OpenSceneGraph/examples/osglogicop/osglogicop.cpp

184 lines
5.5 KiB
C++

/* OpenSceneGraph example, osglogicop.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Geode>
#include <osg/Group>
#include <osg/Notify>
#include <osg/LogicOp>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgUtil/Optimizer>
#include <iostream>
const int _ops_nb=16;
const osg::LogicOp::Opcode _operations[_ops_nb]=
{
osg::LogicOp::CLEAR,
osg::LogicOp::SET,
osg::LogicOp::COPY,
osg::LogicOp::COPY_INVERTED,
osg::LogicOp::NOOP,
osg::LogicOp::INVERT,
osg::LogicOp::AND,
osg::LogicOp::NAND,
osg::LogicOp::OR,
osg::LogicOp::NOR,
osg::LogicOp::XOR,
osg::LogicOp::EQUIV,
osg::LogicOp::AND_REVERSE,
osg::LogicOp::AND_INVERTED,
osg::LogicOp::OR_REVERSE,
osg::LogicOp::OR_INVERTED
};
const char* _ops_name[_ops_nb]=
{
"osg::LogicOp::CLEAR",
"osg::LogicOp::SET",
"osg::LogicOp::COPY",
"osg::LogicOp::COPY_INVERTED",
"osg::LogicOp::NOOP",
"osg::LogicOp::INVERT",
"osg::LogicOp::AND",
"osg::LogicOp::NAND",
"osg::LogicOp::OR",
"osg::LogicOp::NOR",
"osg::LogicOp::XOR",
"osg::LogicOp::EQUIV",
"osg::LogicOp::AND_REVERSE",
"osg::LogicOp::AND_INVERTED",
"osg::LogicOp::OR_REVERSE",
"osg::LogicOp::OR_INVERTED"
};
class TechniqueEventHandler : public osgGA::GUIEventHandler
{
public:
TechniqueEventHandler(osg::LogicOp* logicOp) { _logicOp =logicOp;_ops_index=_ops_nb-1;}
TechniqueEventHandler() { std::cerr<<"Error, can't initialize it!";}
META_Object(osglogicopApp,TechniqueEventHandler);
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
~TechniqueEventHandler() {}
TechniqueEventHandler(const TechniqueEventHandler&,const osg::CopyOp&) {}
osg::LogicOp* _logicOp;
int _ops_index;
};
bool TechniqueEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right ||
ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Right)
{
_ops_index++;
if (_ops_index>=_ops_nb) _ops_index=0;
_logicOp->setOpcode(_operations[_ops_index]);
std::cout<<"Operation name = "<<_ops_name[_ops_index]<<std::endl;
return true;
}
else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Left ||
ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Left)
{
_ops_index--;
if (_ops_index<0) _ops_index=_ops_nb-1;
_logicOp->setOpcode(_operations[_ops_index]);
std::cout<<"Operation name = "<<_ops_name[_ops_index]<<std::endl;
return true;
}
return false;
}
default:
return false;
}
}
void TechniqueEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("- or Left Arrow","Advance to next opcode");
usage.addKeyboardMouseBinding("+ or Right Array","Move to previous opcode");
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// load the nodes from the commandline arguments.
osg::Node* loadedModel = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead.
if (!loadedModel) loadedModel = osgDB::readNodeFile("glider.osg");
if (!loadedModel)
{
osg::notify(osg::NOTICE)<<"Please specify model filename on the command line."<<std::endl;
return 1;
}
osg::Group* root = new osg::Group;
root->addChild(loadedModel);
osg::StateSet* stateset = new osg::StateSet;
osg::LogicOp* logicOp = new osg::LogicOp(osg::LogicOp::OR_INVERTED);
stateset->setAttributeAndModes(logicOp,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
//tell to sort the mesh before displaying it
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
loadedModel->setStateSet(stateset);
// construct the viewer.
osgViewer::Viewer viewer;
viewer.addEventHandler(new TechniqueEventHandler(logicOp));
// run optimization over the scene graph
osgUtil::Optimizer optimzer;
optimzer.optimize(root);
// add a viewport to the viewer and attach the scene graph.
viewer.setSceneData( root );
return viewer.run();
}