OpenSceneGraph/examples/osgmultitexturecontrol/osgmultitexturecontrol.cpp
2008-03-04 11:50:35 +00:00

226 lines
7.4 KiB
C++

/* OpenSceneGraph example, osgmultitexture.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgViewer/Viewer>
#include <osg/Notify>
#include <osg/Texture2D>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgFX/MultiTextureControl>
#include <osgGA/TerrainManipulator>
#include <osgUtil/Optimizer>
#include <iostream>
template<class T>
class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor
{
public:
FindTopMostNodeOfTypeVisitor():
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_foundNode(0)
{}
void apply(osg::Node& node)
{
T* result = dynamic_cast<T*>(&node);
if (result)
{
_foundNode = result;
}
else
{
traverse(node);
}
}
T* _foundNode;
};
template<class T>
T* findTopMostNodeOfType(osg::Node* node)
{
if (!node) return 0;
FindTopMostNodeOfTypeVisitor<T> fnotv;
node->accept(fnotv);
return fnotv._foundNode;
}
/** Callback used to track the elevation of the camera and update the texture weights in an MultiTextureControl node.*/
class ElevationLayerBlendingCallback : public osg::NodeCallback
{
public:
typedef std::vector<double> Elevations;
ElevationLayerBlendingCallback(osgFX::MultiTextureControl* mtc, const Elevations& elevations, float animationTime=4.0f):
_previousFrame(-1),
_previousTime(0.0),
_mtc(mtc),
_elevations(elevations),
_animationTime(animationTime) {}
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (!nv->getFrameStamp() || _previousFrame==nv->getFrameStamp()->getFrameNumber())
{
// we've already updated for this frame so no need to do it again, just traverse children.
traverse(node,nv);
return;
}
float deltaTime = 0.01f;
if (_previousFrame!=-1)
{
deltaTime = float(nv->getFrameStamp()->getReferenceTime() - _previousTime);
}
_previousTime = nv->getFrameStamp()->getReferenceTime();
_previousFrame = nv->getFrameStamp()->getFrameNumber();
double elevation = nv->getViewPoint().z();
osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(node);
if (csn)
{
osg::EllipsoidModel* em = csn->getEllipsoidModel();
if (em)
{
double X = nv->getViewPoint().x();
double Y = nv->getViewPoint().y();
double Z = nv->getViewPoint().z();
double latitude, longitude;
em->convertXYZToLatLongHeight(X,Y,Z,latitude, longitude, elevation);
}
}
if (_mtc.valid() && !_elevations.empty())
{
unsigned int index = _mtc->getNumTextureWeights()-1;
for(unsigned int i=0; i<_elevations.size(); ++i)
{
if (elevation>_elevations[i])
{
index = i;
break;
}
}
float delta = std::min(deltaTime/_animationTime, 1.0f);
for(unsigned int i=0; i<_mtc->getNumTextureWeights(); ++i)
{
float currentValue = _mtc->getTextureWeight(i);
float desiredValue = (i==index) ? 1.0f : 0.0f;
if (desiredValue != currentValue)
{
if (currentValue<desiredValue)
{
desiredValue = std::min(currentValue + delta, desiredValue);
}
else
{
desiredValue = std::max(currentValue - delta, desiredValue);
}
_mtc->setTextureWeight(i, desiredValue);
}
}
}
traverse(node,nv);
}
int _previousFrame;
double _previousTime;
float _animationTime;
osg::observer_ptr<osgFX::MultiTextureControl> _mtc;
Elevations _elevations;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// load the nodes from the commandline arguments.
osg::Node* rootnode = osgDB::readNodeFiles(arguments);
if (!rootnode)
{
osg::notify(osg::NOTICE)<<"Warning: no valid data loaded, please specify a database on the command line."<<std::endl;
return 1;
}
osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode);
unsigned int numLayers = 1;
osgFX::MultiTextureControl* mtc = findTopMostNodeOfType<osgFX::MultiTextureControl>(rootnode);
if (mtc)
{
numLayers = mtc->getNumTextureWeights();
}
if (numLayers<2)
{
osg::notify(osg::NOTICE)<<"Warning: scene must have MultiTextureControl node with at least 2 texture units defined."<<std::endl;
return 1;
}
double maxElevationTransition = 1e6;
ElevationLayerBlendingCallback::Elevations elevations;
for(unsigned int i=0; i<numLayers; ++i)
{
elevations.push_back(maxElevationTransition);
maxElevationTransition /= 2.0;
}
ElevationLayerBlendingCallback* elbc = new ElevationLayerBlendingCallback(mtc, elevations);
// assign to the most appropriate node (the CoordinateSystemNode is best as it provides the elevation on the globe.)
if (csn) csn->setCullCallback(elbc);
else if (mtc) mtc->setCullCallback(elbc);
else rootnode->setCullCallback(elbc);
// add terrain manipulator
viewer.setCameraManipulator(new osgGA::TerrainManipulator);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( rootnode );
// create the windows and run the threads.
viewer.realize();
return viewer.run();
}