..
AlphaFunc
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
AnimationPath
From Alan Dickinson, change methods to virtual.
2008-09-18 13:54:13 +00:00
ApplicationUsage
From Chris Hanson, typo and comment clean ups
2009-07-24 14:45:44 +00:00
ArgumentParser
From Eric Sokolowski and Robert Osfield, moved command line option usage setup
2008-05-12 10:55:55 +00:00
Array
From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
2010-02-26 14:41:50 +00:00
ArrayDispatchers
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
AudioStream
From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink."
2010-01-18 12:43:02 +00:00
AutoTransform
Converted AutoTransform to use doubles.
2008-08-28 09:43:00 +00:00
Billboard
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
BlendColor
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
BlendEquation
From Konstantin Sinitsyn, support for GL_EXT_blend_equation_separate extension like in osg::BlendEquation.
2009-06-08 13:46:39 +00:00
BlendFunc
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
BoundingBox
Fixes for doxgen warnings
2009-02-11 10:41:55 +00:00
BoundingSphere
From Paul Obermeier, "Please find enclosed some changed OSG header files.
2009-05-18 10:37:03 +00:00
BoundsChecking
Updated copyright years.
2006-07-18 15:21:48 +00:00
buffered_value
Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
2007-01-04 14:11:51 +00:00
BufferObject
For backwards compatiblity add a staic void BufferObject::deleteBufferObject(unsigned int contextID,GLuint globj) method.
2010-01-13 18:46:52 +00:00
Camera
From Paul Martz, "This change address the following issue: an app opens a Viewer on a multidisplay system, configured to setUpViewAcrossAllDisplays, with a non-default clear mask. In this case, OSG failed to propagate the clear mask to the slave Cameras, resulting in the clear mask being ignored. To fix this issue, this revision adds a new CullSettings::VariablesMask bit, CLEAR_MASK, to explicitly control inheritance of the clear mask. This bit is set by default, which means that the clear mask now inherits by default, whereas previously it did not."
2009-11-27 15:32:43 +00:00
CameraNode
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
2006-11-27 14:52:07 +00:00
CameraView
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
ClampColor
From Paul Martz, changes for compiling against OpenGL 3.x
2009-11-03 16:34:54 +00:00
ClearNode
Updated copyright years.
2006-07-18 15:21:48 +00:00
ClipNode
Added ClipNode::set/getReferenceFrame();
2008-12-19 15:29:59 +00:00
ClipPlane
Added EGL support into build system for GLES1 + GLES2.
2009-10-30 15:17:38 +00:00
ClusterCullingCallback
Removed the using to avoid VS 7.1 build problem
2007-03-29 15:41:59 +00:00
CollectOccludersVisitor
Introduce NodeVisitor::className and libraryName()
2008-12-17 12:13:15 +00:00
ColorMask
Updated copyright years.
2006-07-18 15:21:48 +00:00
ColorMatrix
Updated copyright years.
2006-07-18 15:21:48 +00:00
ComputeBoundsVisitor
Introduce NodeVisitor::className and libraryName()
2008-12-17 12:13:15 +00:00
ConvexPlanarOccluder
Removed inappropriate comment about normal orientation.
2007-01-05 09:55:04 +00:00
ConvexPlanarPolygon
From Tim Moore, removed redundent forward declartion of BoundingBox and BoundingSphere
2008-11-07 13:18:40 +00:00
CoordinateSystemNode
From Ronald van Maarseveen and Robert Osfield, changed compute of up vector and localToWorld transform so that it takes in to account the geographic latitude.
2009-08-20 14:19:10 +00:00
CopyOp
From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
2009-10-22 10:33:16 +00:00
CullFace
From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses.
2007-03-05 17:34:36 +00:00
CullingSet
Updated copyright years.
2006-07-18 15:21:48 +00:00
CullSettings
From Paul Martz, "This change address the following issue: an app opens a Viewer on a multidisplay system, configured to setUpViewAcrossAllDisplays, with a non-default clear mask. In this case, OSG failed to propagate the clear mask to the slave Cameras, resulting in the clear mask being ignored. To fix this issue, this revision adds a new CullSettings::VariablesMask bit, CLEAR_MASK, to explicitly control inheritance of the clear mask. This bit is set by default, which means that the clear mask now inherits by default, whereas previously it did not."
2009-11-27 15:32:43 +00:00
CullStack
Moved push/popCulling set it public scope.
2009-01-28 15:15:19 +00:00
DeleteHandler
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Depth
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
DisplaySettings
From Wojciech Lewandowski, "Building on earlier Paul's submission "[osg-users] Main branch MSFBO support change", I have added implicit buffer mask variables to DisplaySettings for setting global defaults for Camera FBOs. These mask variables are named after variables in Camera class. In Paul's submission they were named _renderBufferMask & _resolveBufferMask but I renamed them to _implicitBufferAttachmentRenderMask & _implicitBufferAttachmentResolveMask. DisplaySettings implementation includes reading of environment vars and command line options. Setters and getters follow typical OSG naming convention. I also updated names of ImplictBufferAttachment enum bits to match changed naming scheme.
2009-11-19 10:10:50 +00:00
Drawable
Added check against OSG_GL3_AVAILABLE to avoid issues with GL3 build under linux
2010-02-19 20:14:12 +00:00
DrawPixels
Fixed parameter name
2007-05-14 16:16:22 +00:00
Endian
From Mathias Froehlich, "Fix possible problem with aliasing rules.. and fix a gcc warning :)Use a union to determine if we are on a little endian or big endian machine."
2009-06-25 13:26:26 +00:00
Export
Added a couple more pragma's to resolve final Windows warnings
2009-02-06 15:39:44 +00:00
fast_back_stack
Updated copyright years.
2006-07-18 15:21:48 +00:00
Fog
Added #defines for GL3 build
2010-02-03 09:35:05 +00:00
FragmentProgram
Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in
2008-01-08 13:24:29 +00:00
FrameBufferObject
Introduced OSG_GL*_FEATURES macros defined in include/GL that are set to 0 or 1 according to what the assocoated version of GL is compiled against.
2009-11-10 17:01:08 +00:00
FrameStamp
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
FrontFace
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Geode
Added asSwitch and asGeode convinience methods to Node
2008-12-09 09:24:47 +00:00
Geometry
Added a Geometry::compileGLObjects() to handle compilation of VBO + EBO's.
2009-12-09 13:51:02 +00:00
GL
From Thomas Halgarth, mods for Iphone GL headers
2009-12-08 17:41:18 +00:00
GL2Extensions
Added EGL support into build system for GLES1 + GLES2.
2009-10-30 15:17:38 +00:00
GLBeginEndAdapter
Adapted GLBeginEndAdapter to use state.drawQuad(..) rather than use it's local GL_QUADS emulation.
2009-11-12 14:35:44 +00:00
GLExtensions
Added checked from the ARG version of glDraw*Instanced().
2009-01-08 11:19:21 +00:00
GLObjects
Introduced preliminary osg::deleteAllGLObjects() and osg::discardAllGLObjects() functions and associated support into Texture and BufferObjects
2009-11-26 12:33:07 +00:00
GLU
Introduced optional build against the GLU library, using optional compile paths to enable/disable GLU related function.
2009-10-07 19:42:32 +00:00
GraphicsContext
Renamed osg::GraphicsContext::OperationQueue typedef to GraphicsOperationQueue to avoid naming conflict with osg::OperationQueue
2009-12-14 13:42:00 +00:00
GraphicsThread
Added optional bool keep to BarrierOperation to make it more resuable
2008-11-18 15:18:34 +00:00
Group
Fixed warnings, updated NEWS
2009-01-30 10:55:28 +00:00
Hint
From Mathias Froehlich, fixed typo
2008-05-12 10:16:40 +00:00
Image
Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
2010-01-07 12:14:47 +00:00
ImageSequence
Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
2010-01-07 12:14:47 +00:00
ImageStream
From Tanguy Fautre,
2009-03-11 15:12:46 +00:00
ImageUtils
From Juan Hernando, fixed typo in handling of RGBA and BGRA data
2010-01-26 16:50:26 +00:00
io_utils
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
KdTree
From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point."
2010-01-26 13:05:05 +00:00
Light
Added EGL support into build system for GLES1 + GLES2.
2009-10-30 15:17:38 +00:00
LightModel
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
LightSource
Added setThreadSafeRefUnref to LightSource
2007-01-07 10:00:50 +00:00
LineSegment
Added double versions of intersect methods
2008-03-13 16:05:40 +00:00
LineStipple
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
LineWidth
Renamed SG_LIBRARY and SG_EXPORT macro's to OSG_LIBRARY and OSG_EXPORT
2005-04-11 17:14:17 +00:00
LOD
Introduced CMake build option for compiling double or float versions of osg::BoundingSphere and osg::BoundingBox.
2008-04-03 18:36:50 +00:00
LogicOp
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Material
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Math
From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them.
2009-11-18 12:15:29 +00:00
Matrix
From Mathias Froehlich, moved optional config variables into include/osg/Config file that
2008-06-20 15:50:53 +00:00
Matrixd
From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
2008-09-17 16:14:28 +00:00
Matrixf
From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
2010-02-26 14:41:50 +00:00
MatrixTransform
Updated copyright years.
2006-07-18 15:21:48 +00:00
MixinVector
Simplified the MixinVector class so that it no longer supports custom allocators,
2008-06-27 12:44:41 +00:00
Multisample
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Node
Tweak of NodeMask docs
2009-07-28 06:00:23 +00:00
NodeCallback
From Paul Martz, "minor code comment cleaup/rewording"
2006-12-19 17:16:14 +00:00
NodeTrackerCallback
Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes
2010-02-15 20:15:32 +00:00
NodeVisitor
From Chris Hanson, comment fix.
2010-02-25 18:03:14 +00:00
Notify
Added osg:: qualifyer to OSG_NOTIFY macro
2010-02-15 11:36:05 +00:00
Object
From Michael Platings, "the DAE importer was crashing when calling osg::Object::setName with a null pointer argument. Rather than trying to fix all the places this might happen and probably missing a few, I thought it would be better to trivially validate the input in setName. With this fix if setName is called with a null pointer then the name is cleared."
2009-08-22 17:13:19 +00:00
Observer
Moved implementation of Observer destructor and constructor from header into .cpp to avoid possible issues with imports/exports under Windows build.
2010-02-19 20:18:48 +00:00
observer_ptr
Added missing _ptr = rp._ptr to constructor.
2010-02-22 08:39:33 +00:00
ObserverNodePath
Added an empty() method
2010-02-22 17:41:35 +00:00
OccluderNode
Updated copyright years.
2006-07-18 15:21:48 +00:00
OcclusionQueryNode
From Paul Martz, "The changes are very similar to Magne's, except they now take the near plane into account. The changes are:
2010-02-26 10:13:28 +00:00
OperationThread
Fixed warnings, updated NEWS
2009-01-30 10:55:28 +00:00
PagedLOD
Added the ability to turn off the external paging in of PagedLOD children.
2009-07-16 10:13:41 +00:00
Plane
From Mathias Froehlich, moved optional config variables into include/osg/Config file that
2008-06-20 15:50:53 +00:00
Point
Added #defines for GL3 build
2010-02-03 09:35:05 +00:00
PointSprite
From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses.
2007-03-05 17:34:36 +00:00
PolygonMode
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
PolygonOffset
Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
2009-10-28 20:31:57 +00:00
PolygonStipple
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Polytope
Changed setting of stack back assigned to push_back to fix bug with cull mask management.
2009-05-07 18:30:33 +00:00
PositionAttitudeTransform
Updated copyright years.
2006-07-18 15:21:48 +00:00
PrimitiveSet
From Paul Martz, "A recent change to add the new geometry shader primitive types has broken the build on Windows. On Windows, those types are declared in the header GL2Extensions, but the PrimitiveSet header (which uses those types) fails to include that header, causing compile errors.
2009-10-11 05:52:11 +00:00
Program
Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes.
2009-10-16 16:26:27 +00:00
Projection
Updated copyright years.
2006-07-18 15:21:48 +00:00
ProxyNode
From Mathias Froehlich, "attached is a change to the ProxyNode that also includes ProxyNode local
2009-06-12 10:08:15 +00:00
Quat
Updated copyright years.
2006-07-18 15:21:48 +00:00
ref_ptr
From Piotr Rak, "added bool conversion for ref_ptr, when no implicit conversion to T* is used."
2008-11-25 16:24:50 +00:00
Referenced
Refactored the osg::Referenced observerset code so that it now uses a dedicated ObserverSet class,
2010-02-18 21:21:12 +00:00
RenderInfo
Replaced use of observer_ptr<> with straight C pointer to avoid thrashing of an observer_ptr<> every frame.
2010-02-18 21:18:49 +00:00
Scissor
From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses.
2007-03-05 17:34:36 +00:00
Sequence
From Wang Rui, "Attached are two simple modifications of osg::Sequence and
2010-01-13 13:30:14 +00:00
ShadeModel
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Shader
Added osg::ShaderBinary::readShaderBinaryFile(..) static method
2009-11-18 11:25:28 +00:00
ShadowVolumeOccluder
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
Shape
From Chris Hanson, typo and comment clean ups
2009-07-24 14:45:44 +00:00
ShapeDrawable
Removed todo entry
2008-08-18 10:47:43 +00:00
State
Replaced use of observer_ptr<> with straight C pointer to avoid thrashing of an observer_ptr<> every frame.
2010-02-18 21:18:49 +00:00
StateAttribute
From Cedric Pinson, "Here a patch to be able to clone stateattribute, in order to do that i
2009-10-22 10:33:16 +00:00
StateAttributeCallback
From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback
2009-10-22 12:01:06 +00:00
StateSet
Fixed warnings, updated NEWS
2009-01-30 10:55:28 +00:00
Stats
Fixed warnings, updated NEWS
2009-01-30 10:55:28 +00:00
Stencil
From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses.
2007-03-05 17:34:36 +00:00
StencilTwoSided
Fixed warnings
2008-12-17 16:13:23 +00:00
Switch
Added asSwitch and asGeode convinience methods to Node
2008-12-09 09:24:47 +00:00
TemplatePrimitiveFunctor
Fixed warnings
2009-01-07 10:32:59 +00:00
TexEnv
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
TexEnvCombine
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
TexEnvFilter
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
TexGen
From Paul Martz, changes for compiling against OpenGL 3.x
2009-11-03 16:34:54 +00:00
TexGenNode
From Mathias Froehlich, "attached is a change to TexGenNode rev 10060 that removes a private member
2009-04-22 13:07:02 +00:00
TexMat
From Farshid Lashkari, Added missing initialization of the _scaleByTextureRectangleSize
2006-11-22 20:39:44 +00:00
Texture
From Rob Radtke, "I recently ran into some issues trying to save/load a scene graph as a .ive file. The problems came about because the scene graph contained depth textures in it. I have attached a patch (against the current revision: 10919) that fixes the issues that I encountered. Both attachments contain the same patch--one is a .zip file that contains the modified files and the other is a text patch file. Here is a summary of the changes I made:
2010-01-08 11:32:55 +00:00
Texture1D
From Wang Rui, "Attached are two simple modifications of osg::Sequence and
2010-01-13 13:30:14 +00:00
Texture2D
Removed the mutable from the _image variable
2008-04-23 20:49:19 +00:00
Texture2DArray
Various warning fixes
2008-10-27 13:09:43 +00:00
Texture3D
Fixed warnings
2008-12-17 16:13:23 +00:00
TextureCubeMap
From Art Trevs, "Features of the patch are:
2007-09-11 12:04:58 +00:00
TextureRectangle
From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle
2009-04-24 09:07:22 +00:00
Timer
Added extra elaspedTime_*() methods to help with reporting times in milliseconds etc.
2010-02-09 17:38:02 +00:00
TransferFunction
Refactored osg::TransferFunction1D to use an std::map internally which is kept in sync with the actual osg::Image that is passed to the GPU.
2009-02-02 14:43:27 +00:00
Transform
Added EGL support into build system for GLES1 + GLES2.
2009-10-30 15:17:38 +00:00
TriangleFunctor
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
TriangleIndexFunctor
Added support for new double Vec*Array classes in various functors.
2007-12-04 14:46:46 +00:00
Uniform
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
2009-10-25 11:52:01 +00:00
Vec2
Updated copyright years.
2006-07-18 15:21:48 +00:00
Vec2b
From Paul Obermeier, "Please find enclosed some changed OSG header files.
2009-05-18 10:37:03 +00:00
Vec2d
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec2f
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec2s
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec3
Updated copyright years.
2006-07-18 15:21:48 +00:00
Vec3b
From Paul Obermeier, "Please find enclosed some changed OSG header files.
2009-05-18 10:37:03 +00:00
Vec3d
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec3f
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec3s
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec4
Updated copyright years.
2006-07-18 15:21:48 +00:00
Vec4b
From Paul Obermeier, "Please find enclosed some changed OSG header files.
2009-05-18 10:37:03 +00:00
Vec4d
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec4f
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec4s
Rewrote the Vec *= Vec and Vec /= Vec implementations using inline Vec componentMultiply(Vec,Vec) and Vec componentDivide(Vec,Vec) to avoid confusion about the what the operation does.
2009-11-24 13:28:07 +00:00
Vec4ub
From Paul Obermeier, "Please find enclosed some changed OSG header files.
2009-05-18 10:37:03 +00:00
Version
Updated so version
2010-01-14 15:15:08 +00:00
VertexProgram
Fixed warnings
2008-12-17 15:32:35 +00:00
View
Fixed warnings, updated NEWS
2009-01-30 10:55:28 +00:00
Viewport
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00