OpenSceneGraph/include/osg
Robert Osfield bbca791251 From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.

Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."

Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes.  Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."

Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
2010-02-26 14:41:50 +00:00
..
AlphaFunc Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
AnimationPath From Alan Dickinson, change methods to virtual. 2008-09-18 13:54:13 +00:00
ApplicationUsage From Chris Hanson, typo and comment clean ups 2009-07-24 14:45:44 +00:00
ArgumentParser From Eric Sokolowski and Robert Osfield, moved command line option usage setup 2008-05-12 10:55:55 +00:00
Array From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading 2010-02-26 14:41:50 +00:00
ArrayDispatchers Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
AudioStream From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink." 2010-01-18 12:43:02 +00:00
AutoTransform Converted AutoTransform to use doubles. 2008-08-28 09:43:00 +00:00
Billboard From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
BlendColor From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
BlendEquation From Konstantin Sinitsyn, support for GL_EXT_blend_equation_separate extension like in osg::BlendEquation. 2009-06-08 13:46:39 +00:00
BlendFunc From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
BoundingBox Fixes for doxgen warnings 2009-02-11 10:41:55 +00:00
BoundingSphere From Paul Obermeier, "Please find enclosed some changed OSG header files. 2009-05-18 10:37:03 +00:00
BoundsChecking Updated copyright years. 2006-07-18 15:21:48 +00:00
buffered_value Added Object::resizeGLObjectBuffers(uint) method to help improve the ability 2007-01-04 14:11:51 +00:00
BufferObject For backwards compatiblity add a staic void BufferObject::deleteBufferObject(unsigned int contextID,GLuint globj) method. 2010-01-13 18:46:52 +00:00
Camera From Paul Martz, "This change address the following issue: an app opens a Viewer on a multidisplay system, configured to setUpViewAcrossAllDisplays, with a non-default clear mask. In this case, OSG failed to propagate the clear mask to the slave Cameras, resulting in the clear mask being ignored. To fix this issue, this revision adds a new CullSettings::VariablesMask bit, CLEAR_MASK, to explicitly control inheritance of the clear mask. This bit is set by default, which means that the clear mask now inherits by default, whereas previously it did not." 2009-11-27 15:32:43 +00:00
CameraNode Renamed osg::CameraNode to osg::Camera, cleaned up osg::View. 2006-11-27 14:52:07 +00:00
CameraView From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
ClampColor From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
ClearNode Updated copyright years. 2006-07-18 15:21:48 +00:00
ClipNode Added ClipNode::set/getReferenceFrame(); 2008-12-19 15:29:59 +00:00
ClipPlane Added EGL support into build system for GLES1 + GLES2. 2009-10-30 15:17:38 +00:00
ClusterCullingCallback Removed the using to avoid VS 7.1 build problem 2007-03-29 15:41:59 +00:00
CollectOccludersVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
ColorMask Updated copyright years. 2006-07-18 15:21:48 +00:00
ColorMatrix Updated copyright years. 2006-07-18 15:21:48 +00:00
ComputeBoundsVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
ConvexPlanarOccluder Removed inappropriate comment about normal orientation. 2007-01-05 09:55:04 +00:00
ConvexPlanarPolygon From Tim Moore, removed redundent forward declartion of BoundingBox and BoundingSphere 2008-11-07 13:18:40 +00:00
CoordinateSystemNode From Ronald van Maarseveen and Robert Osfield, changed compute of up vector and localToWorld transform so that it takes in to account the geographic latitude. 2009-08-20 14:19:10 +00:00
CopyOp From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i 2009-10-22 10:33:16 +00:00
CullFace From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses. 2007-03-05 17:34:36 +00:00
CullingSet Updated copyright years. 2006-07-18 15:21:48 +00:00
CullSettings From Paul Martz, "This change address the following issue: an app opens a Viewer on a multidisplay system, configured to setUpViewAcrossAllDisplays, with a non-default clear mask. In this case, OSG failed to propagate the clear mask to the slave Cameras, resulting in the clear mask being ignored. To fix this issue, this revision adds a new CullSettings::VariablesMask bit, CLEAR_MASK, to explicitly control inheritance of the clear mask. This bit is set by default, which means that the clear mask now inherits by default, whereas previously it did not." 2009-11-27 15:32:43 +00:00
CullStack Moved push/popCulling set it public scope. 2009-01-28 15:15:19 +00:00
DeleteHandler From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Depth From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
DisplaySettings From Wojciech Lewandowski, "Building on earlier Paul's submission "[osg-users] Main branch MSFBO support change", I have added implicit buffer mask variables to DisplaySettings for setting global defaults for Camera FBOs. These mask variables are named after variables in Camera class. In Paul's submission they were named _renderBufferMask & _resolveBufferMask but I renamed them to _implicitBufferAttachmentRenderMask & _implicitBufferAttachmentResolveMask. DisplaySettings implementation includes reading of environment vars and command line options. Setters and getters follow typical OSG naming convention. I also updated names of ImplictBufferAttachment enum bits to match changed naming scheme. 2009-11-19 10:10:50 +00:00
Drawable Added check against OSG_GL3_AVAILABLE to avoid issues with GL3 build under linux 2010-02-19 20:14:12 +00:00
DrawPixels Fixed parameter name 2007-05-14 16:16:22 +00:00
Endian From Mathias Froehlich, "Fix possible problem with aliasing rules.. and fix a gcc warning :)Use a union to determine if we are on a little endian or big endian machine." 2009-06-25 13:26:26 +00:00
Export Added a couple more pragma's to resolve final Windows warnings 2009-02-06 15:39:44 +00:00
fast_back_stack Updated copyright years. 2006-07-18 15:21:48 +00:00
Fog Added #defines for GL3 build 2010-02-03 09:35:05 +00:00
FragmentProgram Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in 2008-01-08 13:24:29 +00:00
FrameBufferObject Introduced OSG_GL*_FEATURES macros defined in include/GL that are set to 0 or 1 according to what the assocoated version of GL is compiled against. 2009-11-10 17:01:08 +00:00
FrameStamp From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
FrontFace From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Geode Added asSwitch and asGeode convinience methods to Node 2008-12-09 09:24:47 +00:00
Geometry Added a Geometry::compileGLObjects() to handle compilation of VBO + EBO's. 2009-12-09 13:51:02 +00:00
GL From Thomas Halgarth, mods for Iphone GL headers 2009-12-08 17:41:18 +00:00
GL2Extensions Added EGL support into build system for GLES1 + GLES2. 2009-10-30 15:17:38 +00:00
GLBeginEndAdapter Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation. 2009-11-12 14:35:44 +00:00
GLExtensions Added checked from the ARG version of glDraw*Instanced(). 2009-01-08 11:19:21 +00:00
GLObjects Introduced preliminary osg::deleteAllGLObjects() and osg::discardAllGLObjects() functions and associated support into Texture and BufferObjects 2009-11-26 12:33:07 +00:00
GLU Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function. 2009-10-07 19:42:32 +00:00
GraphicsContext Renamed osg::GraphicsContext::OperationQueue typedef to GraphicsOperationQueue to avoid naming conflict with osg::OperationQueue 2009-12-14 13:42:00 +00:00
GraphicsThread Added optional bool keep to BarrierOperation to make it more resuable 2008-11-18 15:18:34 +00:00
Group Fixed warnings, updated NEWS 2009-01-30 10:55:28 +00:00
Hint From Mathias Froehlich, fixed typo 2008-05-12 10:16:40 +00:00
Image Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image. 2010-01-07 12:14:47 +00:00
ImageSequence Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image. 2010-01-07 12:14:47 +00:00
ImageStream From Tanguy Fautre, 2009-03-11 15:12:46 +00:00
ImageUtils From Juan Hernando, fixed typo in handling of RGBA and BGRA data 2010-01-26 16:50:26 +00:00
io_utils From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
KdTree From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point." 2010-01-26 13:05:05 +00:00
Light Added EGL support into build system for GLES1 + GLES2. 2009-10-30 15:17:38 +00:00
LightModel From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
LightSource Added setThreadSafeRefUnref to LightSource 2007-01-07 10:00:50 +00:00
LineSegment Added double versions of intersect methods 2008-03-13 16:05:40 +00:00
LineStipple Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
LineWidth Renamed SG_LIBRARY and SG_EXPORT macro's to OSG_LIBRARY and OSG_EXPORT 2005-04-11 17:14:17 +00:00
LOD Introduced CMake build option for compiling double or float versions of osg::BoundingSphere and osg::BoundingBox. 2008-04-03 18:36:50 +00:00
LogicOp Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Material Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Math From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them. 2009-11-18 12:15:29 +00:00
Matrix From Mathias Froehlich, moved optional config variables into include/osg/Config file that 2008-06-20 15:50:53 +00:00
Matrixd From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction 2008-09-17 16:14:28 +00:00
Matrixf From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading 2010-02-26 14:41:50 +00:00
MatrixTransform Updated copyright years. 2006-07-18 15:21:48 +00:00
MixinVector Simplified the MixinVector class so that it no longer supports custom allocators, 2008-06-27 12:44:41 +00:00
Multisample From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Node Tweak of NodeMask docs 2009-07-28 06:00:23 +00:00
NodeCallback From Paul Martz, "minor code comment cleaup/rewording" 2006-12-19 17:16:14 +00:00
NodeTrackerCallback Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes 2010-02-15 20:15:32 +00:00
NodeVisitor From Chris Hanson, comment fix. 2010-02-25 18:03:14 +00:00
Notify Added osg:: qualifyer to OSG_NOTIFY macro 2010-02-15 11:36:05 +00:00
Object From Michael Platings, "the DAE importer was crashing when calling osg::Object::setName with a null pointer argument. Rather than trying to fix all the places this might happen and probably missing a few, I thought it would be better to trivially validate the input in setName. With this fix if setName is called with a null pointer then the name is cleared." 2009-08-22 17:13:19 +00:00
Observer Moved implementation of Observer destructor and constructor from header into .cpp to avoid possible issues with imports/exports under Windows build. 2010-02-19 20:18:48 +00:00
observer_ptr Added missing _ptr = rp._ptr to constructor. 2010-02-22 08:39:33 +00:00
ObserverNodePath Added an empty() method 2010-02-22 17:41:35 +00:00
OccluderNode Updated copyright years. 2006-07-18 15:21:48 +00:00
OcclusionQueryNode From Paul Martz, "The changes are very similar to Magne's, except they now take the near plane into account. The changes are: 2010-02-26 10:13:28 +00:00
OperationThread Fixed warnings, updated NEWS 2009-01-30 10:55:28 +00:00
PagedLOD Added the ability to turn off the external paging in of PagedLOD children. 2009-07-16 10:13:41 +00:00
Plane From Mathias Froehlich, moved optional config variables into include/osg/Config file that 2008-06-20 15:50:53 +00:00
Point Added #defines for GL3 build 2010-02-03 09:35:05 +00:00
PointSprite From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses. 2007-03-05 17:34:36 +00:00
PolygonMode Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
PolygonOffset Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
PolygonStipple Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Polytope Changed setting of stack back assigned to push_back to fix bug with cull mask management. 2009-05-07 18:30:33 +00:00
PositionAttitudeTransform Updated copyright years. 2006-07-18 15:21:48 +00:00
PrimitiveSet From Paul Martz, "A recent change to add the new geometry shader primitive types has broken the build on Windows. On Windows, those types are declared in the header GL2Extensions, but the PrimitiveSet header (which uses those types) fails to include that header, causing compile errors. 2009-10-11 05:52:11 +00:00
Program Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes. 2009-10-16 16:26:27 +00:00
Projection Updated copyright years. 2006-07-18 15:21:48 +00:00
ProxyNode From Mathias Froehlich, "attached is a change to the ProxyNode that also includes ProxyNode local 2009-06-12 10:08:15 +00:00
Quat Updated copyright years. 2006-07-18 15:21:48 +00:00
ref_ptr From Piotr Rak, "added bool conversion for ref_ptr, when no implicit conversion to T* is used." 2008-11-25 16:24:50 +00:00
Referenced Refactored the osg::Referenced observerset code so that it now uses a dedicated ObserverSet class, 2010-02-18 21:21:12 +00:00
RenderInfo Replaced use of observer_ptr<> with straight C pointer to avoid thrashing of an observer_ptr<> every frame. 2010-02-18 21:18:49 +00:00
Scissor From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses. 2007-03-05 17:34:36 +00:00
Sequence From Wang Rui, "Attached are two simple modifications of osg::Sequence and 2010-01-13 13:30:14 +00:00
ShadeModel Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Shader Added osg::ShaderBinary::readShaderBinaryFile(..) static method 2009-11-18 11:25:28 +00:00
ShadowVolumeOccluder From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
Shape From Chris Hanson, typo and comment clean ups 2009-07-24 14:45:44 +00:00
ShapeDrawable Removed todo entry 2008-08-18 10:47:43 +00:00
State Replaced use of observer_ptr<> with straight C pointer to avoid thrashing of an observer_ptr<> every frame. 2010-02-18 21:18:49 +00:00
StateAttribute From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i 2009-10-22 10:33:16 +00:00
StateAttributeCallback From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback 2009-10-22 12:01:06 +00:00
StateSet Fixed warnings, updated NEWS 2009-01-30 10:55:28 +00:00
Stats Fixed warnings, updated NEWS 2009-01-30 10:55:28 +00:00
Stencil From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses. 2007-03-05 17:34:36 +00:00
StencilTwoSided Fixed warnings 2008-12-17 16:13:23 +00:00
Switch Added asSwitch and asGeode convinience methods to Node 2008-12-09 09:24:47 +00:00
TemplatePrimitiveFunctor Fixed warnings 2009-01-07 10:32:59 +00:00
TexEnv Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
TexEnvCombine Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
TexEnvFilter From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
TexGen From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
TexGenNode From Mathias Froehlich, "attached is a change to TexGenNode rev 10060 that removes a private member 2009-04-22 13:07:02 +00:00
TexMat From Farshid Lashkari, Added missing initialization of the _scaleByTextureRectangleSize 2006-11-22 20:39:44 +00:00
Texture From Rob Radtke, "I recently ran into some issues trying to save/load a scene graph as a .ive file. The problems came about because the scene graph contained depth textures in it. I have attached a patch (against the current revision: 10919) that fixes the issues that I encountered. Both attachments contain the same patch--one is a .zip file that contains the modified files and the other is a text patch file. Here is a summary of the changes I made: 2010-01-08 11:32:55 +00:00
Texture1D From Wang Rui, "Attached are two simple modifications of osg::Sequence and 2010-01-13 13:30:14 +00:00
Texture2D Removed the mutable from the _image variable 2008-04-23 20:49:19 +00:00
Texture2DArray Various warning fixes 2008-10-27 13:09:43 +00:00
Texture3D Fixed warnings 2008-12-17 16:13:23 +00:00
TextureCubeMap From Art Trevs, "Features of the patch are: 2007-09-11 12:04:58 +00:00
TextureRectangle From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle 2009-04-24 09:07:22 +00:00
Timer Added extra elaspedTime_*() methods to help with reporting times in milliseconds etc. 2010-02-09 17:38:02 +00:00
TransferFunction Refactored osg::TransferFunction1D to use an std::map internally which is kept in sync with the actual osg::Image that is passed to the GPU. 2009-02-02 14:43:27 +00:00
Transform Added EGL support into build system for GLES1 + GLES2. 2009-10-30 15:17:38 +00:00
TriangleFunctor From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
TriangleIndexFunctor Added support for new double Vec*Array classes in various functors. 2007-12-04 14:46:46 +00:00
Uniform Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers 2009-10-25 11:52:01 +00:00
Vec2 Updated copyright years. 2006-07-18 15:21:48 +00:00
Vec2b From Paul Obermeier, "Please find enclosed some changed OSG header files. 2009-05-18 10:37:03 +00:00
Vec2d Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec2f Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec2s Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec3 Updated copyright years. 2006-07-18 15:21:48 +00:00
Vec3b From Paul Obermeier, "Please find enclosed some changed OSG header files. 2009-05-18 10:37:03 +00:00
Vec3d Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec3f Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec3s Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec4 Updated copyright years. 2006-07-18 15:21:48 +00:00
Vec4b From Paul Obermeier, "Please find enclosed some changed OSG header files. 2009-05-18 10:37:03 +00:00
Vec4d Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec4f Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec4s Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does. 2009-11-24 13:28:07 +00:00
Vec4ub From Paul Obermeier, "Please find enclosed some changed OSG header files. 2009-05-18 10:37:03 +00:00
Version Updated so version 2010-01-14 15:15:08 +00:00
VertexProgram Fixed warnings 2008-12-17 15:32:35 +00:00
View Fixed warnings, updated NEWS 2009-01-30 10:55:28 +00:00
Viewport From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00