OpenSceneGraph/include/osgUtil/RenderStageLighting
2004-09-26 18:39:34 +00:00

74 lines
2.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_RENDERSTAGELIGHTING
#define OSGUTIL_RENDERSTAGELIGHTING 1
#include <osg/Object>
#include <osg/Light>
#include <osg/State>
#include <osgUtil/RenderLeaf>
#include <osgUtil/RenderGraph>
namespace osgUtil {
/**
* RenderStageLighting base class. Used in RenderStage class.
*/
class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
{
public:
RenderStageLighting();
virtual osg::Object* cloneType() const { return new RenderStageLighting(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return new RenderStageLighting(); } // note only implements a clone of type.
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStageLighting*>(obj)!=0L; }
virtual const char* libraryName() const { return "osgUtil"; }
virtual const char* className() const { return "RenderStageLighting"; }
virtual void reset();
typedef std::pair< osg::ref_ptr<const osg::StateAttribute> , osg::ref_ptr<osg::RefMatrix> > AttrMatrixPair;
typedef std::vector< AttrMatrixPair > AttrMatrixList;
typedef std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap;
virtual void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
_attrList.push_back(AttrMatrixPair(attr,matrix));
}
virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
{
_texAttrListMap[textureUnit].push_back(AttrMatrixPair(attr,matrix));
}
virtual void draw(osg::State& state,RenderLeaf*& previous);
public:
AttrMatrixList _attrList;
TexUnitAttrMatrixListMap _texAttrListMap;
protected:
virtual ~RenderStageLighting();
};
}
#endif