OpenSceneGraph/src/osgViewer/Renderer.cpp

973 lines
34 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <stdio.h>
#include <osg/GLExtensions>
#include <OpenThreads/ReentrantMutex>
#include <osgUtil/Optimizer>
#include <osgUtil/GLObjectsVisitor>
#include <osgUtil/Statistics>
#include <osgViewer/Renderer>
#include <osgViewer/View>
#include <osgDB/DatabasePager>
#include <osgDB/ImagePager>
#include <osg/io_utils>
#include <sstream>
using namespace osgViewer;
//#define DEBUG_MESSAGE OSG_NOTICE
#define DEBUG_MESSAGE OSG_DEBUG
OpenGLQuerySupport::OpenGLQuerySupport():
_extensions(0)
{
}
class OSGVIEWER_EXPORT EXTQuerySupport : public OpenGLQuerySupport
{
public:
EXTQuerySupport();
void checkQuery(osg::Stats* stats, osg::State* state, osg::Timer_t startTick);
virtual void beginQuery(unsigned int frameNumber, osg::State* state);
virtual void endQuery(osg::State* state);
virtual void initialize(osg::State* state, osg::Timer_t startTick);
protected:
GLuint createQueryObject();
typedef std::pair<GLuint, unsigned int> QueryFrameNumberPair;
typedef std::list<QueryFrameNumberPair> QueryFrameNumberList;
typedef std::vector<GLuint> QueryList;
QueryFrameNumberList _queryFrameNumberList;
QueryList _availableQueryObjects;
double _previousQueryTime;
};
EXTQuerySupport::EXTQuerySupport():
_previousQueryTime(0.0)
{
}
void EXTQuerySupport::checkQuery(osg::Stats* stats, osg::State* /*state*/,
osg::Timer_t startTick)
{
for(QueryFrameNumberList::iterator itr = _queryFrameNumberList.begin();
itr != _queryFrameNumberList.end();
)
{
GLuint query = itr->first;
GLint available = 0;
_extensions->glGetQueryObjectiv(query, GL_QUERY_RESULT_AVAILABLE, &available);
if (available)
{
GLuint64 timeElapsed = 0;
_extensions->glGetQueryObjectui64v(query, GL_QUERY_RESULT, &timeElapsed);
double timeElapsedSeconds = double(timeElapsed)*1e-9;
double currentTime = osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick());
double estimatedEndTime = (_previousQueryTime + currentTime) * 0.5;
double estimatedBeginTime = estimatedEndTime - timeElapsedSeconds;
stats->setAttribute(itr->second, "GPU draw begin time", estimatedBeginTime);
stats->setAttribute(itr->second, "GPU draw end time", estimatedEndTime);
stats->setAttribute(itr->second, "GPU draw time taken", timeElapsedSeconds);
itr = _queryFrameNumberList.erase(itr);
_availableQueryObjects.push_back(query);
}
else
{
++itr;
}
}
_previousQueryTime = osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick());
}
GLuint EXTQuerySupport::createQueryObject()
{
if (_availableQueryObjects.empty())
{
GLuint query;
_extensions->glGenQueries(1, &query);
return query;
}
else
{
GLuint query = _availableQueryObjects.back();
_availableQueryObjects.pop_back();
return query;
}
}
void EXTQuerySupport::beginQuery(unsigned int frameNumber, osg::State* /*state*/)
{
GLuint query = createQueryObject();
_extensions->glBeginQuery(GL_TIME_ELAPSED, query);
_queryFrameNumberList.push_back(QueryFrameNumberPair(query, frameNumber));
}
void EXTQuerySupport::endQuery(osg::State* /*state*/)
{
_extensions->glEndQuery(GL_TIME_ELAPSED);
}
void OpenGLQuerySupport::initialize(osg::State* state, osg::Timer_t /*startTick*/)
{
_extensions = state->get<osg::GLExtensions>();
}
void EXTQuerySupport::initialize(osg::State* state, osg::Timer_t startTick)
{
OpenGLQuerySupport::initialize(state, startTick);
_previousQueryTime = osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick());
}
class ARBQuerySupport : public OpenGLQuerySupport
{
public:
virtual void checkQuery(osg::Stats* stats, osg::State* state,
osg::Timer_t startTick);
virtual void beginQuery(unsigned int frameNumber, osg::State* state);
virtual void endQuery(osg::State* state);
virtual void initialize(osg::State* state, osg::Timer_t startTick);
protected:
typedef std::pair<GLuint, GLuint> QueryPair;
struct ActiveQuery {
ActiveQuery() : queries(0, 0), frameNumber(0) {}
ActiveQuery(GLuint start_, GLuint end_, int frameNumber_)
: queries(start_, end_), frameNumber(frameNumber_)
{
}
ActiveQuery(const QueryPair& queries_, unsigned int frameNumber_)
: queries(queries_), frameNumber(frameNumber_)
{
}
QueryPair queries;
unsigned int frameNumber;
};
typedef std::list<ActiveQuery> QueryFrameList;
typedef std::vector<QueryPair> QueryList;
QueryFrameList _queryFrameList;
QueryList _availableQueryObjects;
};
void ARBQuerySupport::initialize(osg::State* state, osg::Timer_t startTick)
{
OpenGLQuerySupport::initialize(state, startTick);
}
void ARBQuerySupport::beginQuery(unsigned int frameNumber, osg::State* /*state*/)
{
QueryPair query;
if (_availableQueryObjects.empty())
{
_extensions->glGenQueries(1, &query.first);
_extensions->glGenQueries(1, &query.second);
}
else
{
query = _availableQueryObjects.back();
_availableQueryObjects.pop_back();
}
_extensions->glQueryCounter(query.first, GL_TIMESTAMP);
_queryFrameList.push_back(ActiveQuery(query, frameNumber));
}
void ARBQuerySupport::endQuery(osg::State* /*state*/)
{
_extensions->glQueryCounter(_queryFrameList.back().queries.second,
GL_TIMESTAMP);
}
void ARBQuerySupport::checkQuery(osg::Stats* stats, osg::State* state,
osg::Timer_t /*startTick*/)
{
for(QueryFrameList::iterator itr = _queryFrameList.begin();
itr != _queryFrameList.end();
)
{
GLint available = 0;
// If the end query is available, the begin query must be too.
_extensions->glGetQueryObjectiv(itr->queries.second,
GL_QUERY_RESULT_AVAILABLE, &available);
if (available)
{
QueryPair queries = itr->queries;
GLuint64 beginTimestamp = 0;
GLuint64 endTimestamp = 0;
_extensions->glGetQueryObjectui64v(queries.first, GL_QUERY_RESULT,
&beginTimestamp);
_extensions->glGetQueryObjectui64v(queries.second, GL_QUERY_RESULT,
&endTimestamp);
GLuint64 gpuTimestamp = state->getGpuTimestamp();
// Have any of the timestamps wrapped around?
int tbits = state->getTimestampBits();
if (tbits < 64)
{
// If the high bits on any of the timestamp bits are
// different then the counters may have wrapped.
const int hiShift = (tbits - 1);
const GLuint64 one = 1;
const GLuint64 hiMask = one << hiShift;
const GLuint64 sum = (beginTimestamp >> hiShift)
+ (endTimestamp >> hiShift) + (gpuTimestamp >> hiShift);
if (sum == 1 || sum == 2) {
const GLuint64 wrapAdd = one << tbits;
// Counter wrapped between begin and end?
if (beginTimestamp > endTimestamp)
{
endTimestamp += wrapAdd;
}
else if (gpuTimestamp < beginTimestamp
&& beginTimestamp - gpuTimestamp > (hiMask >> 1))
{
gpuTimestamp += wrapAdd;
}
else if (endTimestamp < gpuTimestamp
&& gpuTimestamp - endTimestamp > (hiMask >> 1))
{
beginTimestamp += wrapAdd;
endTimestamp += wrapAdd;
}
}
}
GLuint64 timeElapsed = endTimestamp - beginTimestamp;
double timeElapsedSeconds = double(timeElapsed)*1e-9;
double gpuTick = state->getGpuTime();
double beginTime = 0.0;
double endTime = 0.0;
if (beginTimestamp > gpuTimestamp)
beginTime = gpuTick
+ double(beginTimestamp - gpuTimestamp) * 1e-9;
else
beginTime = gpuTick
- double(gpuTimestamp - beginTimestamp) * 1e-9;
if (endTimestamp > gpuTimestamp)
endTime = gpuTick
+ double(endTimestamp - gpuTimestamp) * 1e-9;
else
endTime = gpuTick
- double(gpuTimestamp - endTimestamp) * 1e-9;
stats->setAttribute(itr->frameNumber, "GPU draw begin time",
beginTime);
stats->setAttribute(itr->frameNumber, "GPU draw end time", endTime);
stats->setAttribute(itr->frameNumber, "GPU draw time taken",
timeElapsedSeconds);
itr = _queryFrameList.erase(itr);
_availableQueryObjects.push_back(queries);
}
else
{
++itr;
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//
// ThreadSafeQueue
Renderer::ThreadSafeQueue::ThreadSafeQueue()
: _isReleased(false)
{
}
Renderer::ThreadSafeQueue::~ThreadSafeQueue()
{
}
void Renderer::ThreadSafeQueue::release()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_isReleased = true;
_cond.broadcast();
}
void Renderer::ThreadSafeQueue::reset()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_queue.clear();
_isReleased = false;
}
osgUtil::SceneView* Renderer::ThreadSafeQueue::takeFront()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
// Loop in case there are spurious wakeups from the condition wait.
while (true)
{
// If the queue has been released but nothing is enqueued,
// just return. This prevents a deadlock when threading is
// restarted.
if (_isReleased)
{
if (!_queue.empty())
{
osgUtil::SceneView* front = _queue.front();
_queue.pop_front();
if (_queue.empty())
_isReleased = false;
return front;
}
return 0;
}
_cond.wait(&_mutex);
}
return 0; // Can't happen
}
void Renderer::ThreadSafeQueue::add(osgUtil::SceneView* sv)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_queue.push_back(sv);
_isReleased = true;
_cond.broadcast();
}
static OpenThreads::ReentrantMutex s_drawSerializerMutex;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//
// Renderer
Renderer::Renderer(osg::Camera* camera):
osg::Referenced(true),
osg::GraphicsOperation("Renderer",true),
_camera(camera),
_done(false),
_graphicsThreadDoesCull(true),
_compileOnNextDraw(true),
_serializeDraw(false),
_initialized(false),
_startTick(0)
{
DEBUG_MESSAGE<<"Render::Render() "<<this<<std::endl;
_sceneView[0] = new osgUtil::SceneView;
_sceneView[1] = new osgUtil::SceneView;
// each SceneView to have their own FrameStamp to avoid thread conflicts with the Viewer's main FrameStamp
_sceneView[0]->setFrameStamp(new osg::FrameStamp());
_sceneView[1]->setFrameStamp(new osg::FrameStamp());
osg::Camera* masterCamera = _camera->getView() ? _camera->getView()->getCamera() : camera;
osg::StateSet* global_stateset = 0;
osg::StateSet* secondary_stateset = 0;
if (_camera != masterCamera)
{
global_stateset = masterCamera->getOrCreateStateSet();
secondary_stateset = _camera->getStateSet();
}
else
{
global_stateset = _camera->getOrCreateStateSet();
}
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
osgViewer::ViewerBase* viewer = view ? view->getViewerBase() : 0;
osgUtil::IncrementalCompileOperation* ico = viewer ? viewer->getIncrementalCompileOperation() : 0;
bool automaticFlush = (ico==NULL);
osg::DisplaySettings* ds = _camera->getDisplaySettings() ? _camera->getDisplaySettings() :
((view && view->getDisplaySettings()) ? view->getDisplaySettings() : osg::DisplaySettings::instance().get());
_serializeDraw = ds ? ds->getSerializeDrawDispatch() : false;
unsigned int sceneViewOptions = osgUtil::SceneView::HEADLIGHT;
if (view)
{
switch(view->getLightingMode())
{
case(osg::View::NO_LIGHT): sceneViewOptions = 0; break;
case(osg::View::SKY_LIGHT): sceneViewOptions = osgUtil::SceneView::SKY_LIGHT; break;
case(osg::View::HEADLIGHT): sceneViewOptions = osgUtil::SceneView::HEADLIGHT; break;
}
}
_sceneView[0]->setAutomaticFlush(automaticFlush);
_sceneView[0]->setGlobalStateSet(global_stateset);
_sceneView[0]->setSecondaryStateSet(secondary_stateset);
_sceneView[1]->setAutomaticFlush(automaticFlush);
_sceneView[1]->setGlobalStateSet(global_stateset);
_sceneView[1]->setSecondaryStateSet(secondary_stateset);
_sceneView[0]->setDefaults(sceneViewOptions);
_sceneView[1]->setDefaults(sceneViewOptions);
if (ds->getUseSceneViewForStereoHint())
{
_sceneView[0]->setDisplaySettings(ds);
_sceneView[1]->setDisplaySettings(ds);
}
else
{
_sceneView[0]->setResetColorMaskToAllOn(false);
_sceneView[1]->setResetColorMaskToAllOn(false);
}
_sceneView[0]->setCamera(_camera.get(), false);
_sceneView[1]->setCamera(_camera.get(), false);
{
// assign CullVisitor::Identifier so that the double buffering of SceneView doesn't interfer
// with code that requires a consistent knowledge and which effective cull traversal to taking place
osg::ref_ptr<osgUtil::CullVisitor::Identifier> leftEyeIdentifier = new osgUtil::CullVisitor::Identifier();
osg::ref_ptr<osgUtil::CullVisitor::Identifier> rightEyeIdentifier = new osgUtil::CullVisitor::Identifier();
_sceneView[0]->getCullVisitor()->setIdentifier(leftEyeIdentifier.get());
_sceneView[0]->setCullVisitorLeft(_sceneView[0]->getCullVisitor()->clone());
_sceneView[0]->getCullVisitorLeft()->setIdentifier(leftEyeIdentifier.get());
_sceneView[0]->setCullVisitorRight(_sceneView[0]->getCullVisitor()->clone());
_sceneView[0]->getCullVisitorRight()->setIdentifier(rightEyeIdentifier.get());
_sceneView[1]->getCullVisitor()->setIdentifier(leftEyeIdentifier.get());
_sceneView[1]->setCullVisitorLeft(_sceneView[1]->getCullVisitor()->clone());
_sceneView[1]->getCullVisitorLeft()->setIdentifier(leftEyeIdentifier.get());
_sceneView[1]->setCullVisitorRight(_sceneView[1]->getCullVisitor()->clone());
_sceneView[1]->getCullVisitorRight()->setIdentifier(rightEyeIdentifier.get());
}
// lock the mutex for the current cull SceneView to
// prevent the draw traversal from reading from it before the cull traversal has been completed.
_availableQueue.add(_sceneView[0].get());
_availableQueue.add(_sceneView[1].get());
DEBUG_MESSAGE<<"_availableQueue.size()="<<_availableQueue._queue.size()<<std::endl;
}
Renderer::~Renderer()
{
DEBUG_MESSAGE<<"Render::~Render() "<<this<<std::endl;
}
void Renderer::initialize(osg::State* state)
{
if (!_initialized)
{
_initialized = true;
osg::GLExtensions* ext = state->get<osg::GLExtensions>();
if (ext->isARBTimerQuerySupported && state->getTimestampBits() > 0)
_querySupport = new ARBQuerySupport();
else if (ext->isTimerQuerySupported)
_querySupport = new EXTQuerySupport();
if (_querySupport.valid())
_querySupport->initialize(state, _startTick);
}
}
void Renderer::setGraphicsThreadDoesCull(bool flag)
{
if (_graphicsThreadDoesCull==flag) return;
_graphicsThreadDoesCull = flag;
}
void Renderer::updateSceneView(osgUtil::SceneView* sceneView)
{
osg::Camera* masterCamera = _camera->getView() ? _camera->getView()->getCamera() : _camera.get();
osg::StateSet* global_stateset = 0;
osg::StateSet* secondary_stateset = 0;
if (_camera != masterCamera)
{
global_stateset = masterCamera->getOrCreateStateSet();
secondary_stateset = _camera->getStateSet();
}
else
{
global_stateset = _camera->getOrCreateStateSet();
}
if (sceneView->getGlobalStateSet()!=global_stateset)
{
sceneView->setGlobalStateSet(global_stateset);
}
if (sceneView->getSecondaryStateSet()!=secondary_stateset)
{
sceneView->setSecondaryStateSet(secondary_stateset);
}
osg::GraphicsContext* context = _camera->getGraphicsContext();
osg::State* state = context ? context->getState() : 0;
if (sceneView->getState()!=state)
{
sceneView->setState(state);
}
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
osgViewer::ViewerBase* viewer = view ? view->getViewerBase() : 0;
osgUtil::IncrementalCompileOperation* ico = viewer ? viewer->getIncrementalCompileOperation() : 0;
bool automaticFlush = (ico==NULL);
sceneView->setAutomaticFlush(automaticFlush);
osgDB::DatabasePager* databasePager = view ? view->getDatabasePager() : 0;
sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager);
osgDB::ImagePager* imagePager = view ? view->getImagePager() : 0;
sceneView->getCullVisitor()->setImageRequestHandler(imagePager);
if (view && view->getFrameStamp())
{
(*const_cast<osg::FrameStamp*>(sceneView->getFrameStamp())) = *(view->getFrameStamp());
}
else if (state->getFrameStamp())
{
(*const_cast<osg::FrameStamp*>(sceneView->getFrameStamp())) = *(state->getFrameStamp());
}
osg::DisplaySettings* ds = _camera->getDisplaySettings() ? _camera->getDisplaySettings() :
((view &&view->getDisplaySettings()) ? view->getDisplaySettings() : osg::DisplaySettings::instance().get());
if (ds->getUseSceneViewForStereoHint())
{
sceneView->setDisplaySettings(ds);
}
if (view)
{
_startTick = view->getStartTick();
if (state) state->setStartTick(_startTick);
}
}
void Renderer::compile()
{
DEBUG_MESSAGE<<"Renderer::compile()"<<std::endl;
_compileOnNextDraw = false;
osgUtil::SceneView* sceneView = _sceneView[0].get();
if (!sceneView || _done) return;
sceneView->getState()->checkGLErrors("Before Renderer::compile");
if (sceneView->getSceneData())
{
osgUtil::GLObjectsVisitor glov;
glov.setState(sceneView->getState());
sceneView->getSceneData()->accept(glov);
}
sceneView->getState()->checkGLErrors("After Renderer::compile");
}
static void collectSceneViewStats(unsigned int frameNumber, osgUtil::SceneView* sceneView, osg::Stats* stats)
{
osgUtil::Statistics sceneStats;
sceneView->getStats(sceneStats);
stats->setAttribute(frameNumber, "Visible vertex count", static_cast<double>(sceneStats._vertexCount));
stats->setAttribute(frameNumber, "Visible number of drawables", static_cast<double>(sceneStats.numDrawables));
stats->setAttribute(frameNumber, "Visible number of fast drawables", static_cast<double>(sceneStats.numFastDrawables));
stats->setAttribute(frameNumber, "Visible number of lights", static_cast<double>(sceneStats.nlights));
stats->setAttribute(frameNumber, "Visible number of render bins", static_cast<double>(sceneStats.nbins));
stats->setAttribute(frameNumber, "Visible depth", static_cast<double>(sceneStats.depth));
stats->setAttribute(frameNumber, "Number of StateGraphs", static_cast<double>(sceneStats.numStateGraphs));
stats->setAttribute(frameNumber, "Visible number of impostors", static_cast<double>(sceneStats.nimpostor));
stats->setAttribute(frameNumber, "Number of ordered leaves", static_cast<double>(sceneStats.numOrderedLeaves));
unsigned int totalNumPrimitiveSets = 0;
const osgUtil::Statistics::PrimitiveValueMap& pvm = sceneStats.getPrimitiveValueMap();
for(osgUtil::Statistics::PrimitiveValueMap::const_iterator pvm_itr = pvm.begin();
pvm_itr != pvm.end();
++pvm_itr)
{
totalNumPrimitiveSets += pvm_itr->second.first;
}
stats->setAttribute(frameNumber, "Visible number of PrimitiveSets", static_cast<double>(totalNumPrimitiveSets));
osgUtil::Statistics::PrimitiveCountMap& pcm = sceneStats.getPrimitiveCountMap();
stats->setAttribute(frameNumber, "Visible number of GL_POINTS", static_cast<double>(pcm[GL_POINTS]));
stats->setAttribute(frameNumber, "Visible number of GL_LINES", static_cast<double>(pcm[GL_LINES]));
stats->setAttribute(frameNumber, "Visible number of GL_LINE_STRIP", static_cast<double>(pcm[GL_LINE_STRIP]));
stats->setAttribute(frameNumber, "Visible number of GL_LINE_LOOP", static_cast<double>(pcm[GL_LINE_LOOP]));
stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLES", static_cast<double>(pcm[GL_TRIANGLES]));
stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLE_STRIP", static_cast<double>(pcm[GL_TRIANGLE_STRIP]));
stats->setAttribute(frameNumber, "Visible number of GL_TRIANGLE_FAN", static_cast<double>(pcm[GL_TRIANGLE_FAN]));
stats->setAttribute(frameNumber, "Visible number of GL_QUADS", static_cast<double>(pcm[GL_QUADS]));
stats->setAttribute(frameNumber, "Visible number of GL_QUAD_STRIP", static_cast<double>(pcm[GL_QUAD_STRIP]));
stats->setAttribute(frameNumber, "Visible number of GL_POLYGON", static_cast<double>(pcm[GL_POLYGON]));
}
void Renderer::cull()
{
DEBUG_MESSAGE<<"cull()"<<std::endl;
if (_done || _graphicsThreadDoesCull) return;
// note we assume lock has already been acquired.
osgUtil::SceneView* sceneView = _availableQueue.takeFront();
DEBUG_MESSAGE<<"cull() got SceneView "<<sceneView<<std::endl;
if (sceneView)
{
updateSceneView(sceneView);
// OSG_NOTICE<<"Culling buffer "<<_currentCull<<std::endl;
// pass on the fusion distance settings from the View to the SceneView
osgViewer::View* view = dynamic_cast<osgViewer::View*>(sceneView->getCamera()->getView());
if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue());
osg::Stats* stats = sceneView->getCamera()->getStats();
const osg::FrameStamp* fs = sceneView->getFrameStamp();
unsigned int frameNumber = fs ? fs->getFrameNumber() : 0;
// do cull traversal
osg::Timer_t beforeCullTick = osg::Timer::instance()->tick();
sceneView->inheritCullSettings(*(sceneView->getCamera()));
sceneView->cull();
osg::Timer_t afterCullTick = osg::Timer::instance()->tick();
#if 0
osg::State* state = sceneView->getState();
if (sceneView->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback())
{
// OSG_NOTICE<<"Completed in cull"<<std::endl;
state->getDynamicObjectRenderingCompletedCallback()->completed(state);
}
#endif
if (stats && stats->collectStats("rendering"))
{
DEBUG_MESSAGE<<"Collecting rendering stats"<<std::endl;
stats->setAttribute(frameNumber, "Cull traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeCullTick));
stats->setAttribute(frameNumber, "Cull traversal end time", osg::Timer::instance()->delta_s(_startTick, afterCullTick));
stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick));
}
if (stats && stats->collectStats("scene"))
{
collectSceneViewStats(frameNumber, sceneView, stats);
}
_drawQueue.add(sceneView);
}
DEBUG_MESSAGE<<"end cull() "<<this<<std::endl;
}
void Renderer::draw()
{
DEBUG_MESSAGE<<"draw() "<<this<<std::endl;
// osg::Timer_t startDrawTick = osg::Timer::instance()->tick();
osgUtil::SceneView* sceneView = _drawQueue.takeFront();
DEBUG_MESSAGE<<"draw() got SceneView "<<sceneView<<std::endl;
if (sceneView && !_done)
{
// since we are running the draw thread in parallel with the main thread it's possible to unreference Camera's
// that are still being used by this rendering thread, so to prevent this we'll take references to all these
// Camera's and the clear these references once we've completed the whole draw dispatch.
sceneView->collateReferencesToDependentCameras();
if (_compileOnNextDraw)
{
compile();
}
// OSG_NOTICE<<"Drawing buffer "<<_currentDraw<<std::endl;
if (_done)
{
OSG_INFO<<"Renderer::release() causing draw to exit"<<std::endl;
return;
}
if (_graphicsThreadDoesCull)
{
OSG_INFO<<"Renderer::draw() completing early due to change in _graphicsThreadDoesCull flag."<<std::endl;
return;
}
// OSG_NOTICE<<"RenderingOperation"<<std::endl;
osg::Stats* stats = sceneView->getCamera()->getStats();
osg::State* state = sceneView->getState();
unsigned int frameNumber = sceneView->getFrameStamp()->getFrameNumber();
if (!_initialized)
{
initialize(state);
}
state->setDynamicObjectCount(sceneView->getDynamicObjectCount());
if (sceneView->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback())
{
// OSG_NOTICE<<"Completed in cull"<<std::endl;
state->getDynamicObjectRenderingCompletedCallback()->completed(state);
}
bool acquireGPUStats = stats && _querySupport && stats->collectStats("gpu");
if (acquireGPUStats)
{
_querySupport->checkQuery(stats, state, _startTick);
}
// do draw traversal
if (acquireGPUStats)
{
_querySupport->checkQuery(stats, state, _startTick);
_querySupport->beginQuery(frameNumber, state);
}
osg::Timer_t beforeDrawTick;
if (_serializeDraw)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_drawSerializerMutex);
beforeDrawTick = osg::Timer::instance()->tick();
sceneView->draw();
}
else
{
beforeDrawTick = osg::Timer::instance()->tick();
sceneView->draw();
}
_availableQueue.add(sceneView);
if (acquireGPUStats)
{
_querySupport->endQuery(state);
_querySupport->checkQuery(stats, state, _startTick);
}
//glFlush();
osg::Timer_t afterDrawTick = osg::Timer::instance()->tick();
// OSG_NOTICE<<"Time wait for draw = "<<osg::Timer::instance()->delta_m(startDrawTick, beforeDrawTick)<<std::endl;
// OSG_NOTICE<<" time for draw = "<<osg::Timer::instance()->delta_m(beforeDrawTick, afterDrawTick)<<std::endl;
if (stats && stats->collectStats("rendering"))
{
stats->setAttribute(frameNumber, "Draw traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeDrawTick));
stats->setAttribute(frameNumber, "Draw traversal end time", osg::Timer::instance()->delta_s(_startTick, afterDrawTick));
stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(beforeDrawTick, afterDrawTick));
}
sceneView->clearReferencesToDependentCameras();
}
DEBUG_MESSAGE<<"end draw() "<<this<<std::endl;
}
void Renderer::cull_draw()
{
DEBUG_MESSAGE<<"cull_draw() "<<this<<std::endl;
osgUtil::SceneView* sceneView = _sceneView[0].get();
if (!sceneView || _done) return;
if (_done)
{
OSG_INFO<<"Render::release() causing cull_draw to exit"<<std::endl;
return;
}
updateSceneView(sceneView);
if (_compileOnNextDraw)
{
compile();
}
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
// OSG_NOTICE<<"RenderingOperation"<<std::endl;
// pass on the fusion distance settings from the View to the SceneView
if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue());
osg::Stats* stats = sceneView->getCamera()->getStats();
osg::State* state = sceneView->getState();
const osg::FrameStamp* fs = sceneView->getFrameStamp();
unsigned int frameNumber = fs ? fs->getFrameNumber() : 0;
if (!_initialized)
{
initialize(state);
}
bool acquireGPUStats = stats && _querySupport && stats->collectStats("gpu");
if (acquireGPUStats)
{
_querySupport->checkQuery(stats, state, _startTick);
}
// do cull traversal
osg::Timer_t beforeCullTick = osg::Timer::instance()->tick();
sceneView->inheritCullSettings(*(sceneView->getCamera()));
sceneView->cull();
osg::Timer_t afterCullTick = osg::Timer::instance()->tick();
if (stats && stats->collectStats("scene"))
{
collectSceneViewStats(frameNumber, sceneView, stats);
}
#if 0
if (state->getDynamicObjectCount()==0 && state->getDynamicObjectRenderingCompletedCallback())
{
state->getDynamicObjectRenderingCompletedCallback()->completed(state);
}
#endif
// do draw traversal
if (acquireGPUStats)
{
_querySupport->checkQuery(stats, state, _startTick);
_querySupport->beginQuery(frameNumber, state);
}
osg::Timer_t beforeDrawTick;
if (_serializeDraw)
{
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(s_drawSerializerMutex);
beforeDrawTick = osg::Timer::instance()->tick();
sceneView->draw();
}
else
{
beforeDrawTick = osg::Timer::instance()->tick();
sceneView->draw();
}
if (acquireGPUStats)
{
_querySupport->endQuery(state);
_querySupport->checkQuery(stats, state, _startTick);
}
osg::Timer_t afterDrawTick = osg::Timer::instance()->tick();
if (stats && stats->collectStats("rendering"))
{
DEBUG_MESSAGE<<"Collecting rendering stats"<<std::endl;
stats->setAttribute(frameNumber, "Cull traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeCullTick));
stats->setAttribute(frameNumber, "Cull traversal end time", osg::Timer::instance()->delta_s(_startTick, afterCullTick));
stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick));
stats->setAttribute(frameNumber, "Draw traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeDrawTick));
stats->setAttribute(frameNumber, "Draw traversal end time", osg::Timer::instance()->delta_s(_startTick, afterDrawTick));
stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(beforeDrawTick, afterDrawTick));
}
DEBUG_MESSAGE<<"end cull_draw() "<<this<<std::endl;
}
void Renderer::operator () (osg::Object* object)
{
osg::GraphicsContext* context = dynamic_cast<osg::GraphicsContext*>(object);
if (context) operator()(context);
osg::Camera* camera = dynamic_cast<osg::Camera*>(object);
if (camera) cull();
}
void Renderer::operator () (osg::GraphicsContext* /*context*/)
{
if (_graphicsThreadDoesCull)
{
cull_draw();
}
else
{
draw();
}
}
void Renderer::release()
{
OSG_INFO<<"Renderer::release()"<<std::endl;
_done = true;
_availableQueue.release();
_drawQueue.release();
}
void Renderer::reset(){
_availableQueue.reset();
_availableQueue.add(_sceneView[0].get());
_availableQueue.add(_sceneView[1].get());
_drawQueue.reset();
}
void Renderer::setCameraRequiresSetUp(bool flag)
{
for (int i = 0; i < 2; ++i)
{
osgUtil::SceneView* sv = getSceneView(i);
osgUtil::RenderStage* rs = sv ? sv->getRenderStage() : 0;
if (rs) rs->setCameraRequiresSetUp(flag);
rs = sv ? sv->getRenderStageLeft() : 0;
if (rs) rs->setCameraRequiresSetUp(flag);
rs = sv ? sv->getRenderStageRight() : 0;
if (rs) rs->setCameraRequiresSetUp(flag);
}
}
bool Renderer::getCameraRequiresSetUp() const
{
bool result = false;
for (int i = 0; i < 2; ++i)
{
const osgUtil::SceneView* sv = getSceneView(i);
const osgUtil::RenderStage* rs = sv ? sv->getRenderStage() : 0;
if (rs) result = result || rs->getCameraRequiresSetUp();
rs = sv ? sv->getRenderStageLeft() : 0;
if (rs) result = result || rs->getCameraRequiresSetUp();
rs = sv ? sv->getRenderStageRight() : 0;
if (rs) result = result || rs->getCameraRequiresSetUp();
}
return result;
}