OpenSceneGraph/doc/doc++/osgGL2/UniformValueTemplate.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>template<typename T> class osgGL2::UniformValueTemplate</TITLE>
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<H2>template&lt;typename T&gt; class <A HREF="#DOC.DOCU">osgGL2::UniformValueTemplate</A></H2></H2><BLOCKQUOTE>UniformValueTemplate creates the concrete classes for each of the uniform value types </BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Referenced,M,CUniformValue,MUniformValue.html,CUniformValueTemplate,MUniformValueTemplate.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
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<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.67.8.1">UniformValueTemplate</A></B>( const char* uniformName, T value )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.67.8.2">apply</A></B>( <!1><A HREF="Extensions.html">Extensions</A>* ext, const GLhandleARB progObj ) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.67.8.3">compare</A></B>(const <!1><A HREF="UniformValue.html">UniformValue</A>&amp; uv) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const T <B><A HREF="#DOC.67.8.5">_value</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.67.8.4">UniformValueTemplate</A></B>()
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<HR><H3>Inherited from <A HREF="UniformValue.html">UniformValue</A>:</H3>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="UniformValue.html">UniformValue</A>&amp; <B>operator=</B>(const <!1><A HREF="UniformValue.html">UniformValue</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>int <B>getLocation</B>( <!1><A HREF="Extensions.html">Extensions</A>* ext, const GLhandleARB progObj ) const
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<H2>Documentation</H2>
<BLOCKQUOTE>UniformValueTemplate creates the concrete classes for each of the
uniform value types </BLOCKQUOTE>
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<A NAME="UniformValueTemplate"></A>
<A NAME="DOC.67.8.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> UniformValueTemplate( const char* uniformName, T value )</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply( <!1><A HREF="Extensions.html">Extensions</A>* ext, const GLhandleARB progObj ) const </B></TT>
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<A NAME="compare"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="UniformValue.html">UniformValue</A>&amp; uv) const </B></TT>
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<A NAME="UniformValueTemplate"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> UniformValueTemplate()</B></TT>
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<A NAME="_value"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const T _value</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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