27 lines
559 B
GLSL
27 lines
559 B
GLSL
#version 330
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#extension GL_OVR_multiview2 : enable
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#define NUM_VIEWS 2
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layout(num_views = NUM_VIEWS) in;
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uniform mat4 osg_ModelViewMatrix;
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uniform mat4 osg_ProjectionMatrix;
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uniform mat4 ovr_projectionMatrix[NUM_VIEWS];
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uniform mat4 ovr_viewMatrix[NUM_VIEWS];
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in vec4 osg_Vertex;
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in vec4 osg_MultiTexCoord0;
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out vec2 texcoord;
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void main(void)
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{
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mat4 mvp = ovr_projectionMatrix[gl_ViewID_OVR] * osg_ProjectionMatrix * ovr_viewMatrix[gl_ViewID_OVR] * osg_ModelViewMatrix;
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texcoord = osg_MultiTexCoord0.xy;
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gl_Position = mvp * osg_Vertex;
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}
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