OpenSceneGraph/include
2012-01-24 17:30:44 +00:00
..
OpenThreads Updated version number 2011-06-17 11:47:47 +00:00
osg Added support for using GL_UNPACK_ROW_LENGTH in conjunction with texture's + osg::Image via new RowLength 2012-01-24 14:34:02 +00:00
osgAnimation Fix crash in osgAnimation when keyframe container are empty 2011-07-15 10:22:44 +00:00
osgDB From Chris Denham, Implementation of write functions in CURL plugin 2012-01-02 16:38:01 +00:00
osgFX From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
osgGA Improved handling of resetting of the EventQueue::startTick(). 2011-11-04 12:45:32 +00:00
osgManipulator From Aurelien Albert, "I made a modification in the Dragger class : 2011-12-23 17:21:59 +00:00
osgParticle Fixed Coverity reported issues. 2011-05-06 10:30:23 +00:00
osgPresentation Refactored the click_to_run implementation to avoid bug associated with running the first click_to_run entry in a layer when 2012-01-24 14:27:17 +00:00
osgQt From Robert Milharcic, "This will hopefully fix some issues with osgQt, more precisely with GLWidget event handling. There are at least two current GL context braking events, QEvent::Hide and QEvent::ParentChange. When running in a multithreaded mode they both try to change current GL context in a wrong thread (main GUI thread). The QEvent::ParentChange is also problematic when running in a single threaded model because Qt is going to release current contex then delete it, and then it will create new one, and as a result the osg will continue to render to an invalid deleted context. This changes workaround above problems by deferring execution of the problematic evens. These events has to be enqueued and executed later. The enqueued event processing is currently done right after swap in a swapBuffersImplementation of GraphicsWindowQt while code is running in a render thread by calling QGLWidget handler directly. In principle the deferred events queue should be executed while in GUI thread but I couldn't find any reliable way to do this, that is without risking a deadlock. For now it is assumed, Qt is not going to execute any GUI thread only operations inside the QGLWidget handler." 2011-09-13 11:09:39 +00:00
osgShadow Added prelimanary support for parallel split shadow maps into ViewDependentShadowMap. 2011-11-22 21:55:30 +00:00
osgSim Added doxygen comments explaining read file callback functionality. 2011-07-18 12:41:22 +00:00
osgTerrain Gunnar Holm, "After upgrading from 2.8.3 to 3.0.1 we experienced a lock in the Mutex 2011-12-23 17:34:07 +00:00
osgText Added Font::getVertical(float& ascender, float& descender) methods. 2011-10-03 10:36:18 +00:00
osgUtil Created new PerlinNoise class from the Noise.h+Noise.cpp code in the osgshaders example. 2011-12-13 21:12:00 +00:00
osgViewer Moved setEndBarrierOperation(..) implementation into .cpp and added support for stoppig and starting threading if required. 2012-01-24 17:30:44 +00:00
osgVolume Moved constructor implementation into .cpp 2011-05-06 12:30:21 +00:00
osgWidget Fixed Coverity reported issues. 2011-05-06 10:29:47 +00:00