63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_VERSION
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#define OSG_VERSION 1
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#include <osg/Export>
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extern "C" {
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#define OPENSCENEGRAPH_MAJOR_VERSION 2
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#define OPENSCENEGRAPH_MINOR_VERSION 3
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#define OPENSCENEGRAPH_PATCH_VERSION 4
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#define OPENSCENEGRAPH_SOVERSION 30
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/**
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* osgGetVersion() returns the library version number.
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* Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgGetVersion.
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*
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* This C function can be also used to check for the existence of the OpenSceneGraph
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* library using autoconf and its m4 macro AC_CHECK_LIB.
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*
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* Here is the code to add to your configure.in:
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\verbatim
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#
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# Check for the OpenSceneGraph (OSG) library
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#
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AC_CHECK_LIB(osg, osgGetVersion, ,
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[AC_MSG_ERROR(OpenSceneGraph library not found. See http://www.openscenegraph.org)],)
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\endverbatim
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*/
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extern OSG_EXPORT const char* osgGetVersion();
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/** The osgGetSOVersion() method returns the OpenSceneGraph soversion number. */
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extern OSG_EXPORT const char* osgGetSOVersion();
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/** The osgGetLibraryName() method returns the library name in human-friendly form. */
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extern OSG_EXPORT const char* osgGetLibraryName();
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// old defines for backwards compatibility.
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#define OSG_VERSION_MAJOR OPENSCENEGRAPH_MAJOR_VERSION
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#define OSG_VERSION_MINOR OPENSCENEGRAPH_MINOR_VERSION
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#define OSG_VERSION_PATCH OPENSCENEGRAPH_PATCH_VERSION
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#define OSG_VERSION_RELEASE OSG_VERSION_PATCH
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#define OSG_VERSION_REVISION 0
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}
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#endif
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