OpenSceneGraph/include/osgParticle/Shooter
2005-04-14 21:41:28 +00:00

64 lines
2.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_SHOOTER_
#define OSGPARTICLE_SHOOTER_ 1
#include <osg/CopyOp>
#include <osg/Object>
namespace osgParticle
{
class Particle;
/** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed.
Descendants of this class must override the <CODE>shoot()</CODE> method.
*/
class Shooter: public osg::Object {
public:
inline Shooter();
inline Shooter(const Shooter &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char *libraryName() const { return "osgParticle"; }
virtual const char *className() const { return "Shooter"; }
virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
/** Shoot a particle. Must be overriden by descendants.
This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
attributes unchanged.
*/
virtual void shoot(Particle *P) const = 0;
protected:
virtual ~Shooter() {}
Shooter &operator=(const Shooter &) { return *this; }
};
// INLINE FUNCTIONS
inline Shooter::Shooter()
: osg::Object()
{
}
inline Shooter::Shooter(const Shooter &copy, const osg::CopyOp &copyop)
: osg::Object(copy, copyop)
{
}
}
#endif