a04232a75a
ran into two issues. At first you get a bunch of warnings that osg::ComputeBoundCallback and osg::UpdateCallback were unsupported wrapper classes when converting fbx models with skeletal animation to osg(t/b). The second issue was that when reading, the readers fail to read the ComputeBoundCallback and UpdateCallback and set them to NULL which messes up the RigGeometry. Because a RigGeometry makes his own classes in the constructor it might be preferable to not write them at all, because now those classes are being made two times when reading a RigGeometry. But after thinking about this that would place too much limits on them (you won't be able to share or name them and save that information or make a new inherited class from them and write that one) So I ended up thinking the best way was to just write the files. " |
||
---|---|---|
.. | ||
OpenThreads | ||
osg | ||
osgAnimation | ||
osgDB | ||
osgFX | ||
osgGA | ||
osgManipulator | ||
osgParticle | ||
osgPlugins | ||
osgPresentation | ||
osgQt | ||
osgShadow | ||
osgSim | ||
osgTerrain | ||
osgText | ||
osgUtil | ||
osgViewer | ||
osgVolume | ||
osgWidget | ||
osgWrappers | ||
CMakeLists.txt |