OpenSceneGraph/doc/doc++/osgGL2/osgGL2.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>namespace osgGL2</TITLE>
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<H2>namespace <A HREF="#DOC.DOCU">osgGL2</A></H2></H2>
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class OSGGL2_EXPORT <B><A HREF="Extensions.html">Extensions</A></B>: public osg::Referenced
<DD><I>Extensions class which encapsulates the querying of extensions and associated function pointers, and provide convenience wrappers to check for the extensions or use the associated functions</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef osg::ref_ptr&lt;<!1><A HREF="ProgramObject.html">ProgramObject</A>&gt; <B><A HREF="#DOC.67.2">ProgramObjectPtr</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef osg::ref_ptr&lt;<!1><A HREF="ShaderObject.html">ShaderObject</A>&gt; <B><A HREF="#DOC.67.3">ShaderObjectPtr</A></B>
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class OSGGL2_EXPORT <B><A HREF="ProgramObject.html">ProgramObject</A></B>: public osg::StateAttribute
<DD><I>osgGL2::ProgramObject is an application-level abstraction of the OpenGL Shading Language glProgramObject.</I>
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class OSGGL2_EXPORT <B><A HREF="ShaderObject.html">ShaderObject</A></B>: public osg::Object
<DD><I>osgGL2::ShaderObject is an application-level abstraction of the OpenGL Shading Language glShaderObject.</I>
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class <B><A HREF="UniformValue.html">UniformValue</A></B>: public osg::Referenced
<DD><I>osgGL2::UniformValue is for internal use by osgGL2::ProgramObject.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt; osg::ref_ptr&lt;<!1><A HREF="UniformValue.html">UniformValue</A>&gt; &gt; <B><A HREF="#DOC.67.7">UniformValueList</A></B>
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template&lt;typename T&gt; class <B><A HREF="UniformValueTemplate.html">UniformValueTemplate</A></B>: public <!1><A HREF="UniformValue.html">UniformValue</A>
<DD><I>UniformValueTemplate creates the concrete classes for each of the uniform value types </I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;int&gt; <B><A HREF="#DOC.67.9">UniformValue_int</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;float&gt; <B><A HREF="#DOC.67.10">UniformValue_float</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;osg::Vec2&gt; <B><A HREF="#DOC.67.11">UniformValue_Vec2</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;osg::Vec3&gt; <B><A HREF="#DOC.67.12">UniformValue_Vec3</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;osg::Vec4&gt; <B><A HREF="#DOC.67.13">UniformValue_Vec4</A></B>
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<H2>Documentation</H2>
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<A NAME="ProgramObjectPtr"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef osg::ref_ptr&lt;<!1><A HREF="ProgramObject.html">ProgramObject</A>&gt; ProgramObjectPtr</B></TT>
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<A NAME="ShaderObjectPtr"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef osg::ref_ptr&lt;<!1><A HREF="ShaderObject.html">ShaderObject</A>&gt; ShaderObjectPtr</B></TT>
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<A NAME="UniformValueList"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt; osg::ref_ptr&lt;<!1><A HREF="UniformValue.html">UniformValue</A>&gt; &gt; UniformValueList</B></TT>
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<A NAME="UniformValue_int"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;int&gt; UniformValue_int</B></TT>
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<A NAME="UniformValue_float"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;float&gt; UniformValue_float</B></TT>
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<A NAME="UniformValue_Vec2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;osg::Vec2&gt; UniformValue_Vec2</B></TT>
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<A NAME="UniformValue_Vec3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;osg::Vec3&gt; UniformValue_Vec3</B></TT>
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<A NAME="UniformValue_Vec4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="UniformValueTemplate.html">UniformValueTemplate</A>&lt;osg::Vec4&gt; UniformValue_Vec4</B></TT>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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