74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_RENDERSTAGELIGHTING
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#define OSGUTIL_RENDERSTAGELIGHTING 1
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#include <osg/Object>
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#include <osg/Light>
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#include <osg/State>
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#include <osgUtil/RenderLeaf>
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#include <osgUtil/RenderGraph>
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namespace osgUtil {
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/**
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* RenderStageLighting base class. Used in RenderStage class.
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*/
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class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
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{
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public:
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RenderStageLighting();
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virtual osg::Object* cloneType() const { return new RenderStageLighting(); }
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virtual osg::Object* clone(const osg::CopyOp&) const { return new RenderStageLighting(); } // note only implements a clone of type.
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStageLighting*>(obj)!=0L; }
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virtual const char* libraryName() const { return "osgUtil"; }
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virtual const char* className() const { return "RenderStageLighting"; }
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virtual void reset();
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typedef std::pair< osg::ref_ptr<const osg::StateAttribute> , osg::ref_ptr<osg::RefMatrix> > AttrMatrixPair;
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typedef std::vector< AttrMatrixPair > AttrMatrixList;
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typedef std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap;
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virtual void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr)
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{
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_attrList.push_back(AttrMatrixPair(attr,matrix));
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}
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virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
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{
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_texAttrListMap[textureUnit].push_back(AttrMatrixPair(attr,matrix));
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}
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virtual void draw(osg::State& state,RenderLeaf*& previous);
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public:
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AttrMatrixList _attrList;
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TexUnitAttrMatrixListMap _texAttrListMap;
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protected:
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virtual ~RenderStageLighting();
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};
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}
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#endif
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