258 lines
13 KiB
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258 lines
13 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::LOD</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::LOD</A></H2></H2><BLOCKQUOTE>LOD - Level Of Detail group node which allows switching between children depending on distance from eye point.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="MNode,M,CGroup,MGroup.html,CLOD,MLOD.html,CImpostor,MImpostor.html">
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<param name=before value="M,M,M,M^_">
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<param name=after value="Md_SP,Md_,M,M">
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<param name=indent value="0,1,2,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.55.1">LOD</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.55.2">LOD</A></B>(const <!1><A HREF="LOD.html#DOC.2.55.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.55.3">META_Node</A></B>(<!1><A HREF="LOD.html">LOD</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.55.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.55.5">setRange</A></B>(const unsigned int index, const float range)
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<DD><I>Sets the value of range list element index to range which is a floating point distance specified in world coordinates.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.55.6">getRange</A></B>(const unsigned int index) const
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<DD><I>returns the range for specified index</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.55.7">getNumRanges</A></B>() const
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<DD><I>returns the number of ranges currently set</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.55.8">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)
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<DD><I>Sets the object-space point which defines the center of the osg::LOD.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.55.9">getCenter</A></B>() const
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<DD><I>return the LOD center point.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.55.11">setEvaluateLODCallback</A></B>(<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* cbc)
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<DD><I>Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.55.12">getEvaluateLODCallback</A></B>()
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<DD><I>Get the non const ComputeBillboardCallback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.55.13">getEvaluateLODCallback</A></B>() const
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<DD><I>Get the const ComputeBillboardCallback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.55.14">evaluate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const
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<DD><I>return the child to traverse.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.55.10">EvaluateLODCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<DD><I>Callback attached to an LOD which allows the users to customize the selection of LOD children</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RangeList <B><A HREF="#DOC.2.55.18">_rangeList2</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>> <B><A HREF="#DOC.2.55.19">_evaluateLODCallback</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.55.20">_center</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.55.15">~LOD</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const int <B><A HREF="#DOC.2.55.16">evaluateLODChild</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<float> RangeList RangeList <B><A HREF="#DOC.2.55.17">_rangeList</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>LOD - Level Of Detail group node which allows switching between children
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depending on distance from eye point.
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Typical uses are for load balancing - objects further away from
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the eye point are rendered at a lower level of detail, and at times
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of high stress on the graphics pipeline lower levels of detail can
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also be chosen.
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The children are ordered from most detailed (for close up views) to the least
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(see from a distance), and a set of ranges are used to decide which LOD is used
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at different view distances, the criteria used is child 'i' is used when
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range[i]<dist<range[i+1] is true. This requires there to be n+1 range values where the number of
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children is n, since no maximum distance of infinity is assumed. If the number of range values (m)
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is insufficient then the children m through to n will be ignored, only 0..m-1 will be used
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during rendering.</BLOCKQUOTE>
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<DL>
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<A NAME="LOD"></A>
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<A NAME="DOC.2.55.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="LOD"></A>
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<A NAME="DOC.2.55.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD(const <!1><A HREF="LOD.html#DOC.2.55.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_Node"></A>
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<A NAME="DOC.2.55.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="LOD.html">LOD</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="traverse"></A>
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<A NAME="DOC.2.55.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setRange"></A>
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<A NAME="DOC.2.55.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRange(const unsigned int index, const float range)</B></TT>
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<DD>Sets the value of range list element index to range which
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is a floating point distance specified in world coordinates.
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Range list automatically expands to accommodate values beyond
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the current getNumRanges().
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<DL><DT><DD></DL><P>
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<A NAME="getRange"></A>
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<A NAME="DOC.2.55.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getRange(const unsigned int index) const </B></TT>
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<DD>returns the range for specified index
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<DL><DT><DD></DL><P>
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<A NAME="getNumRanges"></A>
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<A NAME="DOC.2.55.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumRanges() const </B></TT>
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<DD>returns the number of ranges currently set
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<DL><DT><DD></DL><P>
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<A NAME="setCenter"></A>
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<A NAME="DOC.2.55.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCenter(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.5.8">center</A>)</B></TT>
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<DD>Sets the object-space point which defines the center of the osg::LOD.
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center is affected by any transforms in the hierarchy above the osg::LOD.
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<DL><DT><DD></DL><P>
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<A NAME="getCenter"></A>
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<A NAME="DOC.2.55.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getCenter() const </B></TT>
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<DD>return the LOD center point.
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<DL><DT><DD></DL><P>
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<A NAME="EvaluateLODCallback"></A>
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<A NAME="DOC.2.55.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct EvaluateLODCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
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<DD>Callback attached to an LOD which allows the users to customize the selection of LOD children
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<DL><DT><DD></DL><P><DL>
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<A NAME="evaluateLODChild"></A>
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<A NAME="DOC.2.55.10.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const int evaluateLODChild(const <!1><A HREF="LOD.html">osg::LOD</A>* lod, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const </B></TT>
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<DD>Compute the child to select
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<DL><DT><DD></DL><P></DL>
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<A NAME="setEvaluateLODCallback"></A>
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<A NAME="DOC.2.55.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEvaluateLODCallback(<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* cbc)</B></TT>
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<DD>Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children
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<DL><DT><DD></DL><P>
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<A NAME="getEvaluateLODCallback"></A>
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<A NAME="DOC.2.55.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* getEvaluateLODCallback()</B></TT>
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<DD>Get the non const ComputeBillboardCallback
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<DL><DT><DD></DL><P>
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<A NAME="getEvaluateLODCallback"></A>
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<A NAME="DOC.2.55.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>* getEvaluateLODCallback() const </B></TT>
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<DD>Get the const ComputeBillboardCallback
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<DL><DT><DD></DL><P>
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<A NAME="evaluate"></A>
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<A NAME="DOC.2.55.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int evaluate(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const </B></TT>
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<DD>return the child to traverse.
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Selected by the distance between the eye point in local
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coordinates and the LOD center, multiplied by the bias.
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<DL><DT><DD></DL><P>
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<A NAME="~LOD"></A>
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<A NAME="DOC.2.55.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LOD()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="evaluateLODChild"></A>
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<A NAME="DOC.2.55.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const int evaluateLODChild(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_rangeList"></A>
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<A NAME="DOC.2.55.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<float> RangeList RangeList _rangeList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_rangeList2"></A>
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<A NAME="DOC.2.55.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>RangeList _rangeList2</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_evaluateLODCallback"></A>
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<A NAME="DOC.2.55.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.55.10">EvaluateLODCallback</A>> _evaluateLODCallback</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_center"></A>
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<A NAME="DOC.2.55.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _center</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="Impostor.html">Impostor</A><BR>
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</DL>
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<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="LOD.html#DOC.2.55.10">osg::LOD::EvaluateLODCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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