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Robert Osfield 9ae1ffe13b From Jean-Sebastien Guay, "When using osg::Sequence you can stop the sequence by setting the mode
to STOP. Subsequently, you can restart it from the beginning by
setting the mode to START. This does not work as expected. The _now
time is not updated while the mode is STOP, which causes the items in
the sequence to flash by very quickly when the mode is set to START.

For example, if the mode was set to STOP and left that way for 30
seconds, and there are 10 items in the sequence, when the mode is set
to START all the items will flash by (in 3 loops) while the _now time
catches up with the real time, and then the sequence will go on at the
rate it should.

This is a simple fix for that, which updates the _now time regardless
of the mode the sequence is in."
2007-12-21 13:18:13 +00:00
applications Updated AUTHORS files 2007-12-17 21:52:29 +00:00
CMakeModules From Paul Obermeier, "Please find enclosed the following 2 bug fixes: 2007-12-17 18:38:21 +00:00
doc/Doxyfiles Changed SHORT_NAMES = NO to SHORT_NAMES = YES to avoid crappy Windows problems 2007-05-29 07:25:13 +00:00
examples Added parsing of parameters to Viewer constructor. 2007-12-16 13:29:02 +00:00
include From David Callu, various classes in support of VirtualPlanetBuilder 2007-12-21 13:07:54 +00:00
packaging/pkgconfig Updated version for 2.2 release 2007-10-04 10:05:20 +00:00
src From Jean-Sebastien Guay, "When using osg::Sequence you can stop the sequence by setting the mode 2007-12-21 13:18:13 +00:00
VisualStudio Removed more of the old VisualStudio build system 2007-04-10 13:12:58 +00:00
Xcode Added missing files for qt plugin 2007-11-10 03:43:23 +00:00
AUTHORS.txt Updated AUTHORS files 2007-12-17 21:52:29 +00:00
ChangeLog Updated ChangeLog for 2.3.0 release 2007-12-17 21:35:33 +00:00
CMakeLists.txt Updated version number for 2.3.0 dev release 2007-12-17 21:08:52 +00:00
configure Added a basic configure script to allow the setting of Release build by default. 2007-05-26 15:55:26 +00:00
genwrapper.conf Updated wrappers 2007-09-30 15:24:43 +00:00
LICENSE.txt Added missing LGPL section to LICENSE.txt 2006-11-20 10:12:57 +00:00
NEWS.txt Updated version for 2.2 release 2007-10-04 10:05:20 +00:00
README.txt Updated ChangeLog for 2.3.0 release 2007-12-17 21:35:33 +00:00
runexamples.bat Removed now redundent osgshadowtexture and osgdepthshadow examples 2007-08-12 13:10:07 +00:00

Welcome to the OpenSceneGraph (OSG).

For up-to-date information on the project, in-depth details on how to 
compile and run libraries and examples, see the documentation on the 
OpenSceneGraph website:

    http://www.openscenegraph.org
  
For the impatient, read the simplified build notes below.

Robert Osfield.
Project Lead.
17th December 2007.

--

How to build the OpenSceneGraph
===============================

The OpenSceneGraph uses the CMake build system to generate a 
platform-specific build environment.  CMake reads the CMakeLists.txt 
files that you'll find throughout the OpenSceneGraph directories, 
checks for installed dependenciesand then generates the appropriate 
build system.

If you don't already have CMake installed on your system you can grab 
it from http://www.cmake.org, use version 2.4.6 or later.  Details on the 
OpenSceneGraph's CMake build can be found at:

    http://www.openscenegraph.org/projects/osg/wiki/Build/CMake

Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) 
use the cmake or ccmake command-line utils, or use the included tiny 
configure script that'll run cmake for you.  The configure script 
simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you 
get the best performance from your final libraries/applications.
 
    cd OpenSceneGraph
    ./configure
    make
    sudo make install
  
Alternatively, you can create an out-of-source build directory and run 
cmake or ccmake from there. The advantage to this approach is that the 
temporary files created by CMake won't clutter the OpenSceneGraph 
source directory, and also makes it possible to have multiple 
independent build targets by creating multiple build directories. In a 
directory alongside the OpenSceneGraph use:

    mkdir build
    cd build
    cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
    make
    sudo make install

Under Windows use the GUI tool CMakeSetup to build your VisualStudio 
files. The following page on our wiki dedicated to the CMake build 
system should help guide you through the process:

    http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

Under OSX you can either use the CMake build system above, or use the 
Xcode projects that you will find in the OpenSceneGraph/Xcode 
directory.

For further details on compilation, installation and platform-specific 
information read "Getting Started" guide:

    http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted