OpenSceneGraph/include/osgParticle/range
2005-04-14 21:41:28 +00:00

90 lines
2.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_RANGE_
#define OSGPARTICLE_RANGE_ 1
// include Export simply to disable Visual Studio silly warnings.
#include <osgParticle/Export>
#ifndef __sgi
#include <cstdlib>
#else
#include <stdlib.h>
#endif
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
//using std::rand;
namespace osgParticle
{
/**
A simple struct template useful to store ranges of values as min/max pairs.
This struct template helps storing min/max ranges for values of any kind; class <CODE>T_</CODE> is
the type of values to be stored, and it must support operations <CODE>T_ + T_</CODE>, <CODE>T_ - T_</CODE>,
and <CODE>T_ * float</CODE>, otherwise the <CODE>get_random()</CODE> method will not compile.
This struct could be extended to customize the random number generator (now it uses only
<CODE>std::rand()</CODE>).
*/
template<class T_> struct range {
/// Lower bound.
T_ minimum;
/// Higher bound.
T_ maximum;
/// Construct the object by calling default constructors for min and max.
range() : minimum(T_()), maximum(T_()) {}
/// Construct and initialize min and max directly.
range(const T_ &mn, const T_ &mx) : minimum(mn), maximum(mx) {}
/// Set min and max.
void set(const T_ &mn, const T_ &mx) { minimum = mn; maximum = mx; }
/// Get a random value between min and max.
T_ get_random() const
{
return minimum + (maximum - minimum) * rand() / RAND_MAX;
}
/// Get a random square root value between min and max.
T_ get_random_sqrtf() const
{
return minimum + (maximum - minimum) * sqrtf( static_cast<float>(rand()) / static_cast<float>(RAND_MAX) );
}
};
/// Range of floats.
typedef range<float> rangef;
/// Range of osg::Vec2s.
typedef range<osg::Vec2> rangev2;
/// Range of osg::Vec3s.
typedef range<osg::Vec3> rangev3;
/// Range of osg::Vec4s.
typedef range<osg::Vec4> rangev4;
}
#endif