OpenSceneGraph/doc/doc++/osgGA/CoordinateFrameCallback.html
Robert Osfield 81d2e576a4 Updated docs
2004-08-24 10:58:51 +00:00

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<TITLE>class osgGA::MatrixManipulator::CoordinateFrameCallback</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osgGA::MatrixManipulator::CoordinateFrameCallback</A></H2></H2><BLOCKQUOTE>callback class to use to allow matrix manipulators to querry the application for the local coordinate frame</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::Referenced,M,CCoordinateFrameCallback,MCoordinateFrameCallback.html">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::CoordinateFrame <B><A HREF="#DOC.2.11.2.1">getCoordinateFrame</A></B>(const osg::Vec3d&amp; position) const
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.11.2.2">~CoordinateFrameCallback</A></B>()
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<H2>Documentation</H2>
<BLOCKQUOTE>callback class to use to allow matrix manipulators to querry the application for the local coordinate frame</BLOCKQUOTE>
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<A NAME="getCoordinateFrame"></A>
<A NAME="DOC.2.11.2.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d&amp; position) const </B></TT>
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<A NAME="~CoordinateFrameCallback"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CoordinateFrameCallback()</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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