OpenSceneGraph/include
Robert Osfield 9bfb043a16 From Tomas Hogarth, "Attached are the complete changed files GraphicsWindowIOS and GraphicsWindowIOS.mm. The change is in regard to the ability to adapt to device orientation. We did just have a bool indicating the window would adapt to all orientations. I have changed this to a bit mask allowing the user to specify individual orientations or combinations.
enum DeviceOrientation{

                    PORTRAIT_ORIENTATION = 1<<0,

                    PORTRAIT_UPSIDEDOWN_ORIENTATION  = 1<<1,

                    LANDSCAPE_LEFT_ORIENTATION  = 1<<2,

                    LANDSCAPE_RIGHT_ORIENTATION  = 1<<3,

                    ALL_ORIENTATIONS = PORTRAIT_ORIENTATION  | PORTRAIT_UPSIDEDOWN_ORIENTATION  | LANDSCAPE_LEFT_ORIENTATION  | LANDSCAPE_RIGHT_ORIENTATION

                };

                typedef unsigned int DeviceOrientationFlags;

The main motivation for this is to easily allow the user to specifiy that the device is in a horizontal orientation rather then having to rotate the view matrix. All flags have been tested individually as well as in combinations. The default is ALL_ORIENTATIONS to keep the exiting functionality for anyone who hasn't specified WindowData for their context traits.
"
2011-04-21 12:06:06 +00:00
..
OpenThreads Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
osg Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage 2011-04-20 11:45:01 +00:00
osgAnimation From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgDB From Sukender, Here is a tiny update to FileNameUtils. It brings getPathRoot() and isAbsolutePath() to the public side of the lib. 2011-04-20 19:20:28 +00:00
osgFX From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic 2010-09-30 16:57:02 +00:00
osgGA From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgManipulator From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the 2010-04-28 20:16:44 +00:00
osgParticle From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgPresentation Added support for new SampleDensityWhenMovingProperty into .p3d format, with it default to 0.02. 2011-03-17 17:33:02 +00:00
osgQt From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgShadow From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgSim From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgTerrain From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgText From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
osgUtil Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage 2011-04-20 11:45:01 +00:00
osgViewer From Tomas Hogarth, "Attached are the complete changed files GraphicsWindowIOS and GraphicsWindowIOS.mm. The change is in regard to the ability to adapt to device orientation. We did just have a bool indicating the window would adapt to all orientations. I have changed this to a bit mask allowing the user to specify individual orientations or combinations. 2011-04-21 12:06:06 +00:00
osgVolume Added SampleDensityWhenMovingProperty to control LOD property of osgVolume. 2011-03-17 15:37:39 +00:00
osgWidget From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00