102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgParticle - Copyright (C) 2002 Marco Jez
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#ifndef OSGPARTICLE_OPERATOR_
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#define OSGPARTICLE_OPERATOR_ 1
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#include <osgParticle/Program>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Matrix>
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namespace osgParticle
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{
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// forward declaration to avoid including the whole header file
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class Particle;
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/** An abstract base class used by <CODE>ModularProgram</CODE> to perform operations on particles before they are updated.
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To implement a new operator, derive from this class and override the <CODE>operate()</CODE> method.
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You should also override the <CODE>beginOperate()</CODE> method to query the calling program for the reference frame
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used, and initialize the right transformations if needed.
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*/
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class Operator: public osg::Object {
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public:
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inline Operator();
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inline Operator(const Operator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
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virtual const char *libraryName() const { return "osgParticle"; }
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virtual const char *className() const { return "Operator"; }
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virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const Operator *>(obj) != 0; }
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/// Get whether this operator is enabled.
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inline bool isEnabled() const;
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/// Enable or disable this operator.
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inline void setEnabled(bool v);
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/** Do something on a particle.
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This method is called by <CODE>ModularProgram</CODE> objects to perform some operations
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on the particles. You must override it in descendant classes. Common operations
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consist of modifying the particle's velocity vector. The <CODE>dt</CODE> parameter is
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the time elapsed from last operation.
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*/
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virtual void operate(Particle *P, double dt) = 0;
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/** Do something before processing particles via the <CODE>operate()</CODE> method.
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Overriding this method could be necessary to query the calling <CODE>Program</CODE> object
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for the current reference frame. If the reference frame is RELATIVE_RF, then your
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class should prepare itself to do all operations in local coordinates.
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*/
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virtual void beginOperate(Program *) {}
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/// Do something after all particles have been processed.
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virtual void endOperate() {}
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protected:
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virtual ~Operator() {}
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Operator &operator=(const Operator &) { return *this; }
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private:
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bool enabled_;
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};
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// INLINE FUNCTIONS
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inline Operator::Operator()
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: osg::Object(), enabled_(true)
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{
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}
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inline Operator::Operator(const Operator ©, const osg::CopyOp ©op)
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: osg::Object(copy, copyop), enabled_(copy.enabled_)
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{
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}
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inline bool Operator::isEnabled() const
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{
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return enabled_;
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}
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inline void Operator::setEnabled(bool v)
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{
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enabled_ = v;
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}
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}
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#endif
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