectsVisitor::Mode mode):
|
|
osg::GraphicsOperation("GLObjectOperation",false),
|
|
_subgraph(subgraph),
|
|
_mode(mode)
|
|
{
|
|
}
|
|
|
|
void GLObjectsOperation::operator () (osg::GraphicsContext* context)
|
|
{
|
|
GLObjectsVisitor glObjectsVisitor(_mode);
|
|
|
|
glObjectsVisitor.setState(context->getState());
|
|
|
|
_subgraph->accept(glObjectsVisitor);
|
|
}
|