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FGFS-4.1
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OpenSceneGraph
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a25c4e4ab2
OpenSceneGraph
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include
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osgUtil
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Robert Osfield
4b4754c3cf
Implementated experimental reuse of PBO's after download
2011-02-07 14:19:58 +00:00
..
ConvertVec
CubeMapGenerator
CullVisitor
Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in.
2009-05-27 09:54:17 +00:00
DelaunayTriangulator
Cleaned up the inline methods
2010-08-09 16:14:25 +00:00
DisplayRequirementsVisitor
DrawElementTypeSimplifier
EdgeCollector
Export
GLObjectsVisitor
HalfWayMapGenerator
HighlightMapGenerator
IncrementalCompileOperation
Implementated experimental reuse of PBO's after download
2011-02-07 14:19:58 +00:00
IntersectionVisitor
IntersectVisitor
Added suggestion of IntersectionVisitor instead.
2009-04-24 17:51:23 +00:00
LineSegmentIntersector
MeshOptimizers
From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
2010-03-11 18:15:20 +00:00
OperationArrayFunctor
Optimizer
Renamed YES and NO enums with more description names that don't overlap with iOS #define's
2010-12-06 10:35:02 +00:00
PlaneIntersector
PolytopeIntersector
PositionalStateContainer
PrintVisitor
Cleaned up interface
2009-03-23 15:38:30 +00:00
ReflectionMapGenerator
RenderBin
Clean up of initialization of statics/use of getenv
2010-03-11 16:46:01 +00:00
RenderLeaf
Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in.
2009-05-27 09:54:17 +00:00
RenderStage
From Farshid Lashkari, "I noticed that osg::State::getInitialViewMatrix returns the monocular view matrix when rendering in stereo. I've made some changes to osgUtil::RenderStage & SceneView so that it will return the correct view matrix depending on which eye is currently being rendered." & "I made a small change to the previous patch so that osg::State::getInitialViewMatrix works correctly with pre/post render stages as well."
2010-04-19 14:49:42 +00:00
ReversePrimitiveFunctor
SceneGraphBuilder
Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
2010-10-06 14:44:52 +00:00
SceneView
Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects
2010-12-10 15:27:19 +00:00
ShaderGen
Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
2010-03-05 12:55:08 +00:00
Simplifier
SmoothingVisitor
Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases
2010-07-30 19:39:38 +00:00
StateGraph
Statistics
Added number of primitive sets to on screen stats
2010-10-25 13:42:01 +00:00
TangentSpaceGenerator
Tessellator
Introduced osg namespace to new local GLU functions
2010-10-07 11:53:28 +00:00
TransformAttributeFunctor
TransformCallback
Converted FrameStamp::g/setFrameNumber from int to uint
2010-12-22 20:11:05 +00:00
TriStripVisitor
UpdateVisitor
Version