OpenSceneGraph/examples/osgdepthpeeling/osgdepthpeeling.cpp
Robert Osfield dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00

314 lines
7.6 KiB
C++

/*
Steffen Frey
Fachpraktikum Graphik-Programmierung 2007
Institut fuer Visualisierung und Interaktive Systeme
Universitaet Stuttgart
*/
#include <osg/GLExtensions>
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/AnimationPath>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator>
#include <iostream>
#include "DePee.h"
/*!
Handles keyboard events.
Maintains a copy of the DePee object and part of its internal state
Used for example to set sketchiness, color, add or remove a depth peeling pass
*/
class KeyboardEventHandler : public osgGA::GUIEventHandler
{
public:
KeyboardEventHandler(DePee* dePee)
{
_apc = 0;
_dePee = dePee;
_sketchy = false;
_sketchiness = 1.0;
_colored = false;
_edgy = true;
_crayon = false;
_dePee->setSketchy(_sketchy);
_dePee->setColored(_colored);
}
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Space)
{
if(_apc)
_apc->setPause(!_apc->getPause());
return true;
}
else if (ea.getKey() == 'a')
{
_dePee->addDePeePass();
return true;
}
else if (ea.getKey() == 'r')
{
_dePee->remDePeePass();
return true;
}
else if (ea.getKey() == 'c')
{
_colored = !_colored;
_dePee->setColored(_colored);
return true;
}
else if (ea.getKey() == 's')
{
_sketchy = !_sketchy;
_dePee->setSketchy(_sketchy);
return true;
}
else if (ea.getKey() == 'e')
{
_edgy = !_edgy;
_dePee->setEdgy(_edgy);
return true;
}
else if (ea.getKey() == 'f')
{
return true;
}
else if (ea.getKey() == '+')
{
_sketchiness += 0.5;
_dePee->setSketchiness(_sketchiness);
}
else if (ea.getKey() == '-')
{
_sketchiness -= 0.5;
if(_sketchiness < 0.0)
_sketchiness = 0.0;
_dePee->setSketchiness(_sketchiness);
}
else if (ea.getKey() == 'y')
{
_crayon = !_crayon;
_dePee->setCrayon(_crayon);
}
break;
}
default:
break;
}
return false;
}
void registerAnimationPathCallback(osg::AnimationPathCallback* apc)
{
_apc = apc;
}
private:
DePee* _dePee;
bool _sketchy;
bool _colored;
bool _edgy;
bool _crayon;
double _sketchiness;
osg::AnimationPathCallback* _apc;
};
/*!
Handles mouse events.
Maintains a copy of the DePee object and part of its internal state
Used to rotate the object
*/
class MouseEventHandler : public osgGA::GUIEventHandler
{
public:
MouseEventHandler(DePee* dePee)
{
_dePee = dePee;
}
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
{
switch(ea.getEventType())
{
//mouse
case(osgGA::GUIEventAdapter::DRAG):
{
rotate(ea.getXnormalized(), ea.getYnormalized());
break;
}
case(osgGA::GUIEventAdapter::MOVE):
_prevX = ea.getXnormalized();
_prevY = ea.getYnormalized();
break;
default:
break;
}
return false;
}
void registerModelGroupTransform(osg::MatrixTransform* modelGroupTransform)
{
_modelGroupTransform = modelGroupTransform;
_rotCenter = modelGroupTransform->getBound().center();
}
private:
void rotate(float x, float y)
{
osg::Matrix baseMatrix = _modelGroupTransform->getMatrix();
baseMatrix.preMultTranslate(_rotCenter);
baseMatrix.preMultRotate(osg::Quat((x - _prevX) * 3, osg::Vec3d(0.0, 0.0, 1.0)));
baseMatrix.preMultRotate(osg::Quat(-(y - _prevY) * 3, (baseMatrix * osg::Vec3d(1.0, 0.0, 0.0))));
baseMatrix.preMultTranslate(-_rotCenter);
_modelGroupTransform->setMatrix(baseMatrix);
_prevX = x;
_prevY = y;
};
DePee* _dePee;
float _prevX;
float _prevY;
osg::Vec3 _rotCenter;
osg::MatrixTransform* _modelGroupTransform;
};
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates Depth Peeling");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" filename");
// construct the viewer
osgViewer::Viewer viewer(arguments);
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc()<=1 || arguments.argc() > 3)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
//only displays a textured quad
viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
// read the model to do depth peeling with
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(arguments.argv()[1]);
if (!loadedModel)
return 1;
// create a transform to spin the model.
osg::MatrixTransform* modelGroupTransform = new osg::MatrixTransform;
osg::Group* modelGroup = new osg::Group;
modelGroupTransform->addChild(modelGroup);
modelGroup->addChild(loadedModel);
osg::Group* rootNode = new osg::Group();
// add model to the viewer.
viewer.setSceneData(rootNode);
// Depth peel example only works on a single graphics context right now
// so open up viewer on single screen to prevent problems
viewer.setUpViewOnSingleScreen(0);
// create the windows and run the threads.
viewer.realize();
unsigned int width = 1280;
unsigned int height = 1280;
osgViewer::Viewer::Windows windows;
viewer.getWindows(windows);
if (!windows.empty())
{
width = windows.front()->getTraits()->width;
height = windows.front()->getTraits()->height;
}
osg::ref_ptr<DePee> dePee = new DePee(rootNode,
modelGroupTransform,
width,
height);
//create event handlers
KeyboardEventHandler* keyboardEventHandler = new KeyboardEventHandler(dePee.get());
MouseEventHandler* mouseEventHandler = new MouseEventHandler(dePee.get());
viewer.addEventHandler(keyboardEventHandler);
viewer.addEventHandler(mouseEventHandler);
//viewer.setCameraManipulator(new osgGA::TrackballManipulator);
osg::StateSet* stateset = modelGroupTransform->getOrCreateStateSet();
stateset->setMode(GL_BLEND, osg::StateAttribute::OFF);
//create new animation callback for autmatic object rotation
osg::AnimationPathCallback* apc = new osg::AnimationPathCallback(modelGroupTransform->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f));
apc->setPause(true);
modelGroupTransform->setUpdateCallback(apc);
keyboardEventHandler->registerAnimationPathCallback(apc);
mouseEventHandler->registerModelGroupTransform(modelGroupTransform);
//setup stuff that is necessary for measuring fps
osg::Timer_t current_tick, previous_tick = 1;
double* fps = new double;
dePee->setFPS(fps);
while(!viewer.done())
{
current_tick = osg::Timer::instance()->tick();
*fps = 1.0/osg::Timer::instance()->delta_s(previous_tick,current_tick);
dePee->updateHUDText();
previous_tick = current_tick;
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
return 0;
}