OpenSceneGraph/examples/osgstereomatch/StereoMultipass.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- */
/* OpenSceneGraph example, osgstereomatch.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef STEREOMULTIPASS_H
#define STEREOMULTIPASS_H 1
#include <osg/ref_ptr>
#include <osg/Group>
#include <osg/Camera>
#include <osg/MatrixTransform>
#include <osg/Projection>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/TextureRectangle>
class SubtractPass {
public:
SubtractPass(osg::TextureRectangle *left_tex,
osg::TextureRectangle *right_tex,
int width, int height,
int start_disparity);
~SubtractPass();
osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
osg::ref_ptr<osg::TextureRectangle> getOutputTexture(int i) { return _OutTexture[i]; }
void setShader(std::string filename);
private:
osg::ref_ptr<osg::Group> createTexturedQuad();
void createOutputTextures();
void setupCamera();
osg::ref_ptr<osg::Group> _RootGroup;
osg::ref_ptr<osg::Camera> _Camera;
osg::ref_ptr<osg::TextureRectangle> _InTextureLeft;
osg::ref_ptr<osg::TextureRectangle> _InTextureRight;
osg::ref_ptr<osg::TextureRectangle> _OutTexture[4];
int _TextureWidth;
int _TextureHeight;
int _StartDisparity;
osg::ref_ptr<osg::Program> _FragmentProgram;
osg::ref_ptr<osg::StateSet> _StateSet;
};
class AggregatePass {
public:
AggregatePass(osg::TextureRectangle *diff_tex0,
osg::TextureRectangle *diff_tex1,
osg::TextureRectangle *diff_tex2,
osg::TextureRectangle *diff_tex3,
osg::TextureRectangle *agg_tex_in,
osg::TextureRectangle *agg_tex_out,
int width, int height,
int start_disparity, int window_size);
~AggregatePass();
osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
osg::ref_ptr<osg::TextureRectangle> getOutputTexture() { return _OutTexture; }
void setShader(std::string filename);
private:
osg::ref_ptr<osg::Group> createTexturedQuad();
void setupCamera();
osg::ref_ptr<osg::Group> _RootGroup;
osg::ref_ptr<osg::Camera> _Camera;
osg::ref_ptr<osg::TextureRectangle> _InTextureDifference[4];
osg::ref_ptr<osg::TextureRectangle> _InTextureAggregate;
osg::ref_ptr<osg::TextureRectangle> _OutTextureAggregate;
osg::ref_ptr<osg::TextureRectangle> _OutTexture;
int _TextureWidth;
int _TextureHeight;
int _StartDisparity;
int _WindowSize;
osg::ref_ptr<osg::Program> _FragmentProgram;
osg::ref_ptr<osg::StateSet> _StateSet;
};
class SelectPass {
public:
SelectPass(osg::TextureRectangle *in_tex,
int width, int height,
int min_disparity, int max_disparity);
~SelectPass();
osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
osg::ref_ptr<osg::TextureRectangle> getOutputTexture() { return _OutTexture; }
void setShader(std::string filename);
private:
osg::ref_ptr<osg::Group> createTexturedQuad();
void createOutputTextures();
void setupCamera();
osg::ref_ptr<osg::Group> _RootGroup;
osg::ref_ptr<osg::Camera> _Camera;
osg::ref_ptr<osg::TextureRectangle> _InTexture;
osg::ref_ptr<osg::TextureRectangle> _OutTexture;
osg::ref_ptr<osg::Image> _OutImage;
int _TextureWidth;
int _TextureHeight;
int _MinDisparity;
int _MaxDisparity;
osg::ref_ptr<osg::Program> _FragmentProgram;
osg::ref_ptr<osg::StateSet> _StateSet;
};
class StereoMultipass {
public:
StereoMultipass(osg::TextureRectangle *left_tex,
osg::TextureRectangle *right_tex,
int width, int height,
int min_disparity, int max_disparity, int window_size);
~StereoMultipass();
osg::ref_ptr<osg::Group> getRoot() { return _RootGroup; }
osg::ref_ptr<osg::TextureRectangle> getOutputTexture() { return _SelectPass->getOutputTexture().get(); }
void setShader(std::string filename);
private:
osg::ref_ptr<osg::Group> createTexturedQuad();
void createOutputTextures();
void setupCamera();
osg::ref_ptr<osg::Group> _RootGroup;
osg::ref_ptr<osg::Camera> _Camera;
osg::ref_ptr<osg::TextureRectangle> _InTexture;
osg::ref_ptr<osg::TextureRectangle> _OutTexture[2];
int _TextureWidth;
int _TextureHeight;
osg::ref_ptr<osg::Program> _FragmentProgram;
osg::ref_ptr<osg::StateSet> _StateSet;
SelectPass *_SelectPass;
int flip;
int flop;
};
#endif //STEREOMULTIPASS_H