288 lines
12 KiB
C++
288 lines
12 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ApplicationUsage>
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#include <osg/Matrixd>
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#include <osg/Node>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/NodeTrackerManipulator>
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#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgGA::NodeTrackerManipulator::TrackerMode)
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I_DeclaringFile("osgGA/NodeTrackerManipulator");
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I_EnumLabel(osgGA::NodeTrackerManipulator::NODE_CENTER);
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I_EnumLabel(osgGA::NodeTrackerManipulator::NODE_CENTER_AND_AZIM);
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I_EnumLabel(osgGA::NodeTrackerManipulator::NODE_CENTER_AND_ROTATION);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osgGA::NodeTrackerManipulator::RotationMode)
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I_DeclaringFile("osgGA/NodeTrackerManipulator");
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I_EnumLabel(osgGA::NodeTrackerManipulator::TRACKBALL);
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I_EnumLabel(osgGA::NodeTrackerManipulator::ELEVATION_AZIM);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::observer_ptr< osg::Node > >, osgGA::NodeTrackerManipulator::ObserverNodePath)
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BEGIN_OBJECT_REFLECTOR(osgGA::NodeTrackerManipulator)
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I_DeclaringFile("osgGA/NodeTrackerManipulator");
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0(____NodeTrackerManipulator,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setTrackNodePath, IN, const osg::NodePath &, nodePath,
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Properties::NON_VIRTUAL,
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__void__setTrackNodePath__C5_osg_NodePath_R1,
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"",
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"");
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I_Method1(void, setTrackNodePath, IN, const osgGA::NodeTrackerManipulator::ObserverNodePath &, nodePath,
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Properties::NON_VIRTUAL,
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__void__setTrackNodePath__C5_ObserverNodePath_R1,
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"",
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"");
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I_Method0(osgGA::NodeTrackerManipulator::ObserverNodePath &, getTrackNodePath,
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Properties::NON_VIRTUAL,
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__ObserverNodePath_R1__getTrackNodePath,
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"",
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"");
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I_Method1(void, setTrackNode, IN, osg::Node *, node,
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Properties::NON_VIRTUAL,
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__void__setTrackNode__osg_Node_P1,
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"",
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"");
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I_Method0(osg::Node *, getTrackNode,
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Properties::NON_VIRTUAL,
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__osg_Node_P1__getTrackNode,
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"",
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"");
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I_Method0(const osg::Node *, getTrackNode,
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Properties::NON_VIRTUAL,
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__C5_osg_Node_P1__getTrackNode,
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"",
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"");
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I_Method1(void, setTrackerMode, IN, osgGA::NodeTrackerManipulator::TrackerMode, mode,
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Properties::NON_VIRTUAL,
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__void__setTrackerMode__TrackerMode,
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"",
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"");
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I_Method0(osgGA::NodeTrackerManipulator::TrackerMode, getTrackerMode,
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Properties::NON_VIRTUAL,
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__TrackerMode__getTrackerMode,
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"",
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"");
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I_Method1(void, setRotationMode, IN, osgGA::NodeTrackerManipulator::RotationMode, mode,
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Properties::NON_VIRTUAL,
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__void__setRotationMode__RotationMode,
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"",
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"");
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I_Method0(osgGA::NodeTrackerManipulator::RotationMode, getRotationMode,
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Properties::NON_VIRTUAL,
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__RotationMode__getRotationMode,
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"",
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"");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
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"get the position of the manipulator as 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getInverseMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getInverseMatrix,
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"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
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"");
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I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
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Properties::VIRTUAL,
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__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
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"Get the FusionDistanceMode. ",
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"Used by SceneView for setting up stereo convergence. ");
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I_Method0(float, getFusionDistanceValue,
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Properties::VIRTUAL,
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__float__getFusionDistanceValue,
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"Get the FusionDistanceValue. ",
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"Used by SceneView for setting up stereo convergence. ");
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I_Method1(void, setNode, IN, osg::Node *, x,
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Attach a node to the manipulator. ",
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"Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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"Return node if attached. ",
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"");
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I_Method0(osg::Node *, getNode,
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Properties::VIRTUAL,
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__osg_Node_P1__getNode,
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"Return node if attached. ",
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"");
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I_Method0(void, computeHomePosition,
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Properties::VIRTUAL,
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__void__computeHomePosition,
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"Compute the home position. ",
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"");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"handle events, return true if handled, false otherwise. ",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_ProtectedMethod0(osg::NodePath, getNodePath,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__osg_NodePath__getNodePath,
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"",
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"");
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I_ProtectedMethod0(bool, validateNodePath,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__bool__validateNodePath,
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"",
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"");
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I_ProtectedMethod0(void, flushMouseEventStack,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__flushMouseEventStack,
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"Reset the internal GUIEvent stack. ",
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"");
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I_ProtectedMethod1(void, addMouseEvent, IN, const osgGA::GUIEventAdapter &, ea,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addMouseEvent__C5_GUIEventAdapter_R1,
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"Add the current mouse GUIEvent to internal stack. ",
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"");
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I_ProtectedMethod1(void, computeNodeWorldToLocal, IN, osg::Matrixd &, worldToLocal,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeNodeWorldToLocal__osg_Matrixd_R1,
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"",
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"");
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I_ProtectedMethod1(void, computeNodeLocalToWorld, IN, osg::Matrixd &, localToWorld,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeNodeLocalToWorld__osg_Matrixd_R1,
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"",
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"");
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I_ProtectedMethod2(void, computeNodeCenterAndRotation, IN, osg::Vec3d &, center, IN, osg::Quat &, rotation,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__computeNodeCenterAndRotation__osg_Vec3d_R1__osg_Quat_R1,
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"",
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"");
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I_ProtectedMethod3(void, computePosition, IN, const osg::Vec3d &, eye, IN, const osg::Vec3d &, lv, IN, const osg::Vec3d &, up,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__computePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
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"",
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"");
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I_ProtectedMethod0(bool, calcMovement,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__bool__calcMovement,
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"For the give mouse movement calculate the movement of the camera. ",
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"Return true is camera has moved and a redraw is required. ");
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I_ProtectedMethod6(void, trackball, IN, osg::Vec3 &, axis, IN, double &, angle, IN, double, p1x, IN, double, p1y, IN, double, p2x, IN, double, p2y,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__trackball__osg_Vec3_R1__double_R1__double__double__double__double,
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"",
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"");
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I_ProtectedMethod3(double, tb_project_to_sphere, IN, double, r, IN, double, x, IN, double, y,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__double__tb_project_to_sphere__double__double__double,
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"",
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"");
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I_ProtectedMethod0(bool, isMouseMoving,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__bool__isMouseMoving,
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"Check the speed at which the mouse is moving. ",
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"If speed is below a threshold then return false, otherwise return true. ");
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I_ProtectedMethod0(void, clampOrientation,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__clampOrientation,
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"",
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"");
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I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
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0,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1);
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I_SimpleProperty(const osg::Matrixd &, ByMatrix,
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0,
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__void__setByMatrix__C5_osg_Matrixd_R1);
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I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
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__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
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0);
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I_SimpleProperty(float, FusionDistanceValue,
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__float__getFusionDistanceValue,
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0);
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I_SimpleProperty(osg::Matrixd, InverseMatrix,
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__osg_Matrixd__getInverseMatrix,
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0);
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I_SimpleProperty(osg::Matrixd, Matrix,
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__osg_Matrixd__getMatrix,
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0);
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I_SimpleProperty(osg::Node *, Node,
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__osg_Node_P1__getNode,
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__void__setNode__osg_Node_P1);
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I_SimpleProperty(osgGA::NodeTrackerManipulator::RotationMode, RotationMode,
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__RotationMode__getRotationMode,
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__void__setRotationMode__RotationMode);
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I_SimpleProperty(osg::Node *, TrackNode,
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__osg_Node_P1__getTrackNode,
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__void__setTrackNode__osg_Node_P1);
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I_SimpleProperty(osgGA::NodeTrackerManipulator::ObserverNodePath &, TrackNodePath,
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__ObserverNodePath_R1__getTrackNodePath,
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0);
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I_SimpleProperty(osgGA::NodeTrackerManipulator::TrackerMode, TrackerMode,
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__TrackerMode__getTrackerMode,
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__void__setTrackerMode__TrackerMode);
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END_REFLECTOR
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