63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// -*- Mode: c++ -*-
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#ifndef OSG_POLYGONSTIPPLE
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#define OSG_POLYGONSTIPPLE 1
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#include <osg/StateAttribute>
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namespace osg
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{
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class OSG_EXPORT PolygonStipple : public StateAttribute
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{
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public :
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PolygonStipple();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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PolygonStipple(const PolygonStipple& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, PolygonStipple, POLYGONSTIPPLE);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& sa) const;
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virtual bool getModeUsage(ModeUsage& usage) const
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{
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usage.usesMode(GL_POLYGON_STIPPLE);
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return true;
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}
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/** set the mask up, copying 128 bytes (32x32 bitfield) from mask into the local _mask.*/
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void setMask(const GLubyte* mask);
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/** get a pointer to the mask.*/
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inline const GLubyte* getMask() const {return _mask;}
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virtual void apply(State& state) const;
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protected :
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virtual ~PolygonStipple();
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GLubyte _mask[128];
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};
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}
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#endif
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