137 lines
6.1 KiB
C++
137 lines
6.1 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingSphere>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgParticle/ParticleSystem>
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#include <osgParticle/ParticleSystemUpdater>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystemUpdater)
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I_DeclaringFile("osgParticle/ParticleSystemUpdater");
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I_BaseType(osg::Node);
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I_Constructor0(____ParticleSystemUpdater,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::ParticleSystemUpdater &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ParticleSystemUpdater__C5_ParticleSystemUpdater_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(bool, addParticleSystem, IN, osgParticle::ParticleSystem *, ps,
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Properties::NON_VIRTUAL,
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__bool__addParticleSystem__ParticleSystem_P1,
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"Add a particle system to the list. ",
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"");
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I_Method1(bool, removeParticleSystem, IN, osgParticle::ParticleSystem *, ps,
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Properties::NON_VIRTUAL,
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__bool__removeParticleSystem__ParticleSystem_P1,
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"Remove a particle system from the list (by pointer). ",
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"");
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I_MethodWithDefaults2(bool, removeParticleSystem, IN, unsigned int, i, , IN, unsigned int, numParticleSystemsToRemove, 1,
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Properties::NON_VIRTUAL,
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__bool__removeParticleSystem__unsigned_int__unsigned_int,
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"Remove a particle system(s) from the list (by index). ",
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"");
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I_Method2(bool, replaceParticleSystem, IN, osgParticle::ParticleSystem *, origPS, IN, osgParticle::ParticleSystem *, newPS,
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Properties::NON_VIRTUAL,
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__bool__replaceParticleSystem__ParticleSystem_P1__ParticleSystem_P1,
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"Replace ParticleSystem with another ParticleSystem. ",
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"");
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I_Method2(bool, setParticleSystem, IN, unsigned int, i, IN, osgParticle::ParticleSystem *, ps,
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Properties::NON_VIRTUAL,
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__bool__setParticleSystem__unsigned_int__ParticleSystem_P1,
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"set a particle system by index. ",
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"");
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I_Method0(unsigned int, getNumParticleSystems,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumParticleSystems,
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"Return the number of particle systems on the list. ",
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"");
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I_Method1(osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__ParticleSystem_P1__getParticleSystem__unsigned_int,
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"Get a particle system from the list. ",
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"");
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I_Method1(const osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__C5_ParticleSystem_P1__getParticleSystem__unsigned_int,
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"Get a particle system from the list. ",
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"");
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I_Method1(bool, containsParticleSystem, IN, const osgParticle::ParticleSystem *, ps,
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Properties::NON_VIRTUAL,
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__bool__containsParticleSystem__C5_ParticleSystem_P1,
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"return true if ParticleSystem is contained within ParticlsSystemUpdater. ",
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"");
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I_Method1(unsigned int, getParticleSystemIndex, IN, const osgParticle::ParticleSystem *, ps,
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Properties::NON_VIRTUAL,
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__unsigned_int__getParticleSystemIndex__C5_ParticleSystem_P1,
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"get index number of ParticleSystem. ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse downwards : calls children's accept method with NodeVisitor. ",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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"Compute the bounding sphere around Node's geometry or children. ",
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"This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");
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I_ArrayProperty(osgParticle::ParticleSystem *, ParticleSystem,
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__ParticleSystem_P1__getParticleSystem__unsigned_int,
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__bool__setParticleSystem__unsigned_int__ParticleSystem_P1,
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__unsigned_int__getNumParticleSystems,
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__bool__addParticleSystem__ParticleSystem_P1,
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0,
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__bool__removeParticleSystem__unsigned_int__unsigned_int);
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END_REFLECTOR
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